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Siding with the Templars is fine, but siding with Meredith isn`t


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#2151
GavrielKay

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IanPolaris wrote...

Freedom isn't free.  I note that a pyschopathic rogue could do as much damage...so we should lock away all people that might be rogues?

-Polaris


We could protect people from dying in car accidents by taking away everyone's cars and keys.  We could be sure you didn't die in a plane crash by ending all air travel.  We could do all kinds of things that would make us safe if we didn't mind giving up fredoms that we enjoy. 

It would be sickening in real life how easy it seems to be for some people to think it's ok to be safer if they are willing to give up SOMEONE ELSE'S FREEDOM to do so.

Does this differnence not stand out to anyone??

#2152
SheilaD67

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IanPolaris wrote...

Eva Galana wrote...

Siding with the Templars gives you more of an opportunity to save lives than siding with the mages. Also, a good justification is that the Templar order is one of the arms of the law in KIrkwall. A good example is of your Hawke feeling that he/she needs to keep order is if you meet Warden Bethany and she berates you for siding with the Templars, you tell her you only want to keep order - and save as many civilian lives as possible. She agrees and sides with you. Then, when you are battling the mages, you can opt to argue sparing those who surrender (Cullen sides with you and the mages are spared).

There really is no 'good' or 'evil' choice for this - as far as the choices themselves go. Both leaders are a bit off (Orsino using blood magic; Meredith already possessed). I've done both endings, and frankly, I like the templar siding better only in that I feel like I've saved more lives - civilian, mage, templar - in that choice than in siding with the mages. Which also puts my Hawke on the other side of the law.

Course, it really depends on how you roleplayed throughout the game as well. For some Hawkes, siding with the Templars makes absolute sense, and for others, none at all.


That's all well and good as long as you are willing to ignore that you are complicit and abetting an open act of Genocide AND doing so against a group of people for a crime they didn't commit.

If that doesn't bother you then sure.......

-Polaris



Actually, technically, it isn't genocide. That refers to a race.

And, yes, it is against a group of people who didn't earn the punishment for the crime.  As I said, it's a roleplay option - if you play a mage hating Hawke, it makes sense.  If you are a mage sympathetic one, it doesn't.

Plus, there are other factors - the civilians in the city could come to more harm if order is not restored immediately, you really do save the lives of many of the mages if the templars trust you, you get to be Viscount (Okay, maybe that's not a selling point for you).

Siding with the templars can be a lawful choice (less colateral damage, so to speak).  All governments do it - decide which course of action will incur the least collateral damage.  Siding with the templar could, logically, entail that.

I really am one of those players who sides with the mages more often than not.  I sided with the templars after three playthroughs because it made sense for my mage wary, lawful rogue to do so.  I mean, really - Aveline is really against siding with the mages. Would you consider her an unlawful genophobic murderer?  Nope.  She's extremely lawful (If this was DnD, she'd be more lawful than a paladin!).  If you choose to side with the mages, she's reluctant to do so.  She's far more enthusiastic if you side with the templars (that's a selling point for me, as I admire the character of Aveline).

Plus, I don't know about you, but at least one of my characters are totally sick and tired of having to fight off all of the blood mages he encountered.  And to have some of the mages from the circle resort to blood magic really was telling - to him - that they would resort to it whenever possible (I mean, he sets a group free, and how do they repay him?  They kidnap his sister!  And blame him for their being recaptured!).  But, that was how I roleplayed him.  I had a warrior who sided with the mages because she felt they were the underdogs, and worthy of a chance to prove that they aren't all like that. 

Again, its roleplay.  I get completely into a game, and roleplay from start to finish.  If I don't like a choice my hardassed mage is making, I don't redo it to 'tone it down' and 'make friends'.  I keep that play through as it's his/her personality shining through. 

Maybe I'm just a multipersonality, maybe it's because I write, but I've played through five times now, three siding with the mages, twice with the templars, and each play through was different because I roleplayed it different.  Sure, some of that crap was in my head, but I kept a personality for each and every character strong throughout each play through. 

Trust me, if you play through in just one way, you really are gonna miss some of the interesting aspects of the game. 

And the game gets boring after a while.

#2153
Rifneno

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Deztyn wrote...

