Ryzaki wrote...
Now I have to run to take out that stupid wh*re mage before she wipes the party with that cheap blood swirl (that my bloodmage can't even USE WTF?!?)
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I didn't even touch FF13. It's that bad? Yikes. I was thinking about playing it but all the scathing reviews...I have few enough cash as it is I'm not wasting money on a bad game.
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Dr Disc? Hm...thanks for the suggestion I'll look into it.
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That's true. But we've only see one RoA in action (or two depending on if you did it in origins). That's really not enough evidence to say how they're usually done. What something says and what tends to actually happen tend to be different things. And all the Codexes have bias.
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I loved Cid. Though...could Balthier and them see Venat? I can't remember.
I loved FF12. There was very few "just bad." characters in that game. Refreshing for a FF title.
- Yeah he can. That's Hemmorage. Or rather a moderately souped up NPC version.
- Yes. FF13 is made of cancer and the blood of the innocent.
- I recommend getting unplayable discs professionally resurfaced. It costs a few bucks per disc, but the word "professional" is in it for a reason. Machinery that can do a proper job of repairing optical media costs
thousands of dollars. The $20 crap they sell at Best Buy damages discs almost as often as they fix them. I sent a totally screwed up disc in to get resurfaced once, and it came back looking like it just rolled off the factory line. It went from a scratched up mess to absolutely pristine. Well worth the 5 bucks it cost me compared to the other options.
- Cullen specifically states it's "always been a last resort, when every mage involved was beyond salvation" and that that isn't the case in Kirkwall.
- They could eventually see Venat, later on, when he materialized or something. But for the most part only Cid could see him. Anyway, what do you mean? There were very few that *weren't* "just bad" in the Arcadian empire. When they bombed the peaceful Mt. Bur-Omisace, full of refugees fleeing from their other conquests, I just wanted to launch a MIRV at Arcadia.
Hmm. I wonder if Reverant Wings was a worthy addition. I never got around to it since I didn't have a DS, but they must be cheap now. I'm rather afraid of any FF on a Nintendo system though. It seems like ever since they split following the cartridge vs CD debiacle, they only give them joke games. Tactics Advance causes brain damage.

KnightofPhoenix wrote...
Well a Sarebaas almost killed him in Act 2.
Speaking of which, maybe someone can RP a Hawke that sides with Meredith out of debt. She saved his life, so like a Wookie, he thinks he should help her or at least not fight her.
Woah. That's by far the best way to RP going the templar side I've heard. Very similar to what happens in the extremely rare event Aveline turns on Hawke (extremely rare because Fenris is an ****). She's absolutely livid with Hawke but in the end she throws down her sword and walks out because Hawke saved her life once upon a time.
I still don't think it's right. The debt is for Hawke's life, not other people's lives. But it's certainly better than "Orsino might've helped a guy kill 3 women! Let's commit genocide to get back at him, if he did it!"
The Ethereal Writer Redux wrote...
And now I'm imagining this turning into FFXII where Dr. Cid was conversing with Venat, and no one else could see it
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As for FFXII, I loved it too. It was more of a political Final Fantasy. There were barely any "bad" characters as you said, and each were enjoyable on their own merits (fun fact: Loghain's VA did a voice of one of the Senators of Archadia).
GAH! YOU'RE DOING IT AGAIN! Anyway, agreed, it was my favorite one. Maybe because I love MMO's and it was like a single player in an MMO type of world. Another fun fact, the judge that Simon Templeman VA'd, Zargabaath, was the only Judge Magister (the highest rank) that survives the game. Of course Balthier was VA'd by Gideon Emery, who also does Fenris in DA2. But I doubt anyone could've missed that.
IanPolaris wrote...
Honestly I find Night Terrors to be one of the worst written, and dishnest quests in DA2 (and that's saying a lot). The quest is supposed to "educate us" as to what mages face everyday in their dreams (as Fenris outright states) with the implication that there is no way a mage.....any mage...can be trusted to resist for any length of time.
I agree. That entire quest was simply awful. The only redeeming feature was the post-quest conversations with people that betrayed you (or in Anders' case, that you betrayed). Even though it just introduced yet one more time I wanted to slap the taste out of Aveline's mouth.