Aller au contenu

Photo

Siding with the Templars is fine, but siding with Meredith isn`t


  • Veuillez vous connecter pour répondre
4350 réponses à ce sujet

#801
TEWR

TEWR
  • Members
  • 16 992 messages

XxDeonxX wrote...

The Ethereal Writer Redux wrote...

The problem is that the scant few Templars who are in fact good people are either killed, dead before Hawke arrives, or no longer a Templar. Only one is still alive and a Templar as far as we know, assuming you take Carver with you to the Deep Roads

  • Thrask

  • Samson

  • Ser Maarevar Carver

  • Emeric

  • Carver if you leave him in Kirkwall

  • Keran

Yet we've met many evil Templars

  • Meredith

  • Ser Conrad, who is described as a cruel Templar

  • Ser Alrik

  • Ser Karras

  • Cullen to a lesser extent, but given his past experiences with torture I find his views on mages understandable. I guess you could place him in the middle because he does question Meredith's RoA if you side with the Templars

  • The Templar who tortured a Dalish Elf child for information on Feynriel

  • The Templar who attacks you in The Midnight Meeting if you killed Karras in self-defense
Kirkwall has more evil Templars than good ones, and the few good ones are dwindling every day. The problem with the Chantry's methodology of recruitment is that they place fervent faith in the Maker over a strong sense of morality. Morality is a secondary concern to them.


Keran? uhh I hated that loser lol, Didn't he take part in your siblings kidnapping anyway?

Even when Anders told me he wasn't possessed i told cullen he might be and should be stripped of his rank. I hate him and his stupid baby face

 
lol well he only helped kidnap someone (depending on choices made) because they thought you were supporting Meredith or at least didn't want you to get involved for fear that you might end up supporting her. Their original intention was never to harm the person, just get you to back off.

Sadly this is when Grace lost all of her marbles and killed Thrask. Prior to that, she was actually sane and reasonable.

I wonder if the rest of the actual good Templars are the ones you killed in that quest because they didn't want their plans exposed. Out of self-defense sure, but still.

Personally I found it stupid that we couldn't tell them we're siding with Orsino. Or that after we've sided with Orsino they still feel we're doing Templar dirty work.

Modifié par The Ethereal Writer Redux, 06 mai 2011 - 04:37 .


#802
GavrielKay

GavrielKay
  • Members
  • 1 336 messages

The Ethereal Writer Redux wrote...

Yet we've met many evil Templars


I believe Varnell falls into this category as well.  Supporting Petrice in trying to cause war with the Qunari can't be considered a good thing.

#803
TEWR

TEWR
  • Members
  • 16 992 messages

GavrielKay wrote...


Yes, but you miss my point. 

Those of us who support the mages and bad mouth the Templars have been accused of making that judgement based on just the few bad Templars that we meet - and then getting upset when the pro-Templars make the same decision based on the few circle mages they meet.  They claim that our bias against the Templars is hypocrisy since we complain about their bias against the mages.


Don't get me wrong I'm a mage supporter myself in all of my playthroughs so I know what you're talking about. Maybe I'll do a Templar supporting mage Hawke just for the trophies and whatnot, but afterwards I'll delete that file. Anyway, I always say that Kirkwall has more evil Templars than good templars. How people see that as me saying all Templars are "bad, bad men" is beyond me.

My point was that even if we're lumping good Templars in with bad and dismissing the possibility that all the Templars we don't meet are actually great guys - it doesn't matter.  We can hate the Templars as though they are entirely composed of demon spawn.  The end-game choice isn't about whether it's right to hate the Templars based on a few examples, it's about whether it's alright to slaughter the mages based on a few examples.  Being willing to bad mouth the Templars is not at all the same as being willing to exterminate the mages.


I know. The RoA here is unjustified. The Circle was not beyond saving. It could've been easily saved if the Templars would reform themselves. Orsino was a blood mage, but I got the feeling he knew how to use it but never chose to, as per his line "Meredith wants blood magic? I'll show her blood magic!". So even then, the Circle was not beyond saving.

They went to extreme measures because they were forced to after years of a situation growing worse and worse. But they would've gladly stopped if the Templars would stop what they were doing that pushed them there. that's all they ever wanted.

I happen to think that it's better to try to save however many good mages may be in the circle than to condemn them based on Meredith declaring that they can't be saved.  She cannot be considered rational at that point and I have no reason to believe her claim that the RoA is necessary.