I don't think anyone denies that it's caused suffering. The main question is how much suffering has it prevented? And is completely destroying the existing system worthwhile if there's no guarantee that something worse isn't going to take it's place?


I'm unconvinced it's prevented *any* suffering. Most of the abominations and maleficar encountered are because of the Chantry's heavy-handed rules. Very few of them want "real ultimate power!" like Huon, most of them just want basic freedoms.

Heck, in universe there doesn't seem to be a plan by anyone for anything to take the place of the Circles. At the very least since the writers have designed the game around making both choices valid, it's niave to think that the mage side will be proven completely right in the short term.


There's no plan by anyone that we've seen as Hawke or the Warden. I'm sure lots of mages have spent years thinking about how to make a better system. King Alistair probably has half a dozen great plans sent to him that are currently collecting dust because the Chantry wouldn't let him use them. And I'm not saying they'll proven completely right in the short term. But that works both ways too, wouldn't you also then have to say the people saying this will lead to another Tevinter would be wrong too?

Eh, semantics, it's still stuff going missing from the shop that can't be accounted for. It's not nice either way.


It's not semantics. There's a huge difference between someone committing a crime and someone who got bested by a thief. Especially since some thieves are absolutely incredible at their craft. I'm reminded of a quote from the father on Frasier, "Don't feel bad. I was a cop for 30 years, and they still fake me out occasionally. These guys are professionals, they know what to do."

Well if he was also possessed and could never ever put away his gun, which got stronger for his being possessed I know I wouldn't want him running around free. That's the point the pro-magers continually seem to miss. Whatever the cause, there are abominations and demons running around all over the Circle... and you're helping them escape into the larger population.

Is saving fifty genuinely innocent mages worth it if the result is one Connor or Amelia style abomination escaping with them?


That response wasn't about the morality of the Annulment in general, it was about many people using the reasoning "if the Circle wasn't full of evil, then why are there so many demons there when I go to annul it?" That's ridiculous.

As to the question, I find it extremely unlikely that such a scenario would occur. For one, very few abominations are interested in running away from a fight. Most of them just attack anything in sight and the few that do strike up a conversation don't flee from aggression. So it would be a very odd case IMO if such an abomination were to try to flee... and then of course, it'd have to be successful in doing so. Then it'd have to be one of the rare ones with a huge body count.

This is actually the argument of most of the pro-templar side. We don't get to choose whether the annulment is going to happen, we just get to choose how to minimize the damage.


Short term damage. Long term, how would the damage would be lower by the continued reign of the people that pushed it that far? Unless you're metagaming, you'd have to assume that Meredith would be left to continue ruling with an iron fist and all the damage we've seen would just start anew with the next Circle.

Meredith's authority here has nothing to do with filling the Viscount seat, she has the power as Knight-Commander. Anders is an Apostate and Maleficar, if she wants to execute him she has the right to do so, if she wants to deputize someone else to make the decision for her, she can probably do that too.


If she wants to execute him, yes. But I've never seen a system where someone in power can just casually give a civilian (Hawke holds no government or Chantry position) the power to act as judge jury and executioner. I'd have to see some evidence that the Chantry's laws work that way. Even I don't think the Chantry is that retarded. And I think they're pretty retarded.

PureMethodActor wrote...

and based the countless numbers of blood mages and malificarum I see in the game, I'm guessing that the Templars are the best bet for keeping order.


Not once you factor in that you're seeing the countless blood mages and maleficar because of the templars.

The Ethereal Writer Redux wrote...

Anyway, yea I remember a lot about FFXII's plot, characters, and everything. The story was really well done. As soon as I watched the tiny Fenris clip with voice acting many months ago I was really happy that Balthier's VA was doing the voice. I mean, he just has an awesome voice (though at first I kept imagining Balthier there and it took me a while to see that the voice did fit Fenris).


I felt the opposite. That broody douche ruined Balthier for me.

IanPolaris wrote...

That's all well and good as long as you are willing to ignore that you are complicit and abetting an open act of Genocide AND doing so against a group of people for a crime they didn't commit.


Well there's your problem!  You're thinking of the mages as people! Obviously they aren't people, otherwise why would we have all these people using the justification that "I'm thinking about the people of Kirkwall"?

#2154
Sylvianus

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IanPolaris wrote...

