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Aid a fellow archer?


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23 réponses à ce sujet

#1
KSuri

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I must be missing something because I feel like the most ineffectual thing in the game. I'm around a lvl 6 at the moment but I want to build a good archer but just not seeing the possibilities with the talent selection available.

I gather that Lethality is now built in and I don't seem to suffer from missing. There just doesn't seem to be many options for doing damage on the field. I have pinning shot and burst shot, stealth and evade but I'm still getting swarmed to the point where the bow is nearly useless. I end up having to change weapons just to stay alive.

I finished an archer in Origins and Awakening very recently and know there was a wider variety of talents for archers, even if it took longer to become really proficient with the bow.

Advice is most appriciated.

#2
Adambomb1222

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Well as for building an archer I am working on one myself. But having played a squishy, mage, I build Aveline from the ground up making her the ultimate tank. It takes some work but set her tactic's so whenever she has taunt available she uses it. Sorry I can't help more.

#3
monopoly1888

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i didnt play a archer, but try filling up on all the archry talents and then get some minor talents like stealth for example. it might keep u in the shadows so u dont attract enemies. try the speed, power, accuracy abilities. i dont know what the specs are, but im sure one of them a re good

#4
Altima Darkspells

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Going pretty heavy into cunning, stat-wise, is a good idea. Archers don't fire as quickly, so you have to maximize what damage you do with shots.

I'd say go with Assassin for your primary specialization. I hear nothing but good things about it.

The Swarm and Adder of Antiva are the best bows in Act 1.

It all really depends on what you want to do with your rogue. If you want to exploit cross class combos, you'll need a mage that pumps out brittle, either through elemental or the upgraded petrify. Fenris is good for setting up AoE stagger and Aveline is decent at putting stagger on a single target (like a boss).

Pinning shot is a pretty decent skill, plus the chance to disorient. The fog talents also have chances of doing AoE disorient.

You can also dip into some support skills like goad or the upgrade for bursting arrow that can grant obscure for your melee. There's also the possibility that you may wish to pick up stealth as that's really the only sure fire way outside of Inconspicuous of completely removing your threat.

#5
DxWill10

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I literally just finished by archer playthrough. very satisfying, even with the incredibly annoying isabella friendship bug. my suggestion, for your 1st specialization, go assassination. Pinpoint strikes is awesone. Mark of death and assassinate are awesome.

Grabbing Evade, then the passive -25%threat generation ability is a good grab from the subterfuge tree.
My second spec i went into dualist for the Parry mode, and filled the rest of the tree (minue the taunt upgrades; didn't use this ability much). The backstab ultimate ability is pretty cool. Combine it w/ Assassinate and you do lots of damage right off the bat. Also grabbing precision or speed is a good investment.
Honestly I didn't put that many points into the archery tree. Got all the abilities, and only upgraded the bursting arrow for the 'veil allies' effect.
Hope this helps.

Edit: agreed, I tried to keep dex up enough to equip armor and weapons, but got my cunning up as much as possible, especially trying to reach the 40 point master chest capabilities, mostly because I hate to leave chests unopened xD

Modifié par DxWill10, 23 mars 2011 - 02:04 .


#6
KSuri

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Speaking of chests, they've been hit or miss for me. Been putting points into cunning too. Will just have to keep at it and experiment.

#7
IN1

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Altima Darkspells wrote...

The Swarm and Adder of Antiva are the best bows in Act 1.


Eh, no. Arlathan Replica outperforms both considerably towards the end of Act I. However, early on -- yes, you can just run with the Adder.

As far as archer builds are concerned, you may wish to consult my walkthrough. Just take into account it's solo NM archer build. If you have a party and/or play on lower difficulty setting, adjust your build accordingly. 

#8
Elhanan

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Uncertain, but Back To Back appears to be a decent repositioning talent; maybe good for evading swarms.

#9
KSuri

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IN1 wrote...

Altima Darkspells wrote...

The Swarm and Adder of Antiva are the best bows in Act 1.


Eh, no. Arlathan Replica outperforms both considerably towards the end of Act I. However, early on -- yes, you can just run with the Adder.

