Why I dislike the Friendship/Rivalry system
#1
Posté 22 mars 2011 - 09:17
Meanwhile, you've got Fenris who'll respect you if you like mages, blood magic and slavery, but will probably refuse to follow you in the end if you like mages but don't like blood magic and slavery.
#2
Posté 22 mars 2011 - 09:20
Still a big improvment from Orgins "If you don't agree with everything I say then you can't speak with me system"
#3
Posté 22 mars 2011 - 09:21
#4
Posté 22 mars 2011 - 09:22
Rm80 wrote...
well the system is not perfect, but nothing never is.
Still a big improvment from Orgins "If you don't agree with everything I say then you can't speak with me system"
In Origins you could say want and then give them a few gifts and they'd love you pretty much. Which also isn't ideal, obviously.
But it's better than having to try to avoid saying something which they might agree with, which is what happens in DA2 rivalries.
#5
Posté 22 mars 2011 - 09:24
#6
Posté 22 mars 2011 - 09:24
#7
Posté 22 mars 2011 - 09:25
lx_theo wrote...
Its better than other things that have been used. By a lot.
The Angry One dissapproves -10.
#8
Posté 22 mars 2011 - 09:26
I'd really like it if they brought back the gifts though- the smaller ones that is. Those made an easy to way to nudge the approval and I thought they added a bit of extra character to some of the companions- like finding out Morrigan's love of fancy jewlery or Alistair and his action figures. Maybe just add specific "rivalry" gifts to nudge companions in the rival direction too.
Modifié par Brockololly, 22 mars 2011 - 09:27 .
#9
Posté 22 mars 2011 - 09:26
#10
Posté 22 mars 2011 - 09:27
but ye you could always give them some beef bones to make them happy
#11
Posté 22 mars 2011 - 09:27
#12
Posté 22 mars 2011 - 09:27
#13
Posté 22 mars 2011 - 09:28
Brockololly wrote...
Maybe just add specific "rivalry" gifts to nudge companions in the rival direction too.
Fenris rivalry gift:
"How to Tame Unruly Elven Slaves for Dummies, by Magister Denarius"
Anders rivalry gift:
"Mages and Cages, 500 Ways to Keep Potential Abominations Subdued"
#14
Posté 22 mars 2011 - 09:31
....I've heard if you side with the Templars and spare Anders you still have to kill him later on. Haven't been pro-Templar and spared Anders yet.
I really REALLY liked the Friendship/Rivalry system. It's so much better than the Like/Dislike system from KOTOR2/DA:O/Alpha Protocol.
#15
Posté 22 mars 2011 - 09:31
Wulfram wrote...
In Origins you could say want and then give them a few gifts and they'd love you pretty much. Which also isn't ideal, obviously.
Ah, not entirely. Gifts gradually lose their power to sway the character's opinion--each one knocks a point off the next--and only specific gifts have a strong impact on specific characters. If you're already in "disapprove" territory, there's a penalty to the approval bonus you get, as well.
The Feastday gifts/pranks are a special case, more like cheat codes. They always give a fifty-point shift, even bypassing relationship caps (normally, you can't exceed a certain level of approval without either starting a romance or completing a friendship mission, but the Feastday gift bypasses that, allowing you to skip straight to the end of any romance pretty much instantaneously).
EDIT: Interesting thing: Merril's gifts seem to nudge her in whatever direction she's already on. One playthrough I was in the friend zone, and her gifts gave her friendship points. As a rival, she reacted more defensively to the same gifts and dialogue options, and got rivalry points. I thought this was kind of clever, her present perception of you influencing how she reacted to the gifts you gave her.
Modifié par Nathan Redgrave, 22 mars 2011 - 09:35 .
#16
Posté 22 mars 2011 - 09:33
AlexXIV wrote...
It's not a big thing to switch party members and you have tons of auto saves. So just do it again with a different group setup.
The Sebastian thing the problem I had was his act 3 quest, so switching party members isn't really an option.
It's also horribly metagamey. It's fairly tolerable for the friendship path - OK, you don't want to take your friend with you when you're going to do something they find offensive, though how Hawke knows when he's going to do this is problematic. But for rivalry, where you're effectively going to be saying "OK, I might be doing something this guy approves of. Better not take him along then" it's just horrible.
#17
Posté 22 mars 2011 - 09:35
Buckarama wrote...
I find myself just leaving them in their home bases and not even taking them, or making sure I change the party to no one but me before turning in a quest. I'd say that's pretty broken. I have yet to do ANYTHING with Fenris - there is no making him happy. So he can stay home and mope all he wants.
I just finished a mage hating game and had Fenris at 100% friendship. There were only two quests I had to leave him out of the party on and one of them I learned later that if I'd picked a different option he would have been fine. The quests are Long Way Home (just can't take him on that one at all if you're trying for friendship) and An Errant Letter (have to blackmail the Templar, to gain approval, I think).
But, I do agree it is more difficult to get your companions to swing either one way or the other. In 2nd playthrough Isabella left completely after getting the relic because I had her waffling on the fence too much. *shrug*
#18
Guest_PurebredCorn_*
Posté 22 mars 2011 - 09:36
Guest_PurebredCorn_*
#19
Posté 22 mars 2011 - 09:38
#20
Posté 22 mars 2011 - 09:39
Rivalry just doesn't do it for me. That sounds even more annoying because then they'll talk even more crap... just give us more companions so that we don't get forced into dealing with people we don't like. Just my opinions.
#21
Posté 22 mars 2011 - 09:40
Give Fenris a book that he can't read and he hates you, tell him he can learn to read and he'll like it. Give a shield to Aveline and she likes it because it's a gift from you or she'll hate it because it's from her namesake. Tevinter chantry amulet to Anders is either a sign of mages living free or it's something he can get killed over.
What does it come down to? If you're closer to Rival than Friendship then you get rival points, if they're closer to friendship you get friendship points.
#22
Posté 22 mars 2011 - 09:44
nteresting thing: Merril's gifts seem to nudge her in whatever direction she's already on. One playthrough I was in the friend zone, and her gifts gave her friendship points. As a rival, she reacted more defensively to the same gifts and dialogue options, and got rivalry points. I thought this was kind of clever, her present perception of you influencing how she reacted to the gifts you gave her.
That's how gifts work with any character. That's why the gifts aren't like Alistair's Amulet where it can only be good to give him this. They're reminders of Isabella's home or a reminder that she's very likely barren.
It can be taken either way and the deciding factor is their relationship with you.
#23
Posté 22 mars 2011 - 09:46
#24
Posté 22 mars 2011 - 09:47
Foolsfolly wrote...
That's how gifts work with any character. That's why the gifts aren't like Alistair's Amulet where it can only be good to give him this. They're reminders of Isabella's home or a reminder that she's very likely barren.
It can be taken either way and the deciding factor is their relationship with you.
Though I think one of Anders' gifts is bugged.
#25
Posté 22 mars 2011 - 09:49





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