Sylvianus wrote...

Eva Galana wrote...

Siding with the Templars gives you more of an opportunity to save lives than siding with the mages. Also, a good justification is that the Templar order is one of the arms of the law in KIrkwall. A good example is of your Hawke feeling that he/she needs to keep order is if you meet Warden Bethany and she berates you for siding with the Templars, you tell her you only want to keep order - and save as many civilian lives as possible. She agrees and sides with you. Then, when you are battling the mages, you can opt to argue sparing those who surrender (Cullen sides with you and the mages are spared).

There really is no 'good' or 'evil' choice for this - as far as the choices themselves go. Both leaders are a bit off (Orsino using blood magic; Meredith already possessed). I've done both endings, and frankly, I like the templar siding better only in that I feel like I've saved more lives - civilian, mage, templar - in that choice than in siding with the mages. Which also puts my Hawke on the other side of the law.

Course, it really depends on how you roleplayed throughout the game as well. [b]For some Hawkes, siding with the Templars makes absolute sense, and for others, none at all
.

The voice of reason has spoken. Posted Image

Also like Merela, Ryzaky and everyone said,   If you are worried about the Kirkwall's people, it is the templar we decided to join.

Meredith is mad or not, this is not her decision that is followed, it is ours in a situation that doesn't give us the choice, in a radical situation that calls for blood.

Meredith is eliminated, the threat is contained, Kirkwall see all extremists eliminated. The calm may come back and order restored.

Yes there certainly were many victims, but innocent people were already involved from the chantry's blow. What matter was  the final resolution of the conflict, in one way or another.


Sure, just as long as you are willing to ignore the fact that you have to aid and abet the mass murder of an entire group of people for a crime they didn't commit, and that doesn't bother you than sure.

Genocide bothers me....just a little bit.  The cost is too high.

-Polaris

Yes there was a massacre. Yes I have taken responsibility for killing people. To protect others. It is never easy, But such decisions must be taken when there is a threat, when the situation is impossible.

But no I do not feel bad because I had no choice. Both sides were going to confront. I just picked one side.

It was simply a different consideration.

- You'd think the Magi were threatened by templars, so innocent.

- I thought that  people were threatened by the mage's rebellion that roared.

Modifié par Sylvianus, 12 mai 2011 - 11:19 .


#2155
Deztyn

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IanPolaris wrote...

Deztyn wrote...

The surviving citizens of the next Redcliffe Village would probably like to have a word with you regarding your humanity.


Freedom isn't free.  I note that a pyschopathic rogue could do as much damage...so we should lock away all people that might be rogues?

-Polaris


You are having a completely different debate.

Again.

If you have twenty rogues about to be legally executed and you know that some of them are dangerous psychopaths, do you step in to save them when you know doing so will result in the psychos escaping without any supervision and will slaughter more than twenty people when they do?

#2156
IanPolaris

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Eva Galana wrote...


Actually, technically, it isn't genocide. That refers to a race.


Actually under UN General Assembly Resoluton 260 it is.  I've quoted it before, but mages are considered to be an ethnic group both in fact and in practice and thus qualify as a race.

Like I said, if you don't have an issue with Genocide, everything you say makes some sense.

I do take issue with geneocide especially when the stated reason is so blatently unjust.  That trumps all other considerations.

-Polaris

#2157
Rifneno

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GavrielKay wrote...

We could protect people from dying in car accidents by taking away everyone's cars and keys.  We could be sure you didn't die in a plane crash by ending all air travel.  We could do all kinds of things that would make us safe if we didn't mind giving up fredoms that we enjoy. 

It would be sickening in real life how easy it seems to be for some people to think it's ok to be safer if they are willing to give up SOMEONE ELSE'S FREEDOM to do so.

Does this differnence not stand out to anyone??


<3

Eva Galana wrote...

Actually, technically, it isn't genocide. That refers to a race.


Oh God, not this crap AGAIN. Genocide is not confined to a race, it can even be things like religious beliefs. If you have a problem with that, take it up with the people at the UN that defined the word. Not us.

*sigh* People always have to sugar coat it...

#2158
Ryzaki

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GavrielKay wrote...
We could protect people from dying in car accidents by taking away everyone's cars and keys.  We could be sure you didn't die in a plane crash by ending all air travel.  We could do all kinds of things that would make us safe if we didn't mind giving up fredoms that we enjoy.  