I think my other posts (geez, how much time have I spent in this thread...) speak to what I feel about the Chantry and Templars without going into that here ;)


It's like Broken Circle. There are maleficarum, demons, and abominations running rampant in the Circle but there are still a few good mages. You can't stain your hands with the blood of innocents because there might be blood mages.

In the cutscene showing the mages fighting (if you want to call that poor excuse of a battle on the mages' part fighting), not one used blood magic. They used normal magic.

I believe Varnell falls into this category as well.  Supporting Petrice in trying to cause war with the Qunari can't be considered a good thing.


true, I forgot about him.

Then there are those Templars assigned to Alrik, Karras, and the two Templar Lieutenants I mentioned.


Side note: I love Varric's line when confronting Alrik if you choose the witty line

Alrik: Who are you?!
Varric: It's the Divine, come all the way from Orlais to tell you how much of a jackass you are.

Modifié par The Ethereal Writer Redux, 06 mai 2011 - 04:49 .


#804
LobselVith8

LobselVith8
  • Members
  • 16 993 messages

shedevil3001 wrote...

merril and her blood magic gets her keeper and if you dont choose the right dialogue her clan killed


I thought Marethari and her decision to become an abomination without telling anyone - until long after the fact - can get the clan killed?

The Ethereal Writer Redux wrote...

Also, the elves supposedly remained neutral throughout that Blight (imo a stupid maneuver because it's a f****** Blight. not a war).


Tevinter and Orlais invaded nations they helped during the Third Blight - that's why the nation of Nevarra has such discord with Orlais these days. I can see why the elves of the Dales would be cautious about aiding a nation that sent templars into the Dales after they kicked out missionaries when they refused to convert to the Chant of Light. Considering how the Chantry made the elven religion illegal and forced the elves of the Alienages to convert after the Exalted March, I think that their caution was justified.

Great analysis, by the way!

#805
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

LobselVith8 wrote...
What good is the role of Viscount going to be in an area that is ruled in all but name by the templars? The Order of Templars control eastern Thedas, and Kirkwall is their base of operations. All the Viscounts do what the templars tell them to do, because the last one who tried to go against them was executed for it. What difference will Hawke make if he can't do anything that goes against what the templars want?


There should have been an option for Hawke to push harder to take the office of Viscount. 

Unlike previous Viscounts who tried to act independently of the Templars, Hawke is a personal killing machine, surrounded by some of the deadliest people in the Free Marches, and (at least in every playthrough I've done) with the full support of the nobility and the Kirkwall Guard. 

But that would mean taking the story off the railroad tracks...

#806
GavrielKay

GavrielKay
  • Members
  • 1 336 messages

The Ethereal Writer Redux wrote...

Personally I found it stupid that we couldn't tell them we're siding with Orsino. Or that after we've sided with Orsino they still feel we're doing Templar dirty work.


Yeah, but then the devs might have had to actually alter the story line based on the significance of which side you chose.  Like publically declaring that I supported the mages in front of the huge crowd in the Gallows should have, you know, let them know I supported the mages?

Act 3 disappoints me because they ignore or downplay all the big decisions.
  • You can publically side with the mages and the rebel Templars somehow don't know it.
  • You can do your best for Grace, but she's nuts anyway.
  • I can wipe out every Templar who comes at me and still Orsino gives up and goes Harvester.
  • I can agree to help with a Right of Annulment but not kill a single apprentice and actually release a few who surrender.
  • I can wipe out every mage who comes at me and still Meredith wants to assassinate me.
It feels very pointless and contrived.  Why make it look like you've made earth shattering decisions and then shoehorn the gameplay into the pre-ordained story?

#807
TEWR

TEWR
  • Members
  • 16 992 messages

Tevinter and Orlais invaded nations they helped during the Third Blight - that's why the nation of Nevarra has such discord with Orlais these days. I can see why the elves of the Dales would be cautious about aiding a nation that sent templars into the Dales after they kicked out missionaries when they refused to convert to the Chant of Light. Considering how the Chantry made the elven religion illegal and forced the elves of the Alienages to convert after the Exalted March, I think that their caution was justified.


Well, the templar missionary bit happened after the 4th Blight, and in the opening cinematic of Origins we clearly saw Elves (I think one had Dalish tattoos) fighting the Darkspawn, which I believe was a scene of Blight #4.

I find it hard to believe the Dalish remained neutral. Even harder given that Orlais couldn't have won the war with the Dalish after the Blight ended due to the destruction they faced.

Also thank you for thinking it was great! I made that up early in the morning. That's when I tend to ramble lol.