As far as archer builds are concerned, you may wish to consult my walkthrough. Just take into account it's solo NM archer build. If you have a party and/or play on lower difficulty setting, adjust your build accordingly. 


Where can I locate these bows? I just finished with the amulet quest (Dalish) --trying to avoid spoilers-- and started to snoop around the town.

#10
IN1

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KSuri wrote...

IN1 wrote...

Altima Darkspells wrote...

The Swarm and Adder of Antiva are the best bows in Act 1.


Eh, no. Arlathan Replica outperforms both considerably towards the end of Act I. However, early on -- yes, you can just run with the Adder.

As far as archer builds are concerned, you may wish to consult my walkthrough. Just take into account it's solo NM archer build. If you have a party and/or play on lower difficulty setting, adjust your build accordingly. 


Where can I locate these bows? I just finished with the amulet quest (Dalish) --trying to avoid spoilers-- and started to snoop around the town.


Adder and Arlathan are DLC (Collector's and Emporium, respectively). Adder is free of charge, Arlathan costs ~8 g, but you don't really need it till late into Act I, so I consider it easily affordable.

Swarm is a drop from Mature Dragon at Bone Pit Ledge. I'm not a great fan of this bow, tbh, but if you have no access to either Adder or Arlathan, then yes, by all means, do get it as soon as possible. 

#11
KSuri

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I have the BE but haven't made it over there yet and I will go over what equipment came in the special delivery box again. Just opened it and haven't had much time to really look at it.

I was reading your build design and started down some of that already with stealth and evade. I usually go heavy into both dex/cun and look out for anything that helps with ranged or critical damage.

#12
B3taMaxxx

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The entire Assasin skill tree owns. Assisnate itself is almost a one hit kill on most all baddies while playing on normal. All the skills in that tree are great for an archer.

Like others said, fill up your Archery skill tree first, but to be honest, on normal mode I don't use Pining Shot, so I didn't upgrade it. After, or during selecting Talents from your Archery tree, you may want to pick up Precision, which helps greatly to increase crit hits.

Now on Nightmare I'm having to go with alot of other talents.Pining Shot and most of the skills in the Misamic Flask tree are needed. The only problem with nightmare is my character can often get plugged in a corner and is helpless to resist enemy damage. I am unable to attack, move or use any talents while an enemy is hitting me. I think strength will help me avoid this, so I'm still experimenting.

 EDIT: If enemies keep swarming you often, use two tanks, Aveline and Fenris and make sure to select their 'aggro' talents. I use them and Anders as a full Healer. It was rare for enemies to seek me out on normal.

Modifié par B3taMaxxx, 23 mars 2011 - 02:09 .


#13
B3taMaxxx

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Oh, and cunning; I go 1 point in random attribute (generally dexterity) and 2 points in cunning until I get to the required 40 to open all locks and disarm traps.

-Good luck

#14
Caramia

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Please tell me the ranged rogue gets more interesting to play as you progress? I'm still pretty low (like lvl 5 or 6) and it's seriously boring...

#15
termokanden

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Assassin and Shadow both make it more interesting. Whether they make it interesting enough for you though, I couldn't say :)

I felt like my own archer rogue was horrible before level 7. But after I got Assassinate in particular I enjoyed it.

#16
OdinTGE

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Caramia wrote...

Please tell me the ranged rogue gets more interesting to play as you progress? I'm still pretty low (like lvl 5 or 6) and it's seriously boring...


Honestly it seems to me that the best Archer is heavy into Shadow and Assassin and just becomes an auto-attack cannon.  You just get the passives that give extra damge to flanking,a nd guaranteed crit to flanking etc. then you just stand there and auto attack.

Use the rest of your party to keep mobs under control while your acher disassembles the bad guys.  I guess it's sorta boring for the archer but you can spend your time managing the rest of your party =\\

You end up with almost no active abilities but so many passives or maintains that you're going to be pumping out obscene damage.

Essentially this: http://biowarefans.c...BEDvY0X1o0HtrPQ

Modifié par OdinTGE, 23 mars 2011 - 06:30 .


#17
Nathan Redgrave

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I'm playing an archer, but I haven't actually bought any Archery talents and I'm around level ten. I seem to do fine with normal shots and a lot of rogue abilities that aren't based on the weapon I'm using.

