IanPolaris wrote...
TJPags wrote...
So, yes, I can see DG's statement as a kind of damage control thing. But as a pre-planned conspiracy to make us hate mages? I really don't think that was what they were going for.
I DO know the Devs complained (before DA2 was published) that people picked mages in DAO almost by default and complained about it...so I DO think (at least in part) getting us to hate mages was at least part of the idea (or at least get us to view them less as the underdog).
-Polaris
Maybe the problem is how they define and/or view things.
In DAO, I never saw it as siding with mages or siding with templars. I saw it as taking a chance to save people or not. I mean, no matter what you do, you have to enter the Tower to do it, be it try to save people, or kill them all. Makes sense to try to save people, since you have to go in there anyway.
So if that was their reasoning - and yes, I read what they said also - it's flawed.
But then, DA2 did so many things that were over the top the opposite of what they tried in DAO. However, in this case, I think it was more an attempt show us the other side of mages - the dangerous side. We really didn't see that in DAO much - mainly or only in the Broken Circle quest. So they gave us dangerous mages, not the fluffly little kittens (to steal DG's analogy) that we saw in DAO.
It was an attempt at balance that went too far, IMO, not an attempt to make us hate mages.