How many talent point potions/tomes are there?
#1
Posté 22 mars 2011 - 09:43
#2
Posté 22 mars 2011 - 09:47
Tome/Elixir Locations
Act I
Tome of Technique (+1 Skill)
(Hubert's Fine Goods, Hightown)
Avernus's Experimental Draught (+2 Attribute)
(Dark Epiphany, only if you spared him in Origins DLC Warden's Keep)
Act II
Greater Tome of the Mortal Vessel (+2 Attribute)
(Trinkets Emporium, Lowtown)
Tome of Technique (+1 Skill)
(Ilen's Crafts, Sundermount)
Act III
Arcane Tome of the Mortal Vessel (+1 Attribute)
(Korval's Blades, Hightown)
The Black Emporium
Greater Tome of the Mortal Vessel (+2 Attribute)
Greater Elixir of the Mortal Vessel (+2 Attribute)
Elixir of Arcane Technique (+1 Skill, Mage)
Elixir of Physical Technique (+1 Skill, Warrior/Rogue)
There are also the free attribute points from the Fade puzzles/Forbidden Knowledge quest.
Modifié par AreleX, 22 mars 2011 - 09:49 .
#3
Posté 22 mars 2011 - 10:08
#4
Posté 23 mars 2011 - 12:08
So the black emporium has a tome in addition to the elixirs? I'll have to take a second look then.
#5
Posté 23 mars 2011 - 03:32
#6
Posté 23 mars 2011 - 03:45
#7
Posté 23 mars 2011 - 04:19
(1) solve both barrel puzzles and read the book for +4 attributes
(2) make deal with demon for your choice of (a) +1 talent/spell; (
And reading any of the evil tomes gives you a Tome of the Mortal Vessel providing +2 attributes.
Modifié par naughty99, 23 mars 2011 - 04:21 .
#8
Posté 23 mars 2011 - 06:25
Link3521 wrote...
How do we get the elixir of heroism? I got it on my first playthrough but not on my second for some reason..... and I think the key to the respec glitch is having those spells on your tactics.
You get Elixir of Heroism recipe in Act 2, right before you meet up with Orsino after the Qunari attack. Its on a corpse around the corner before the plaza on a corpse.
naughty99 wrote...
I would add to AreleX's excellent list above the bonuses you can get from the fade
(1) solve both barrel puzzles and read the book for +4 attributes
(2) make deal with demon for your choice of (a) +1 talent/spell; (+6 attribute points; or © 2 magic resistance runes
And reading any of the evil tomes gives you a Tome of the Mortal Vessel providing +2 attributes.
You only get stats the first tome you read. Honestly, its not worth it. Killing Xebenkeck is so much better, not only for the extra XP but for the sweet Blood Mage staff she drops. If you're not a mage or even a BM, give it to Merrill, it is that good, probably second best to Cold-Blooded.
*In case anyone is wondering, you must destroy all 4 (or is it 5?) tomes in the Forbidden Knowledge quest to fight Xebenkeck. Its a pretty hard fight, bring some fire resist.
Modifié par Atmosfear3, 23 mars 2011 - 06:28 .
#9
Posté 23 mars 2011 - 07:23
However, if I understand correctly, if you destroy the first 4 tomes, you can read the fifth and get the +2 stats as well as fight Xerkenberk for the blood magic staff.
I "took" the first two tomes which instantly transformed into worthless junk in my inventory.
Then I discovered a third tome in a cave in the Wounded Coast, I chose to read it and got +2 stats.
I didn't find the other two and moved on to Act 3.
Modifié par naughty99, 23 mars 2011 - 07:26 .
#10
Posté 23 mars 2011 - 07:26
naughty99 wrote...
i screwed up the Evil Tomes quest during this first playthrough because I took the first book.
However, if I understand correctly, if you destroy the first 4 tomes, you can read the fifth and get the +2 stats as well as fight Xerkenberk for the blood magic staff.
During my playthrough I "took" the first 2 tomes, which became trash loot in my inventory.
The third one I found was in a cave in the Wounded Coast and it gave me +2 stats.
Taking the tomes allows you to sell them for 81s a pop. Reading the tome gives you +2 stats. If you take or read any except the Fel Grimoire, you cannot complete the quest.
Modifié par SlamminHams, 23 mars 2011 - 07:28 .
#11
Posté 23 mars 2011 - 08:18
AreleX wrote...
Copy/pasted from my guide:
Tome/Elixir Locations
Act I
Tome of Technique (+1 Skill)
(Hubert's Fine Goods, Hightown)
Avernus's Experimental Draught (+2 Attribute)
(Dark Epiphany, only if you spared him in Origins DLC Warden's Keep)
Act II
Greater Tome of the Mortal Vessel (+2 Attribute)
(Trinkets Emporium, Lowtown)
Tome of Technique (+1 Skill)
(Ilen's Crafts, Sundermount)
Act III
Arcane Tome of the Mortal Vessel (+1 Attribute)
(Korval's Blades, Hightown)
The Black Emporium
Greater Tome of the Mortal Vessel (+2 Attribute)
Greater Elixir of the Mortal Vessel (+2 Attribute)
Elixir of Arcane Technique (+1 Skill, Mage)
Elixir of Physical Technique (+1 Skill, Warrior/Rogue)
There are also the free attribute points from the Fade puzzles/Forbidden Knowledge quest.
Arel I don't know if I should say this but..you are borderline awesome lol. Thanks for this
#12
Posté 23 mars 2011 - 08:31
BloodyRaw wrote...
Arel I don't know if I should say this but..you are borderline awesome lol. Thanks for this
I know, friend. I know.
(I'm also very modest.)
#13
Posté 29 mars 2011 - 10:02
Atmosfear3 wrote...
Don't forget the Elixir of Heroism which gives you an extra level and the Tome of Technique from the Emporium. Thats 5 extra talents in total from start to finish.
I checked the emporium again and I just can't find a tome. Everything else in here is true and sums up to:
2 Tomes of Technique
1 Elixir of Physical Technique
1 Elixir of Arcane Technique
1 Elixir of Heroism
1 Talent Point in the Fade
That's indeed 5 potential points for Hawke, so was the tome part just a slip?





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