GavrielKay wrote...

I can wipe out every Templar who comes at me and still Orsino gives up and goes Harvester.


The fight was too easy, which didn't reflect accurately of how grim the situation was for the mages. Even so, Orsino acted like a fool. I posted on another thread a few ways I thought the situation could've been handled better and not been such a happy fiesta of unicorns ****ting rainbows. I'll try to find it.

Modifié par The Ethereal Writer Redux, 06 mai 2011 - 04:58 .


#808
Silfren

Silfren
  • Members
  • 4 748 messages
Okay....*snipping a bit for sanity's sake*

In Exile wrote...


That's just a debate over the failed methods of the Chantry - we can all agree that how the templars behave is immoral. But that does not address whether or not the core approach - separating mage children from their families for the purpose of training for their inescapable life as mages is right or wrong.


I'm not sure I follow.  I don't think anyone is arguing that mage children shouldn't be required to receive training.  Some of us have suggested having the Circles re-envisioned as boarding schools rather than prison camps.  But that's just one suggestion.  And it's more than just a debate over the failed methods of the Chantry.  Both the Chantry and the Templars have been shown to not just be a flawed system--right idea, badly implemented--but corrupt from the top down.  At least that's the position I take.  

It isn't as though I have a ready solution in hand as if I were in charge of a real-world organization that need to be re-organized from the bottom up, lol.  But since, yes, mages are inherently dangerous because of their innate power, whether because of the potential to accidentally set the barn on fire, or because demons are lurking in wait, I don't deny that training is necessary.  But that doesn't necessarily have to translate into a situation where mages are required by law to be forcibly taken away by their parents.

But the issue is, again, much more complicated than that. The core issue here is the imbalance of power. A mage is just something greater than a non-mage. There is nothing that changes that reality.

The Circle as it exists is oppressive; but it exists not to opress mages but to counter-balance their power in some way. I agree with you that there must and does exist a better way, but there can't be any compromise until we find a way to offer non-mages security in a reasonable fashion.

It's not that mages should inordinately bear this burden; but we have to recognize the basic reality of imbalance in Thedas before addressing freedom and just treatment of mages and non-mages alike.


Referring to the Circle's existence, that's highly debateable.  It becomes, at least in part, a chicken-or-the-egg question.  You also have questions of what the actual purpose for creating the Circle was, versus the official reason, and quite beyond that, the actual purpose that a Circle is used for now, as opposed to what it's intended purpose was when it was created.  There's plenty of real-world corrupt systems that have a stated/ostensible purpose existing right alongside their actual purpose, or perhaps more aptly put, the practical resulting purpose the flies in the face of the claimed purpose.  And of course there's the opposite: an institution created initally for an undeniably malign intention, that over a vast stretch of time morphed into something benign, or at least null. 

But the only answer to that debate is that it doesn't matter: What does matter is that the Circle does not work.  Not in its present incarnation. 

So. 

To go more in depth, I think it is reasonable to state that mages do carry enough potential for risk to warrant a mandatory system of training.  But the situation in Thedas is such that for a millenium, the Chantry has used that position to justify its stranglehold on the citizenry's popular understanding of mages.  The looming threat of the Tevinter Imperium has been used, such that the general assumption seems to be that unless the Chantry forces the mage minority into subjugation, the majority will be forced into slavery by a new magocracy.  The problem here is that, while that is certainly a potential outcome, it need not be viewed as the inevitable result.  And there is definitely an argument to be made that it is precisely the Chantry's insistence on subjugating mages and treating them as guilty until proven innocent is the very environment that is guaranteed to lead to mages revolting and seizing power. Getting well away from the question of who is to blame for whose action, it's a simple matter of cause and effect.  And hell, we see that played out quite well, as I addressed in another post to someone else.  You could argue that Elthina's refusal to take action in the face of ongoing, egregious abuse, is what led to Anders snapping and blowing her up.  Again, it's not a question of blame, but cause and effect.  Treat a given population of people like x long enough, and eventually they will prove you right: it is a textbook example of a self-fulfilling prophecy.  There are real-world examples of what happens to a people when discrimination against them is not only part of the cultural assumption of the dominant group, but built into that society's structure in its legal system.  The nearest and worst example that comes to my mind is the practice of not only forcing Native peoples onto reservations, but then making it legal to steal their children away and lock them into boarding schools for the purpose of indoctrinating them into the dominant culture's way of thinking.  The result is to make contempt for one's very existence into a generational problem handed down from parent to child as surely as mental illness or alcoholism.  And you see exactly that in at least one example in the Ferelden Circle, with Keili (sp?) in the Broken Tower quest: a mage who has fully internalized the Chantry's teaching that magic is a curse from the Maker. 