It would be sickening in real life how easy it seems to be for some people to think it's ok to be safer if they are willing to give up SOMEONE ELSE'S FREEDOM to do so.

Does this differnence not stand out to anyone??


You mean the fact that unlike being possessed by an abomination driving a car is beneficial? 

Yes the difference is pretty clear. 

#2159
Merela

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Eva Galana wrote...

Again, its roleplay.  I get completely into a game, and roleplay from start to finish.  If I don't like a choice my hardassed mage is making, I don't redo it to 'tone it down' and 'make friends'.  I keep that play through as it's his/her personality shining through. 

Maybe I'm just a multipersonality, maybe it's because I write, but I've played through five times now, three siding with the mages, twice with the templars, and each play through was different because I roleplayed it different.  Sure, some of that crap was in my head, but I kept a personality for each and every character strong throughout each play through. 

Trust me, if you play through in just one way, you really are gonna miss some of the interesting aspects of the game. 

And the game gets boring after a while.


...in my arms, fellow roleplayer-writter. <3

#2160
Rifneno

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Ryzaki wrote...

GavrielKay wrote...
We could protect people from dying in car accidents by taking away everyone's cars and keys.  We could be sure you didn't die in a plane crash by ending all air travel.  We could do all kinds of things that would make us safe if we didn't mind giving up fredoms that we enjoy.  

It would be sickening in real life how easy it seems to be for some people to think it's ok to be safer if they are willing to give up SOMEONE ELSE'S FREEDOM to do so.

Does this differnence not stand out to anyone??


You mean the fact that unlike being possessed by an abomination driving a car is beneficial? 

Yes the difference is pretty clear. 


The Circle doesn't punish abominations, it punishes mages.  So a more apt analogy would be "protecting" people from all drivers on the basis that they may become drunk drivers.

#2161
IanPolaris

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Sylvianus wrote...

Yes there was a massacre. Yes I have taken responsibility for killing people. To protect others. It is never easy, But such decisions must be taken when there is a threat, when the situation is impossible.

But no I do not feel bad because I had no choice. Both sides were going to confront. I just picked one side.

It was simply a different consideration.

- You'd think the Magi were threatened by templars, so innocent.

- I thought that  people were threatened by the mage's rebellion that roared.


WHAT?  What mage rebellion?!?

Until MEREDITH pulls out her Right of Annulment there is no mage rebellion!

You either suport and abbet a clear and open act of genocide for a CRIME THE ACCUSED GROUP DIDN"T EVEN COMMIT or you defend the unjustly accused.

Not a difficult choice.  In fact it's pretty black and white.

-Polaris

#2162
Ryzaki

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Rifneno wrote...
The Circle doesn't punish abominations, it punishes mages.  So a more apt analogy would be "protecting" people from all drivers on the basis that they may become drunk drivers.

 

The Circle doesn't punish anyone. It's a safety precaution. It involves stipping away a group's rights fo the majority's safety. 

It's not ideal in the least but I see why its done. 

#2163
GavrielKay

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Ryzaki wrote...

You mean the fact that unlike being possessed by an abomination driving a car is beneficial? 

Yes the difference is pretty clear. 


I mean that it's far far easier to think of being safer by someone else sacrificing something than for one's self to do the sacrificing.

Safety is in fact something that were are patently NOT willing to sacrifice certain things to acheive.  Usefullness apparenltly.  Or convenience, or speed of travel or any number of other things that we like to do or have that could endanger us under certain circumstances.

So if there are things that were are absolutely not willing to part with in order to be somewhat safer, how do you justify someone else's freedom being on the list of things we will sacrifice?

#2164
Rifneno

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Ryzaki wrote...

Rifneno wrote...
The Circle doesn't punish abominations, it punishes mages.  So a more apt analogy would be "protecting" people from all drivers on the basis that they may become drunk drivers.

 

The Circle doesn't punish anyone. It's a safety precaution. It involves stipping away a group's rights fo the majority's safety. 

It's not ideal in the least but I see why its done. 


You don't consider imprisonment a punishment?  It's kind of the entire basis of pretty much every penal system in industrialized nations.  :?

