Siding with the Templars is fine, but siding with Meredith isn`t
#1
Inviato il 22 marzo 2011 - 10:27
#2
Inviato il 22 marzo 2011 - 10:32
#3
Inviato il 22 marzo 2011 - 10:34
How? Orisino even says that he`ll allow her to search the Circle if she doesn`t kill them all but Meredith won`t listen to reason and wants the whole Circle killed.Malanek999 wrote...
The same could be said for Orsino and the mages. As far as I am aware there is no right answer at the end of the game.
#4
Inviato il 22 marzo 2011 - 10:35
One is an abomination waiting to happen, the other has been turned by Soul Edge.
#5
Inviato il 22 marzo 2011 - 10:37
EDIT: lol, Soul Edge. Good one.
Modificata da Reidbynature, 22 marzo 2011 - 10:37 .
#6
Inviato il 22 marzo 2011 - 10:41
yogolol wrote...
How? Orisino even says that he`ll allow her to search the Circle if she doesn`t kill them all but Meredith won`t listen to reason and wants the whole Circle killed.Malanek999 wrote...
The same could be said for Orsino and the mages. As far as I am aware there is no right answer at the end of the game.
Meredith is being controlled at the time by the aforementioned 'Soul Edge'
#7
Inviato il 22 marzo 2011 - 10:45
#8
Inviato il 22 marzo 2011 - 10:49
The Templars could of been replaced easily from a different city, I think replacing Templars is a lot better than commiting genocide. I don`t believe that the circle would suddenly all turn into abominations if Templars were gone for a week.CRISIS1717 wrote...
I came to an entirely different conclusion. I believed even though Meredith was crazy the Templars were a necessary evil to keep order. For me it was a choice between order under a tyrannical ruler or chaos where apostates, abominations and demons run riot and then everyone would suffer.
#9
Inviato il 22 marzo 2011 - 10:50
like someone said both sides are made out to be idiots..because BioWare tried to hard to blur the lines on the issue by making Meredith want to murder innocents and Orsino, and every other mage out there blood mages and/or abominations. Causing the ENTIRE thing to be trite
#10
Inviato il 22 marzo 2011 - 10:51
The people of the city will be demanding justice/retribution for the death of their beloved Grand Cleric and kill all the mages anyways. You have no choice but to play damage control.
Either you help kill the mages, or lots more people will die as you stand idle (or support mages).
Flimsy, but at least there was some attempt at justification.
As for templars committing genocide
Modificata da JamesX, 22 marzo 2011 - 10:54 .
#11
Inviato il 22 marzo 2011 - 10:52
Suron wrote...
because Meredith is at least driven mad by an evil object...as dumb as it is....Orsino on the other hand CHOOSES to become an abomination PROVING what Meredith saying is true..that NO MAGE can be trusted...
You didn`t know at the time of making the decision that either of these things would happen.
Modificata da yogolol, 22 marzo 2011 - 10:52 .
#12
Inviato il 22 marzo 2011 - 10:55
#13
Inviato il 22 marzo 2011 - 10:56
I lol'd at that analogy.It does remind me of that.The Angry One wrote...
One is an abomination waiting to happen, the other has been turned by Soul Edge.
The ending shows that neither Orsino nor Meredith is right and that the groups they have command over are the ones who have to suffer.And then you have the Chantry.But Anders just had to blow it up.
Destroying the one thing that is neutral.Both sides wind up realizing how corrupt their own group is.
Orsino turns into an abomination.The mages go; "Well that didn't work out.That was a stupid move."
Meredith gets corrupted by the blade.The Templars go: "The blade made her crazy.She was radical.That was a stupid move."
Anders blows up the Chantry.Everyone goes; "WTF!!!!???? You killed innocent people who had nothing to do with this crap! That was a stupid move."
Varric goes; "I'm sick of mages and templars."
Modificata da Alyka, 22 marzo 2011 - 10:58 .
#14
Inviato il 22 marzo 2011 - 10:58
yogolol wrote...
The Templars could of been replaced easily from a different city, I think replacing Templars is a lot better than commiting genocide. I don`t believe that the circle would suddenly all turn into abominations if Templars were gone for a week.CRISIS1717 wrote...