Having an entire population of people convinced that their existence is a curse is a well-documented recipe for disaster.  The Chantry is just begging for a mage to lose their mind one day and go on a killing spree. 


One thing that's being ignored would be whether the parents actually want the child in this environment. A Maker-fearing Chantry follower might feel cursed and may well be tempted to kill the child to hide their shame. As much as templars commit abuses, they have some lattitude to do so partly because there are people who believe treating mages in this way is justified.

The issue is more complicated that just an oppressed minority.


That feeds into what I said above.  The systemic method of preaching that magic is evil and mages are cursed causes problems on so many levels.  I don't know whether this is ever expressed in game, but there's no getting around the fact that this is an environment guaranteed to produce parents who fear and hate magic so much that they'll kill their child the day they discover his or her propensity for magic.  That is inevitable; some parents will just be so terrified of magic as a result of what they've been told all their lives, they'll do it.  And they'll feel like they were fully justified.  Some may even believe they're doing the Maker's will.  And there will be at least some people among their peers who won't be horrified by the deed.  Again, since the Chantry doesn't exactly expressly state that it's okay to kill your mage-child, despite all the things it does say, the question becomes, was that parent just unbalanced and misinterpreted the Chantry's intention?  Or was that the inevitable result of the Chantry's actual teaching, intentional or not?  Cause and effect...

But yes, it is more complicated than just being a matter of an oppressed minority.  That doesn't change the fact that there's a right and a wrong way to deal with the problem of mages, and the Chantry's method is, I think indisputably, the wrong way.

And where would this money come from? What if the mage opts for tranquility (I believe Owain did this). Why do you think the person who would go home is a child, and not an adult? Do you think there shouldn't be something as the Harrowing?


That was just a random thought that occurred to me as I was writing, so I thought it might bear mention.  I'm not an accountant within the world of Thedas, please remember, I may take the time to philosophize about the interesting problems that the game raises, but I'm hardly going to analyze the situation so completely as to be able to write up a point by point thesis paper on how to fix all the problems.  But I do think it's worth pointing out that the Circles have to get money from somewhere, to pay for the feeding and clothing and boarding of their charges, and everything else.  And, well, any nation gets its money for services and institutions in the usual fashion: taxes.  Anyway, presently, the Circle's income comes from the Tranquil and the magi shops. 

As for mages opting for Tranquility, well.  What about it?  I have never suggested that I'm against a mage freely choosing that option.  Although I do think that one problem of being Tranquil is that it's choosing the unknown.  A feeling, emotional person can rationally understand what that Rite will do, but they can't experience it temporarily to decide if it's something they would want to live with, and once it's done, there's no going back.  That facet of the Rite makes me uncomfortable; but, that said, I still believe that a person has the right to make that choice for themselves.

Re: child versus adult.  I wasn't trying to suggest the person who would go home would (still) be a child.  I was still using it in the context of parents losing their children.  Sorry for not clarifying that.  As for the Harrowing, I'm not sure.  I can see the point of the test, as it certainly would be important to make certain a mage has the strength and training to withstand demonic assault.  But I  don't like the set up behind forcing a person into the choice of facing a demon or undergoing Tranquility, and I really don't like the idea of mages being unprepared for the Harrowing when it happens: the Mage Origin in DA:O suggests that mages aren't told when they are going to go through that ordeal, but are dragged out of bed without warning in the dead of night.   The gist seems to be that the templars believe it's best to see if a mage can withstand an assault while at their least prepared.  I can appreciate that reasoning, but still it strikes me as barbaric and inhumane. 