#2165
TJPags

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IanPolaris wrote...

Eva Galana wrote...


Actually, technically, it isn't genocide. That refers to a race.


Actually under UN General Assembly Resoluton 260 it is.  I've quoted it before, but mages are considered to be an ethnic group both in fact and in practice and thus qualify as a race.

Like I said, if you don't have an issue with Genocide, everything you say makes some sense.

I do take issue with geneocide especially when the stated reason is so blatently unjust.  That trumps all other considerations.

-Polaris


Ahhh, the UN again.

Did the Thedas UN pass that resolution as well?  Link me to that codex entry, please.

Or, tell me if the UN here in this world recognizes "mage" as a class.

No?  Neither?  Okay then.  Moving on.

#2166
IanPolaris

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Ryzaki wrote...

Rifneno wrote...
The Circle doesn't punish abominations, it punishes mages.  So a more apt analogy would be "protecting" people from all drivers on the basis that they may become drunk drivers.

 

The Circle doesn't punish anyone. It's a safety precaution. It involves stipping away a group's rights fo the majority's safety. 

It's not ideal in the least but I see why its done. 


If you strip away a person's maker given rights (and even Sebastian admits that mages as people have maker given rights), then it IS punishment.  Period.

Thus you are punishing a group of people for what they are rather than anything they've done....and that is immoral...and public safety has always been the number one excuse for such actions.

-Polaris

#2167
GavrielKay

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Ryzaki wrote...

The Circle doesn't punish anyone. It's a safety precaution. It involves stipping away a group's rights fo the majority's safety. 

It's not ideal in the least but I see why its done. 


Punishment is in the eye of the beholder.  I'd feel awfully punished under the best of circumstances being locked up in a circle.  Depriving someone of their freedom is an extreme action.

#2168
Rifneno

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TJPags wrote...

Ahhh, the UN again.

Did the Thedas UN pass that resolution as well?  Link me to that codex entry, please.

Or, tell me if the UN here in this world recognizes "mage" as a class.

No?  Neither?  Okay then.  Moving on.


They defined the word.  How is that so hard to understand?  Stop trying to sugar coat your genocide and we'll stop trying to show how you're sugar coating genocide.

#2169
IanPolaris

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TJPags wrote...

Ahhh, the UN again.

Did the Thedas UN pass that resolution as well?  Link me to that codex entry, please.

Or, tell me if the UN here in this world recognizes "mage" as a class.

No?  Neither?  Okay then.  Moving on.


The players are going to be from the modern world and thus genocide has meaning to the players.  The moral choices are geared towards the modern audience and so we need to use modern standards.  Mage is most certainly an 'ethinic' group (at the very least) in Thedas by any reasonable standard and so the world applies.
 
It's genocide.  Stop trying to get around it.

-Polaris

#2170
Ryzaki

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GavrielKay wrote...
I mean that it's far far easier to think of being safer by someone else sacrificing something than for one's self to do the sacrificing.

Safety is in fact something that were are patently NOT willing to sacrifice certain things to acheive.  Usefullness apparenltly.  Or convenience, or speed of travel or any number of other things that we like to do or have that could endanger us under certain circumstances.

So if there are things that were are absolutely not willing to part with in order to be somewhat safer, how do you justify someone else's freedom being on the list of things we will sacrifice?

 

Simple. A drunk driver will very rarely kill 70 people in one go. An abomination can. A drunk driver doesn't need a small squad of templars to take them down. (Not saying multiple drunk drivers won't kill 70 people, but multiple abominations will kill a lot more). 

A drunk driver is also subject o the law and reprecussions. An abomination isn't even human. 


It's far more of a risk to let a abomination occur than for someone to drive drunk.   

And I justify someone else's freedom being on the list of things we will sacrifice because they are by their nature far more of a danger than a drunk driver. 

Rifneno wrote...
You don't consider imprisonment a punishment?  It's kind of the entire basis of pretty much every penal system in industrialized nations.  :?

 

No. Depends on why someone's being imprisoned. 

If someone has an infectious disease and they're placed in isolation I don't consider that a punishment. Just a safety precaution. 

To me mages aren't being punished. They're being contained. We're not going to agree on this though. So I'll nip it in the bud. 