#18
KSuri

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I haven't hit level 7 yet and Fenris is nowhere in sight. As it is, it's hard to play archer with Varric around. I usually summon "Dog" to help tank but many times I'm pulled into the melee action when we're surrounded. I use stealth and evade quite a lot and went for some passive abilities and would help out across the board.

I have to say, that with the combat set up the way it is, I have a hard time seeing how anyone can specialize in one type of attack (ie. archer) when you're constantly overwhelmed by floods of enemies. I can't even tell my party when to hold their positions so I can sneak in and mitigate some of the initial enemies. **frustrating!**

#19
cloudblade70

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You'll get better at managing aggro as you play the game more. And archer is insane dps with both auto and single target management with mark of death/assassinate, etc.

Easier playthrough on nightmare so far, compared to my mage.

Modifié par cloudblade70, 23 mars 2011 - 06:43 .


#20
B3taMaxxx

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cloudblade70 wrote...

You'll get better at managing aggro as you play the game more. And archer is insane dps with both auto and single target management with mark of death/assassinate, etc.

Easier playthrough on nightmare so far, compared to my mage.



 Yeah, I started my nightmare playthrough with a mage and hated it. My archer smacks everything with little aggro.

 And yeah, archery is extremely boring upfront, but when you start averaging 300 + hits and 1,000 + talents it gets interesting.

 Oh, and I miss Arrow of Slaying. I can rarley use Archer's lance effectively without having to give up battlefield position, or one shoting my tanks. Posted Image

Modifié par B3taMaxxx, 23 mars 2011 - 07:10 .


#21
B3taMaxxx

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KSuri wrote...

I haven't hit level 7 yet and Fenris is nowhere in sight.



 As you meet companions and talk to them the others will pop (pertaining quest) up in order.

#22
KSuri

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B3taMaxxx wrote...

cloudblade70 wrote...

You'll get better at managing aggro as you play the game more. And archer is insane dps with both auto and single target management with mark of death/assassinate, etc.

Easier playthrough on nightmare so far, compared to my mage.



 Yeah, I started my nightmare playthrough with a mage and hated it. My archer smacks everything with little aggro.

 And yeah, archery is extremely boring upfront, but when you start averaging 300 + hits and 1,000 + talents it gets interesting.

 Oh, and I miss Arrow of Slaying. I can rarley use Archer's lance effectively without having to give up battlefield position, or one shoting my tanks. Posted Image


I'll just have to stick with it and see what comes of it. I distinctly recall being a low level in Origins and how "boring" (tho irritating might be the better word) that was until I had more attack points and better abilities. Patience......<sigh>

#23
B3taMaxxx

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You know, it's odd, the standard archer abilities are boring. The specializations are what make it fun I suppose.

#24
KSuri

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B3taMaxxx wrote...

You know, it's odd, the standard archer abilities are boring. The specializations are what make it fun I suppose.


Really? In Origins/Awakening it was the different abilities that made archery fun. I used to sneak into an area and survey what we were up against. Assess where the biggest threats were and and take them out with Arrow of Slaying. I'd either follow up with Critical Shot or just another arrow before kiting any enemies were now after me to my awaiting party. I rely heavily on tactics and tweak them constantly. I'd put my archer in the back of the mages and watch where my arrows were needed most. Shatter Shot that heavy armored guy, Pining Shot that archer in the back, or laying down Suppressing Fire on groups in close quarters. Or letting the arrows fly with Rapid Fire in areas where dealing with archers on high ground needed to happen in a hurry. Scatter Shot to give tanks an advantage or allow a mage to escape aggro. Playing an archer in Origins/Awakening was the most fun despite the slow start.

I guess I just thought there would more to chose from on the archery front.

I only ever picked up Ranger and Duelist in Origins. Ranger to help in the early levels then I never used it again, Duelist for the boost in attack. Otherwise I never specilized. I preferred to play a support role (even if my archer was responsible for 50% of party dmg by the end of Awakening) and get my party working together to dish damage.

It's just proving much harder to do in DA2.

Modifié par KSuri, 23 mars 2011 - 08:44 .