Now, to expound on things a little further.  What I think might be workable is to have the templars exist as a sort of secular, special police force primarily intended for protecting a populace from rogue mages.  It would need to be independent of the Chantry, first, and its teachings certainly should not be a closely guarded secret, which is just another point that makes me think the Chantry is not so benign in its stated purpose as we're led to believe.  And Alistair showed us in Origins that lyrium is by no means necessary for templar abilities.  (Completely aside, I've never understood this.  If templars are NOT mages, and they don't derive their abilities from lyrium, then where the hell does it come from?!)  I'm not sure about phylacteries.  On the face of it, I'm extremely uncomfortable with the idea of taking mages' blood, because of the potential implications.  But there of course does need to be a way to track mages who are either insane to the point of being dangerous, or just flat out criminal.  A mage registry? Again, that thought makes me uncomfortable, but I can see the merit to having one.  And of course schools.  Rather than having a single Circle in a nation, as with Ferelden, why not several?  In every locale with a significant population, have a school for mages.  Let the kids interact with their friends, family, and neighbors, for cripe's sake.  Don't segregate them away as if they're lepers, which just reinforces for the popular imagination that they're evil.  Having children being able to stay in their home villages, and grow up amongst their fellows, would go along way toward fostering that child's sense of belonging and not fostering a sense of Other within themselves that could lead to that child growing up to become a criminal who saw themselves as superior to non-mages, and also do much for fostering a belief in the community that mages are not some Other to be feared and reviled.

That is not to say that no mages would ever turn into criminals or lose themeselves to demonic possession.  And this is where you'd need that standing templar force, no different from any local guard population except in who it is trained to hunt.  Yes, you're still going to have times when mages go nuts, or embrace criminality.  Yes, sometimes, those mages are going to overwhelm a number of templars and kill a number of people before they're contained or killed.  But you have that in any situation.  Having a police force doesn't mean that criminals cease to exist, and it doesn't mean that sometimes, criminals leave a massive amount of pain and death in their wake before they're stopped.  I'm aware that mages up the ante on that potential quite a bit, but as has been pointed out by others, the right of people to be reasonably secure doesn't trump mages' right to freedom, and at the end of the day, it doesn't matter whether you're talking about mages, or mutants, or government-created super-soldiers, or just ordinary ***holes: there is no means of ensuring absolute security with no chance of danger or harm whatsoever.  The existing system of the Chantry-controlled Circles proves this, both in the situation you see in Kirkwall, and in Ferelden during Uldred's revolt.  Even under the absolute best circumstances, sometimes crap will just happen.  You can respond to that by finding a way to determine mage children as birth and having a legal requirement to drown them upon discovery...which even still won't work because all it takes is one mother who is damned well not going to kill her child...or you can just come up with a workable system to protect the general population without calling for the imprisonment of mages for simply existing, and accept that it's going to work most of the time, but not always and forever.

#809
Lewie

Lewie
  • Members
  • 963 messages
Im not sure but siding with either i still have doubts, it was as if i hadn't accomplished anything, left me hanging yet maybe the writers wanted either side to leave you wondering, it would make more sense regarding an import for 3. If choosing one side was 'definately' the right choice then everyone would simply do that so that in itself is pointless. They left us with 2 choices ultimately so certain things stand out to different people that they feel are valid for their choice, thats absolutely ok. It obviously helps the writers hearing everyones views on both sides. The game already felt more linear so following through to a one way/hero ending would really be (game over).

#810
GavrielKay

GavrielKay
  • Members
  • 1 336 messages

The Ethereal Writer Redux wrote...

The fight was too easy, which didn't reflect accurately of how grim the situation was for the mages. Even so, Orsino acted like a fool.


I think if there had been any interaction with Orsino before hand that would give us a notion of a defeatist personality or something, it would have made more sense.  Instead we get a guy who can wipe out a bunch of Qunari to help us defeat the Arishok, who can stand and shout in Meredith's face and who right until the last minute tries to defend the pathetically few rights the mages actually have.  Then, poof, just when we're clearing a path to freedom - he quits helping and attacks us.

I can't get any immersion in the story at that point.  It is too obviously a dev cop-out to give you another boss fight.  They should have tried harder to fit it into the actual storyline.

#811
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

GavrielKay wrote...

The Ethereal Writer Redux wrote...

Personally I found it stupid that we couldn't tell them we're siding with Orsino. Or that after we've sided with Orsino they still feel we're doing Templar dirty work.


Yeah, but then the devs might have had to actually alter the story line based on the significance of which side you chose.  Like publically declaring that I supported the mages in front of the huge crowd in the Gallows should have, you know, let them know I supported the mages?

Act 3 disappoints me because they ignore or downplay all the big decisions.

  • You can publically side with the mages and the rebel Templars somehow don't know it.
  • You can do your best for Grace, but she's nuts anyway.
  • I can wipe out every Templar who comes at me and still Orsino gives up and goes Harvester.
  • I can agree to help with a Right of Annulment but not kill a single apprentice and actually release a few who surrender.
  • I can wipe out every mage who comes at me and still Meredith wants to assassinate me.
It feels very pointless and contrived.  Why make it look like you've made earth shattering decisions and then shoehorn the gameplay into the pre-ordained story?