#2171
Ryzaki

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GavrielKay wrote...
Punishment is in the eye of the beholder.  I'd feel awfully punished under the best of circumstances being locked up in a circle.  Depriving someone of their freedom is an extreme action.



Not even remotely. 

They're not being forcibly disabled, they're not being killed. 

Things could be a lot worse. 

#2172
GavrielKay

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Deztyn wrote...

If you have twenty rogues about to be legally executed and you know that some of them are dangerous psychopaths, do you step in to save them when you know doing so will result in the psychos escaping without any supervision and will slaughter more than twenty people when they do?


It is perhaps a fine point of morality whether it is worse to falsely punish one innocent vs. falsely release 100 guilty. 

Modern law sides with ensuring the proven guilt of anyone punished.  If your Hawke doesnt share that notion, then fine.  But it is hardly unreasonable to want to save any innocent that you can, despite the chance that you might set some guilty folks free in the process.

#2173
Master Shiori

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KnightofPhoenix wrote...

Deztyn wrote...

KnightofPhoenix wrote...

I was raising my eyebrow at Meredith since Act 1. More so in Act 2. Her actions, if looked at carefully, were never that reasonable and were even counter-productive. If it were up to me, I would make her retire the moment she initiated a coup d'etat.

But that's just me.


Meredith already has the idol in Act II, though.

At least it's heavily implied.


(Sidenote: Yay! I caught up! )


Does it really matter if she is innately incompetent or incompetent because of the idol or a combination of both?

At the end of the day, you have someone who is incompetent and who has more power than she should (and who wants more).


Well Knight, considering that we hardly see Meredith during act 1, it's hard to judge how effective she is without the idol's influence. You could argue that Kirkwall is pretty stable during act 1.

In Act 2 we learn Bartrand sold the idol (to Meredith as it turns out) but the focus is still pretty much on Arishok and Mother Patrice, with templar/mage conflict being pushed into the background.

It's in act 3, when the idols influence firmly takes hold on Meredith, that she goes completely paranoid and that's when we start interacting with her on regular basis.

Modifié par Master Shiori, 12 mai 2011 - 11:33 .


#2174
IanPolaris

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Ryzaki wrote...

Simple. A drunk driver will very rarely kill 70 people in one go. An abomination can. A drunk driver doesn't need a small squad of templars to take them down. (Not saying multiple drunk drivers won't kill 70 people, but multiple abominations will kill a lot more). 


The max number an abomination has killed (according to the info we have) is 70 people and that was over a period of several months.

I am smelling some chantry inspired fear-mongering frankly when it comes to abominations.

-Polaris

#2175
Sylvianus

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IanPolaris wrote...

Sylvianus wrote...

Yes there was a massacre. Yes I have taken responsibility for killing people. To protect others. It is never easy, But such decisions must be taken when there is a threat, when the situation is impossible.

But no I do not feel bad because I had no choice. Both sides were going to confront. I just picked one side.

It was simply a different consideration.

- You'd think the Magi were threatened by templars, so innocent.

- I thought that  people were threatened by the mage's rebellion that roared.


WHAT?  What mage rebellion?!?

Until MEREDITH pulls out her Right of Annulment there is no mage rebellion!

You either suport and abbet a clear and open act of genocide for a CRIME THE ACCUSED GROUP DIDN"T EVEN COMMIT or you defend the unjustly accused.

Not a difficult choice.  In fact it's pretty black and white.

-Polaris

Posted Image

Have you not played the game ? Kirkwall is a mess. It is clear that the Magi are rebelling in this city. Yeah maybe for good reasons, that's not the question. There are conspirators in the circle, apostate outside, Orsino has lost control, he failed, The resolutionist who tried to attack Eltina.

 If it does not look like a  threat growing for you, well I do not know what to say.

The gesture of Anders finally show how the situation was unpredictable. And it had to end it all.

Or do I protect my people against a threat at the same time I killed innocents. Blood calls for blood from the chantry's blow.

The situation went wrong. Butit had already become untenable with all these mages who were going crazy.

Do you really think that the circle was not corrupted ?Actually, they are all beautiful, all innocent. It is to be naive, after all that has been experienced in the game. And the veil acts.

Modifié par Sylvianus, 12 mai 2011 - 11:36 .