Not what happened in the wardens future but what happened to whoever wrote the story. Choices are good but when they are so severe story wise they destroy all hope of a good solid ending/sequel they make me wonder.
What possessed the writers to create a story where somebody dies with the Archdemon ? This is a bit pointless and also destroys any way of returning the warden in the future as maybe he/she took the ultimate sacrifice. Alistair can be dead ( making his return impossible ) upsetting those that liked him in part 2, Morrigan leaves pregnant or not ( weird thinking you'd let her leave with your baby in the first place ), Leliana can be dead too, who's the ruler ? It all adds up to a sequel that is either very vague, has nothing to do with this part except for where it's set or one that disregards whatever you've done and carries on regardless, unless there is some pretty amazing writing done and parallel stories written but I can't see that happening.
Why upset the people who bought your product ? I for one will not be buying part 2 or any expansions as they seem a bit pointless and for what ? A couple of throw away lines somewhere or me wondering what happpened again. It's a shame but it seems Bioware got carried away, didn't think of the consequences and burnt their own bridges. Should a baby return in the future which I suspect, how if there was no ritual or romance ?
I've been looking through the final conversations in the toolset and none are that good most finishing with people splitting up eventually, this I think is due to the warden not neccesarily surviving. Did they not think to the future when creating archdemon lore ?
A happy conclusive ending would have been far easier with people wanting to know what happened next in this land safe in the knowledge the warden and his gang were all happy heroes/anti heroes and giving the writers absolute freedom in the next story. Bring back Flemeth no problem she's magic, send in an old Morrigan/ Leliana/ Sten leaving the warden happy in his castle training others. It would all add up and leave the player satisfied not like me thinking why do that ? If it's a twist in a plot you want then ensure the same thing happens to everybody or don't bother.
NeverwinterNights2 ending was bad, ( having a building fall on your head and total wipeout ) but at least they had the decency to return you at a high level with an explanation in part 2. This just leaves me feeling unsatisfied and wondering whether Bioware really care about their customers as let's face it this game takes a long time to play and sucks you in but it's not very nice to be spat out at the end is it. I had high hopes for this but I'm disappointed and no matter how many carrots Bioware dangle in front of my nose I wont be interested as they've got carried
away with their own choices, it seems impossible to make them add up with any substance in the future and any attempt at pretending they do or that there was some form of purpose in the wardens struggle will just be done to make money from the people who played this before. Surely the joy of creation is more about leaving people happy with your work than anything else.
Sorry about the rant but my poor warden got battered all over the place, his girlfriend left him, so did his mates and I don't think the hero of a nation really deserves that especially when he behaved himself and didn't upset anyone that didn't deserve it. I'm coming back as a blood mage and all will suffer on the next playthrough !
Modifié par Tsongo, 22 mars 2011 - 08:44 .





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