The fact that the rebel faction of mages and templars attacks you no matter what is one of the more disappointing moments in DA2.  You're even accused of "spying for Orsino".  What the hell does that mean? 

#812
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
Actually, the Exalted March against the Dales is one of the major issues I have with the Chantry, and proof that they're not a religion of peace. The Andrastean Chantry is a militant religion, and that's never a good thing.

#813
LobselVith8

LobselVith8
  • Members
  • 16 993 messages

The Ethereal Writer Redux wrote...

LobselVith8 wrote...

Tevinter and Orlais invaded nations they helped during the Third Blight - that's why the nation of Nevarra has such discord with Orlais these days. I can see why the elves of the Dales would be cautious about aiding a nation that sent templars into the Dales after they kicked out missionaries when they refused to convert to the Chant of Light. Considering how the Chantry made the elven religion illegal and forced the elves of the Alienages to convert after the Exalted March, I think that their caution was justified.


Well, the templar missionary bit happened after the 4th Blight, and in the opening cinematic of Origins we clearly saw Elves (I think one had Dalish tattoos) fighting the Darkspawn, which I believe was a scene of Blight #4.


Duncan mentions there have been Dalish Wardens in the past, and there was the treaty signed with the Wardens at one point by the clans. The templars entering the Dales is referenced in the Dalish Warden codex about the Dales:

"We could once again forget the incessant passage of time. Our people began the slow process of recovering the culture and traditions we had lost to slavery. But it was not to last. The Chantry first sent missionaries into the Dales, and then, when those were thrown out, templars. We were driven from Halamshiral, scattered."

From the Dalish POV, this is what started the Exalted March on the Dales. The storyteller Paivel echoes this when he explains the history of the People to the children (with the Dalish Warden).

The Ethereal Writer Redux wrote...

I find it hard to believe the Dalish remained neutral. Even harder given that Orlais couldn't have won the war with the Dalish after the Blight ended due to the destruction they faced.

Also thank you for thinking it was great! I made that up early in the morning. That's when I tend to ramble lol.


Thank you for taking the time to share it with everyone. It looks like you put a lot of effort into it.

#814
TEWR

TEWR
  • Members
  • 16 992 messages

I don't know whether this is ever expressed in game, but there's no getting around the fact that this is an environment guaranteed to produce parents who fear and hate magic so much that they'll kill their child the day they discover his or her propensity for magic.


well, one of the Circle mages actually believes her magic is a sin and Jowan's own mother treated him like less than a pile of nug ****, calling him "that thing".

Hell one could argue that the emotional abuse and trauma of that scenario is what led to Jowan turning out to be who he was.


As for mages opting for Tranquility, well. What about it? I have never suggested that I'm against a mage freely choosing that option. Although I do think that one problem of being Tranquil is that it's choosing the unknown. A feeling, emotional person can rationally understand what that Rite will do, but they can't experience it temporarily to decide if it's something they would want to live with, and once it's done, there's no going back. That facet of the Rite makes me uncomfortable; but, that said, I still believe that a person has the right to make that choice for themselves.


at the very least we've seen it can be temporarily cured, through the Tranquility quest involving Karl Thekla.

Maybe if mages could do research into magical anatomy and everything, they could discover a way to turn mages into regular human beings. You know, getting rid of the magical abilities. Personally I doubt it could happen, but only with research will you know what limitations there are.

great post by the way.

#815
GavrielKay

GavrielKay
  • Members
  • 1 336 messages

The Ethereal Writer Redux wrote...

Maybe if mages could do research into magical anatomy and everything, they could discover a way to turn mages into regular human beings. You know, getting rid of the magical abilities. Personally I doubt it could happen, but only with research will you know what limitations there are.


Interesting question.  The cynic in me says the Chantry would never let such research happen.  If you could just perform a ritual or give a potion and turn a mage into a farmer, the Chantry would have no power.  They survive on the fear and enslavement of mages.

But I did mention that I'm cynical :D

#816
LobselVith8

LobselVith8
  • Members
  • 16 993 messages

Killjoy Cutter wrote...

LobselVith8 wrote...
What good is the role of Viscount going to be in an area that is ruled in all but name by the templars? The Order of Templars control eastern Thedas, and Kirkwall is their base of operations. All the Viscounts do what the templars tell them to do, because the last one who tried to go against them was executed for it. What difference will Hawke make if he can't do anything that goes against what the templars want?


There should have been an option for Hawke to push harder to take the office of Viscount. 

