Why I dislike the Friendship/Rivalry system
#76
Posté 23 mars 2011 - 07:51
#77
Posté 23 mars 2011 - 08:26
It's hard to explain, but in order to say...get rivalry with Merrill, a lot of the time you have to be an outright jerk to her, which in turn makes it unusual to romance her.
I think how one gains rivalry and friendship needs to be looked at, rather than having the right person in the party at the right time and choosing the right dialogue that would either make them happy or pissy, or gives a net shift in points.
I know it sounds a little..odd but perhaps the full weight on a companions rivalry/friendship should stem from personal quests (it sort of does this already, again using Merrill as an example) rather than small gains here and there from "random go save this person quest"
#78
Posté 23 mars 2011 - 08:31
I will have to wait until next play through to get exact examples, but i remember three times that i chose something to say and hawke says something in a completely different direction... i was like huh?
I wish i could bring myself to be the type to keep reloading games constantly if things do not go right, but just not me. I play through dealing with the consequences regardless.
#79
Posté 23 mars 2011 - 09:12
Some of the characters seemed oddly bipolar when it came to friendship and rivalry.
#80
Posté 24 mars 2011 - 04:19
Zulmoka531 wrote...
I think the system works pretty well. But I have some..issues with it as do many others.
It's hard to explain, but in order to say...get rivalry with Merrill, a lot of the time you have to be an outright jerk to her, which in turn makes it unusual to romance her.
[Insert witticism about the female proclivity of developing irrational romantic attachment to men who are nothing but ****s to them]
#81
Posté 24 mars 2011 - 05:09
#82
Posté 24 mars 2011 - 05:26
Here's the thing: I wasn't trying to "game" the system, I was simply playing how I wanted to play. I kept Fenris with me the entire playthrough as I liked his character and liked his spec as a warrior. I earned rivalry with my pro-mage decisions, but earned almost as much friendship with my anti-slavery/blood mage decisions. I give him gifts, we have great conversations, I'm flirting with him constantly and he seems to be flattered if not necessarily responsive...but I'm still fubar'd without even realizing it, hooray.
I know the developers want me to experience every companion, and will likely shrug and say "Oh well, your own fault" for not switching my party members out more often, but I like building a core party each playthrough and tweaking their specs to suit my character. DA:O gifts weren't perfect, but I find Dragon Age 2 has me meta-gaming to an obscene degree - in subsequent playthroughs I'm constantly re-arranging my party, saving before conversations to ensure I choose the "proper" dialogue options for the points I need, and googling questlines to remember exactly who I'll be offending or impressing by taking them along. It's honestly exhausting.
I love where they were going with this, but they need to introduce a gift DLC to allow for some buffer room.
#83
Posté 24 mars 2011 - 06:09
I think what they should have done is basically the same way they did some of the unprompted dialogue. Have a choice between agree, disagree, and make your tone matches that of your dominate personality. So if you choose to disagree but has a diplomatic personality, you can still be nice and earn Rivalry points, while you agree but has an aggressive personality you'll still earn friendship points.
Modifié par Naitaka, 24 mars 2011 - 06:10 .
#84
Posté 24 mars 2011 - 01:34
I found it odd that Aveline, the City Guardsman developed rivalry with me when I insisted on taking a murderer to court for trial.
#85
Posté 24 mars 2011 - 02:17
Tootles FTW wrote...
I know the developers want me to experience every companion, and will likely shrug and say "Oh well, your own fault" for not switching my party members out more often, but I like building a core party each playthrough and tweaking their specs to suit my character. DA:O gifts weren't perfect, but I find Dragon Age 2 has me meta-gaming to an obscene degree - in subsequent playthroughs I'm constantly re-arranging my party, saving before conversations to ensure I choose the "proper" dialogue options for the points I need, and googling questlines to remember exactly who I'll be offending or impressing by taking them along. It's honestly exhausting.
This.
Successfully navigating the Friendship/Rivalry system downright requires metagaming.
Most of the time I can't do what I want, I feel compelled to do what I think my companions want/don't want, which actually makes them feel more realistic to me because I'm a people-pleaser so idk what to think. I mean, yeah, I don't HAVE to, but it's no fun seesawing in the middle with everybody throughout the whole game.





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