I came to an entirely different conclusion. I believed even though Meredith was crazy the Templars were a necessary evil to keep order. For me it was a choice between order under a tyrannical ruler or chaos where apostates, abominations and demons run riot and then everyone would suffer.
There already was corruption within the ranks of the mages. The mages could not keep their house in order because there was demonic influence and crazy blood mages. Who is going to stop a demon uprising? certainly not the mages.
#15
Inviato il 22 marzo 2011 - 11:02
The sad part is in the end Cullen a Templar is the tempered one, while the mages and both leaders look the fool.wulfsturm wrote...
I think the entire point of the ending is that neither side was right in the end. Makes for a moral dilemma and all.
#16
Inviato il 22 marzo 2011 - 11:06
That was the point I was trying to make.The reaction Cullen and the Templars had after seeing Meredith turned to ash was astonishment.At first, I thought they were going to try and blame me but then they backed away.JamesX wrote...
The sad part is in the end Cullen a Templar is the tempered one, while the mages and both leaders look the fool.wulfsturm wrote...
I think the entire point of the ending is that neither side was right in the end. Makes for a moral dilemma and all.
#17
Inviato il 22 marzo 2011 - 11:12
Side with the templars and you have a chance to stop the divine from cleansing the city. Yes if you are a mage it means you die too (annulment would be every mage in the city) but you would do it for the good of the many vs the few.
On a moral side - both were messed up, the question is who was the most messed up and why.
#18
Inviato il 23 marzo 2011 - 02:35
It wasn`t even clear that the Divine was going to show up, all we got was she was going to do something and wasn`t that DLC content? I don`t really think Bioware considers DLC stuff canon as nothing from Origins DLC showed up in DA2.RazorrX wrote...
Here is the thing, Yes it is obvious that Merideth is a nutcase at the end, however if you are looking at it from a many vs few angle - then siding with Knight Marshal Crazy pants is the logical thing to do. Say there are 300 mages in the tower with half being innocent children - there are thousands living in kirkwall and half of them probably children.
Side with the templars and you have a chance to stop the divine from cleansing the city. Yes if you are a mage it means you die too (annulment would be every mage in the city) but you would do it for the good of the many vs the few.
On a moral side - both were messed up, the question is who was the most messed up and why.
#19
Inviato il 23 marzo 2011 - 02:43
But I agree completely - siding with Meredith to annul the mages is not the RIGHT thing to do. Killing innocents because of one psychopath's terrorist action isn't RIGHT.
#20
Inviato il 23 marzo 2011 - 02:44
yogolol wrote...
It wasn`t even clear that the Divine was going to show up, all we got was she was going to do something and wasn`t that DLC content? I don`t really think Bioware considers DLC stuff canon as nothing from Origins DLC showed up in DA2.RazorrX wrote...
Here is the thing, Yes it is obvious that Merideth is a nutcase at the end, however if you are looking at it from a many vs few angle - then siding with Knight Marshal Crazy pants is the logical thing to do. Say there are 300 mages in the tower with half being innocent children - there are thousands living in kirkwall and half of them probably children.
Side with the templars and you have a chance to stop the divine from cleansing the city. Yes if you are a mage it means you die too (annulment would be every mage in the city) but you would do it for the good of the many vs the few.
On a moral side - both were messed up, the question is who was the most messed up and why.
FALSE!!! Sophia Dryden appears if you let her live in Origins and the Bartender mentions Shale killing all of Ferelden's pigeons in gossip, in addition to Awakening stuff.
#21
Inviato il 23 marzo 2011 - 02:45
#22
Inviato il 23 marzo 2011 - 02:51
The Templar-Mage conflict had so much potential...
#23
Inviato il 23 marzo 2011 - 02:53
#24
Inviato il 23 marzo 2011 - 03:03
MColes wrote...
You say that like it's a past-tense. The whole point of DA2 was basically as a prologue to the REAL Templar-Mage conflict. The spark that ignites the fire.
But that spark could have had so much depth behind it. All it has is plot crutches and shallow devices.
#25
Inviato il 01 maggio 2011 - 11:57





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