Unlike previous Viscounts who tried to act independently of the Templars, Hawke is a personal killing machine, surrounded by some of the deadliest people in the Free Marches, and (at least in every playthrough I've done) with the full support of the nobility and the Kirkwall Guard. 

But that would mean taking the story off the railroad tracks...


I agree completely. You would imagine in a story that's heavily advertised as a "rise to power" that Hawke would be proactive in gaining allies and support. I thought that Hawke might be able to wrest control from Meredith and change Kirkwall from a position of strength.

#817
Silfren

Silfren
  • Members
  • 4 748 messages

In Exile wrote...

You can absolutely lay the blame on Anders, given that the massacre wouldn't have happened in Kirkwall without him. More broadly, I don't recall we have any clue who struck first at all, or what led to the mages rebelling exactly, i.e. whether it was "Freedom!" or increased templar oppression as a result of the alleged murder of a Grand Cleric.


Given that we know Meredith had sought approval for the Right of Annulment at the beginning of Act 3, well before Anders exploded the Chantry, I don't buy that the massacre would not have occurred without him.

I find it quite possible, even likely, that with the idol taking Meredith from being an extremist mage-hater into being an insane, even more extremist mage-hater whose hatred bordered on psychopathic levels, that she would not have been above killing the Grand Cleric herself.  You see her accuse all her own templars, even Cullen, of being controlled by blood magic.  At some point she went well past the point of no return.  It's not unfathomable that Meredith would decide that the Grand Cleric had been compromised by blood mages.  This isn't some random hypothetical I'm pulling out of my hind end, either--Meredith is clearly demonstrated to be capable of anything that her mind convinces her is necessary in the name of protecting Kirkwall from mages.

An even more likely scenario, too, would be that Meredith decided that Orsino's refusal to allow her to search the Circle for evidence of blood mages warranted Annulment.  Frankly I think it is almost certain that, without the excuse of Anders, she would have done precisely that.  It would be an even more plausible reason for Annulment, too: "The First Enchanter won't allow me to investigate for evidence of blood magic.  It stands to reason he has something to hide--ergo the Circle is compromised and must be purged."

#818
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

Killjoy Cutter wrote...

The fact that the rebel faction of mages and templars attacks you no matter what is one of the more disappointing moments in DA2.  You're even accused of "spying for Orsino".  What the hell does that mean? 


It actually be even worse than that.  Until the last patch, the game would always think you sided with Meredith in Best Served Cold even accusing you of such no matter what.

-Polaris

#819
IanPolaris

IanPolaris
  • Members
  • 9 650 messages
I think Sifren is right. From the start of Act 3, Kirkwall was a single heart-attack.....or assassination (and Meredith would not be above ording her nominal superior assassinated) from a Right of Annulment anyway. Based on what I thought I learned of the world lore in DAO, this was why I was sure that there would be NO WAY that such a unlateral order could be legal....because it puts the decision and execution of a last resort method into the hands of one person without oversight...and that's never a good idea even if that person is sane.

-Polaris

#820
TEWR

TEWR
  • Members
  • 16 992 messages

GavrielKay wrote...

The Ethereal Writer Redux wrote...

The fight was too easy, which didn't reflect accurately of how grim the situation was for the mages. Even so, Orsino acted like a fool.


I think if there had been any interaction with Orsino before hand that would give us a notion of a defeatist personality or something, it would have made more sense.  Instead we get a guy who can wipe out a bunch of Qunari to help us defeat the Arishok, who can stand and shout in Meredith's face and who right until the last minute tries to defend the pathetically few rights the mages actually have.  Then, poof, just when we're clearing a path to freedom - he quits helping and attacks us.

I can't get any immersion in the story at that point.  It is too obviously a dev cop-out to give you another boss fight.  They should have tried harder to fit it into the actual storyline.


I'm seriously hoping that the first Story DLC will include more quests to give us more of a connection to Meredith and Orsino. I expect that they'd be side quests because I don't think main quests could be added to that.

Notice that I said include. I do not want the first story DLC to solely be that.

It's obvious Quentin did research on Amgarrak and Orsino was given this knowledge. We know Orsino thought it was too evil, but faced with a grim scenario he did what he felt necessary. Sadly, it did feel like a cop out. It could've been epic, but it was so poorly done that it felt pathetic.

I guess Orsino didn't read the warning label.

Warning: performing blood magic and having various corpses mold to you may transform you into a bloated, rotting human golem construct that is absolutely mindless. Side effects include loss of limbs, nausea on the part of anyone near you, ugliness, loss of hair, loss of genitalia, and death.

