[quote]dzizass wrote...
LOL You have to decide: either that's just an opinion or it's wrong cause your'e inconsistent. Also, it's hardly baseless considering my previous posts.[/quote]
I don't have to decide between 2 of your false choices. (since DA
is a mythology, and the locations/maps where made to fit within that mythology)
Here's what you originally said, a pure opinion:
[quote]dzizass wrote...
- the graphics
the game didn't resemble in any way the trailers that
advertised it. Actually, DA:O looked not only worse than ME2 but also
much worse than ME1 and The Witcher which are older games.[/quote]
I then offered explanations as to why DAO looked 'as good' as those other games you listed. ME are sci-fi, going for an entirely different feel. The Witcher is fantasy, and DAO holds up fine against it, in many locations, it blows it out of the water.
[quote]
That's just soo ignorant.
Two gothic temples in the same city, both made out of stone. Hence, they should be identical:[/quote]
No it's not. They intentionally made much of Tevinter architecture similar. Ostagar, as well as the 2 main temples. This was probably to give this shared history of the region, once under Tevinter dominion.
BTW, if you were as 'worldly' as you're trying to project, I'd think you'd know that many cathedrals were built to try and 'outdo' others before them. So of course they're not gonna be the same. Along with about a hundred other reasons why they will look different IRL. Fortunately, I'm not talking about temples IRL. I'm talking about the mythological world of Thedas. How the temples look great. And why there are certain similarities to the temples in Fereldon, at least the ones visited in DAO.
[quote]dzizass wrote...
Ugh, what it does prove however , and what it was meant to prove is that DA:O isn't a mythology any more than Do androids dream of electric sheep. And I also find it pretty amusing how you say that "bland" and "generic" supports its mythological character.[/quote]
Except it is part of a mythology.
Really? Where did I say DAO's design was "bland" and "generic?" Find it. Surely
you aren't trying to argue a statement not made! Oh, wait -- that's what most of your arguments are anyhow...!
[quote]dzizass wrote...
Don't use words you don't understand and I won't have to use wiki. Simple as that.[/quote]
Well, I haven't yet.
So let's look here a moment... since you're good at winding down tangential roads exploring minutia, apparently in the hopes of losing the original point you were called on in the first place.
First, I said:
[quote]That's your preference. To me, it's how it's told that matters; how it's told will determine if it's cliched or not. [/quote]
The story is relatively the same, since forever. How it's told, how it's presented, etc., allows it to feel new or fresh.
Not to feel cliched. Or whatever word you need to use.
Of course, you couldn't address that, could you? Couldn't address that how the story is presented can change whether or not it's "cliche," 'stereotypical,' or whatever word you need to use. Instead, you tried to argue what "cliche" meant:
[quote]dzizass wrote...
You misunderstand the word "cliche".
Wiki: A cliché or cliche (pronounced UK:
/ˈkliːʃeɪ/, US:
/klɪˈʃeɪ/)
is an expression, idea, or element of an artistic work which has been
overused to the point of losing its original meaning or effect,
rendering it a
stereotype, especially when at some earlier time it was considered meaningful or novel.[/quote]
So then I said this:
[quote]
So let's see... You go astray quoting the definition of cliche... then use it in the very next sentence about the DAO story being cliche, which is exactly what I was referencing when I was using it -- that the story needn't be cliche, stereotypical (
whatever word you wanna use), so long as
how it's told and presented is fresh, new, or powerful to the player/viewer.
[/quote]
And still, willfully ignorant, trying to avoid the issue, that how the story is told and presented (which ironically, also ties into the location design) can help tell the story in a way that's not 'cliched.'
[quote]dzizass wrote...
The DA:O story has every notion mentioned in the definition of a cliche.[/quote]
And I guess just about every story ever, that is based on the hero's journey, is forevermore cliched. No matter how that story is told. Huh?
But yeah -- this discussion has nothing to do with shallow 'ego-stroking.' This has nothing to do
with you having to "be right," no matter what it takes for you to try
and get there.
"How many fingers am I holding up?"

About the streets, alleyways, etc. There are several even in the initial location of Denerim. And in the various other parts. (Interesting how imporant streets are to you.) Also a few back alleys in the other maps/quests of Denerim, including the final battles leading to Fort Drakon. (now I remember -- cause that one urban setting is pretty much the only impressive map the Witcher had, and you're all stuck on the Witcher -- now I remember why that particular thing is so important)
[quote]dzizass wrote...
