Cyakura wrote...
I always sided with Mages, even had a post about it. Playing the game few times and doing few choices differently makes you see things which are new. Finally came to conclusion is what you really want to happen.
1. You promised your sister that this will be their home.. no choice but to side with the lesser of 2 evils, which are templers. You get to stay home and even more. Your sister got her home and, since ending not very well written, you would think she is free. Maybe she becomes mage conusel, maybe new first enchanter god knows.
Problem being that if you support the templars, that includes wanting to slaughter the people that Bethany's lived with for several years, including young mages she's mentoring...and, um, Bethany herself. You can talk Meredith out of executing Bethany, but the fact remains that if you support Annulment, you support the slaughter of the Circle in its entirety. It's hardly okay to decide that your sister is worth sparing while the others are not.
2. If you cared for your mother, again siding with templers is right way. On quest the all that remains, you see clearly that Orsino supported that mage ( now forgot his bloody name) that killed your mother. Orsino sent him all he needed and wanted to be kept updated
That requires meta-gaming knowledge. The character of Hawke only knows that someone who signs their name "O" gave Quentin books. Also, what's known is that Orsino supported Quentin's research, not that he knowingly supported serial-killing. We learn afterward that Orsino kept mum on things because he knew it would give Meredith ammunition. But that doesn't translate to his having knowingly supported murder.
3. If you care for Kirkwall and majority of your companions , again better to follow templers. Varric does not loose his tavern, Aveline stays with her hubby as Knight captain.
Aveline and Varric are hardly the
majority of your companions. What if you care for Anders and Merrill? What if you consider the apostates and Circle mages to also be citizens of Kirkwall? You think Commander Batcrazy is going to ignore the two apostates once she's done annuling the Circle? Well, okay, she did ignore Anders, but that was sloppy-ass writing.
4. Freedom for mages, then ofcourse side with Orsino and give them freedom. One thing is for certain, Kirkwall mages are all using blood magic, cause of how badly they were treated. I do not say it is wrong, cause when someone is pushed so hard against the wall, will use any means necessary. But now all of that survived are loose in the world.
No, it is NOT certain that
each and every mage in Kirkwall is using blood magic, irrespective of whether you consider that to be legal or moral or justifiable according to circumstances.
Any side you choose, Merideth dies at the end. So I came to strong conclusion ( totally opposite of what I posted before) is to choose templers. You gain much more than what you loose, taking in to account that you are not thinking only of yourself.
....You're basing the assertion that more is gained by siding with templars on the fact that Meredith dies in either situation? By siding with templars you are gaining more than you lose? By siding with templars you are thinking of more than yourself?
What is this I don't even