dzizass wrote...
You haven't played the witcher, have you?? Because that paragraph is BS. Witcher had quite a few locations: 2 castles, 3
big city areas, two villages, a forest, a necropoly, a swamp, one open field, a shore, an island... probably a lot more, I haven't even started with the interiors, some of which, like Foltest's castle or the city sewers, were pretty awesome.
Yup. And it was okay. Tedious at times. Amateurish at others. Enjoyable overall.
And most all of the locations were pretty much the same. Not great, not bad. So so.
dzizass wrote...
Only the wooden part of the city felt a bit generic. So nothing cheap about all the others, they had usually more detailed architecture than DA, and best of all, didn't try to be "epic", they were just realistic. DA:O felt just so generic that eyes hurt. Let's see a few screenshots:
LOL, "best of all," yeah, whatever. Like putting the word "nice--" before anything, makes it "nice."
DA was made like a mythology. You prolly shouldn't be playing mythologies, since based on your comments, you apparently don't have either the inclination or awareness to appreciate them, either story or design-wise.
dzizass wrote...
http://www.giery.eu/...p_witcher_4.jpg
http://images2.wikia...a-Lothering.jpg
http://images1.wikia.../c7/Denerim.JPG
http://www.giery.eu/...p_witcher_3.jpg
http://images4.wikia...Gate_inside.png
http://i1-games.soft...m-Trailer_8.jpg
Witcher didn't just look better, the difference was simply crushing even with the handful of NPC models.
Wow!!!

These pics prove nothing... well, actually they almost prove
my point.
BTW, where's a pic of Orzamar? Or of
any of the Thaigs? Or of Ostagar? Or Haven? Or the Deeproads? Or any of the temples? The Werewolf temple, the Ruined Temple?
Phht, what locations in the Witcher compare to
any of that?
Truly epic, grandiose, archetypal locations... yet still varied, still personal. Bout the only legit complaint a person could make, is that there could be a few more NPC's to liven certain locations up. Denerim, basically.
BTW, you'll notice I've been talking about design. Look and feel and theme. I couldn't care less if something has "more pixels" or better resolution or whatever.
dzizass wrote...
Mythologies, if you read any, aren't just about heroes killing stuff. That's one. DA is not a mythology, it's a game, a fanboy like you should have known. That's two. And your defence of the idiotic recyclable plot BW has been selling in all their previous games (join the Jedi/Spectres/Grey Wardens and go save the world from ancient evil) is just a proof of your low-brow prerences.
Oh, and if you tried to invoke some my anger by bashing DA2, you failed. DA2 is idiotic too.
LOL, aw, look, a lil' name calling with some temper tantrum!
I guess when ya got nothing else, that's all ya can do, eh?
Yeah, sorry, DA was made to take us on the Hero's Journey, through a mythological universe, using said story-telling techniques. Do some research. Or just stick to cheap, small, generic and amateurish medium, under the guise of it being "personal" or "real" or whatever.
dzizass wrote...
Sorry boy, but you don't have the grey matter to try psychoanalysis over the internet. You missed by a long shot.
Doesn't take much insight to see a frustrated, bitter person.
dzizass wrote...
If anything can be deducted from this little discussion, is that for some reason you really like ego-stroking plots, whereas I'm bored with them. Wonder what could that mean.
Actually, to allow oneself to go along for such a journey may require one to let go of the ego.
Try it sometime. You'll be happier.
Modifié par Grovermancer, 28 mars 2011 - 08:02 .