I know people already have plans on modules and are currently in the process of making their adventure, so maybe it might be a project to consider when you finish. My favorite mods from NWN are "A Dance with Rogues" and "Honor Among Thieves" and it was saddening to see more not made for NWN or any made at all for NWN2.
I would just like to throw this out early, so hopefully one might be made some day. ;p
REQ: A rogue based module
Débuté par
nisallik
, nov. 17 2009 06:03
#1
Posté 17 novembre 2009 - 06:03
#2
Posté 18 novembre 2009 - 05:16
I am currently in the early phase of creating a module that will be Rogue-only. It will be set in Tashal, a city from the Harn world (a well-known setting among RPG pen an paper folks) and will hopefully feature some innovative rogue-specific systems. For example, I am hoping to modify pickpocket so that you can look over a "mark" and get an assessment of what he has to steal, then target a specific thing to steal (coin purses being the easiest, worn jewelry being harder, and weapons being hardest, with an additional option to target "special" items such as documents or other adventure-specific items).
#3
Posté 18 novembre 2009 - 05:18
Oops. I should have said "Hârn", for those purists out there. I didn't realize special characters were supported here.
#4
Posté 18 novembre 2009 - 06:20
I'm trying to design a rogue specific module set in a small Bann not far from Orlais. It's a basic quest (retrieve info) but will need the rogue to use stealth, charm, and knowing a bit of etiquette. I'm alone so I don't plan anything before 6-8 months.





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