Your memory is that of a 90 year old. I'll refresh it for you:
http://images2.wikia...en_Alienage.jpg[/quote]
LOL pathetic! First of all, that's
still not how you described it! What's worse -- THESE AREN'T THE PICS YOU PREVIOUSLY LINKED LOL!!!!!
Yeah, that's the Elven alienage, where things are decrepit and shoddy -- and it's
still doesn't look like you said, it looks
exactly like it should, as per the culture of the DA world! Nice try.
"Every house in Denerim looked like a random pile of wooden logs." Still won't own up, eh? Okay, maybe you were speaking hyperbole... but it's simply, objectively not true. Period.
[quote]dzizass wrote...
ROTFL. How would that disprove anything, even if it were true? Which it obviously isn't. Fail at logic.[/quote]
Except it is true. And you know it. You fail at intellectual honesty.
You originally said:
[quote]dzizass wrote...
- the graphics
the game didn't resemble in any way the trailers that
advertised it. Actually, DA:O looked not only worse than ME2 but also
much worse than ME1 and The Witcher which are older games.[/quote]
I'm not sure there's a map in either ME, certainly not in the Witcher, that compares to the Deep Roads. It's about as archetypal a 'Dwarven' a location as one could imagine. Even as good as anything we saw in the LOTR films, yet better. Caridan's Cross, with the bridges, lava flow, tombs... The huge archways tunnels... The bridges, buildings, etc in Ortan Thaig. Cadesh Thaig, or better yet, Kal Hirol.
I can't think of anything in the Witcher that touches those locations. Again, the Witcher was fine, worth playing... but that's about it. If there's anything to brag about in that game, I wouldn't think it was the maps.
[quote]dzizass wrote...
So you're claiming that even if you could run the game on maximum settings, you wouldn't change let's say the resolution from the minimum to a higher one, cause you don't care? That's a little too outlandish to believe.
If given two games with equally good design, people would choose the technologically more advanced. Except for you that is.[/quote]
I pretty much ran everything, on both games, on the default auto-calibrated video settings, with minor up-changes. If I tweaked anything, it would have been something simple, like character shadows or such. Maybe push up AA 1 notch. Either way, whatever I did, I probably did the same thing for both games. GeForce 9800GT, 4GB Ram, AMD Quad 3.4GHz
[quote]dzizass wrote...
So now you're admitting that this is a cliche? Wow.[/quote]
Tiresome.
Of course not. Because it's not.
[quote]dzizass wrote...
WOW. I mean
WOW. So you do believe that the story in DA:O is actually true? Or do you pray to Andraste?
Laughable. Obviuosly, now you're just contradicting everything without bothering to try to understand what I'm saying to make up for the fact that you don't have any counterarguments.[/quote]
Then neither Star Wars nor Lord of the Rings are mythologies, either. Except they are. And so is DAO/the DA universe.
See if you can find some more quotes that don't address that.
[quote]dzizass wrote...
I probably am arrogant, and I won't deny that. But you've got this problem too, perhaps even more so, cause you back up your arrogance with all-embracing ignorance. Also, you've failed to disprove anything I've written so far, no matter what you claim here.
[/quote]
"Disprove" what -- your opinions?
[quote]dzizass wrote...
Most of the design problems of DA2
originate in BioWare's belief that many people stopped playing DA:O
after just a few hours because they were overwhelmed with the RPG
mechanics: e.g. they couldn't figure out what a such sophisticated
notion like "STR" on the character screen is.
Maybe the problems originated for reasons already listed in countless threads, like EA wanting to make a quick buck, and the changes allowed for a quicker output of a DA2 product. Or they were trying to appeal to a larger fanbase. Well, BioWare, maybe, just maybe, people abandoned the game because of:
- the graphics
the
game didn't resemble in any way the trailers that advertised it.
Actually, DA:O looked not only worse than ME2 but also much worse than
ME1 and The Witcher which are older games.
Opinion. And one easily countered, by the design, look and feel of DAO being perfect for the DA world, and in many cases, blowing away the design, look, and feel of 'the Witcher."- extremely bad dialogues
Opinion.- boring combat
Opinion. DAO's combat was nearly spot-on for the DA universe. Far better than DA2's "consolized" combat.That's
just a few things that BW could have considered. But no. They decided
that the game is not stupid enough to appeal to most people. Well done,
BioWare![/quote]
Though you are right in saying that some people could have held those "questionable" opinions; you apparently do, afterall.
Modifié par Grovermancer, 30 mars 2011 - 10:45 .