#821
LobselVith8

LobselVith8
  • Members
  • 16 993 messages

The Ethereal Writer Redux wrote...

at the very least we've seen it can be temporarily cured, through the Tranquility quest involving Karl Thekla.

Maybe if mages could do research into magical anatomy and everything, they could discover a way to turn mages into regular human beings. You know, getting rid of the magical abilities. Personally I doubt it could happen, but only with research will you know what limitations there are.

great post by the way.


I recall reading that the Chantry prohibits medical research.

#822
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

LobselVith8 wrote...

The Ethereal Writer Redux wrote...

at the very least we've seen it can be temporarily cured, through the Tranquility quest involving Karl Thekla.

Maybe if mages could do research into magical anatomy and everything, they could discover a way to turn mages into regular human beings. You know, getting rid of the magical abilities. Personally I doubt it could happen, but only with research will you know what limitations there are.

great post by the way.


I recall reading that the Chantry prohibits medical research.


I remember the same thing.  The Chantry considers it bloodmagic.  Supposedly it's halted the study of medicine and anatomy in it's tracks.

-Polaris

#823
TEWR

TEWR
  • Members
  • 16 992 messages
I believe I told GavrielKay that I would find some ways the Orsino incident could've been handled better. Well, here was what I posted on another thread.

I wrote...

well, to be honest, Orsino said "Quentin's research was too evil. Too dangerous" which refers to a spell Quentin told him to transform into a Harvester. So I guess he thought he would turn into it, be stronger, and not go mindless.

Honestly, the transformation could've been done better. Here's a few ways:







Account for whether or not the mages live. I'm tired of saving mages only to see them die from sudden heartattacks at the same time caused by a fungal infection of the big toe (end of Broken Circle and Orsino scene)





If all the mages die, Orsino loses it completely (he was still showing some sanity, though what he did was stupid), cuts his wrist, gets possessed by a demon, restrains it long enough to tell Hawke what he just did was foolish but the fear and everything else that's happened was too much to bear and that Hawke needs to slay him, and then he turns into a Harvester. That might've worked better.





If none of the mages die, Orsino doesn't do anything and is optimistic about winning. He then tells Hawke that he'll stay a little longer to fight off Meredith (which wouldn't happen, he'd be dealing with say a few other templars) and escape to warn the other Circles.





Using the above scenario in number 3, the Veil is torn so much that a Pride demon possesses a dead mage and casts a spell that transforms it and all the other corpses into the Harvester, which Orsino would help defeat.
Idk that's just how I think it could've been better. Meredith and the lyrium idol I had no problem with.





#824
TEWR

TEWR
  • Members
  • 16 992 messages

LobselVith8 wrote...

The Ethereal Writer Redux wrote...

at the very least we've seen it can be temporarily cured, through the Tranquility quest involving Karl Thekla.

Maybe if mages could do research into magical anatomy and everything, they could discover a way to turn mages into regular human beings. You know, getting rid of the magical abilities. Personally I doubt it could happen, but only with research will you know what limitations there are.

great post by the way.


I recall reading that the Chantry prohibits medical research.



...........................................................



Yea I justify Anders' actions even more now. If they prohibit medical research they are not acting in the best interests of Thedas.

#825
GavrielKay

GavrielKay
  • Members
  • 1 336 messages

Silfren wrote...

I find it quite possible, even likely, that with the idol taking Meredith from being an extremist mage-hater into being an insane, even more extremist mage-hater ...


And this is why, as has been said before, the Chantry should not be in charge of the circles and the care of the mages.  Meredith is perhaps an extreme example, but in general the Templars are people who genuinely believe that mages are dangerous and cursed.  They believe they have a spiritual duty to err on the side of mistrusting the mages.  How about the fact that they Templars accepted Carver into their ranks when the city guard rejected him based on his selfishness? 

We meet only a precious few who seem to also include protecting the mages in their world view - Gregoire comes to mind.

In an organization where someone like Meredith can rise to become effectively the prison warden, there are real problems to be tackled.  Elthina's notion that it will all just work out if she ignores it is sickening.

Thedas needs a grass roots movement where instead of thinking:  "Gee if my neighbor was a mage, he could smash my house at any second with a fire-ball" you could have people thinking, "Gee, I wish my neighbor was good with a heal spell."  Attitutes are slow to change and people will resist.  That doesn't mean we have to buy into the fear mongering.