Perfect-Kenshin wrote...
I wish I were the lead designer for this game.To think that you can get paid big money just for copy and pasting!
I would like to say that this is mean.
But it just sounds too much like the truth.
Perfect-Kenshin wrote...
I wish I were the lead designer for this game.To think that you can get paid big money just for copy and pasting!
This one's golden.A: Obviously, more time would enable more areas and bigger variation. Honestly, we did not expect this to be such a big deal
BouncyFrag wrote...
What I don't like is how content does not correspond to maps/locations to the designer. What?? RPGs are about exploration just much as story/characters, imo. I just went through the Sebastian quest to root out his families murderers, and the best thing about it was that the local was not a blatant cut and paste from another area, and it made the world of difference since I've got 2+ playthroughs under my belt.
JohnEpler wrote...
Unsurprisingly, racial slurs are not acceptable on these forums.
Galad22 wrote...
Perfect-Kenshin wrote...
I wish I were the lead designer for this game.To think that you can get paid big money just for copy and pasting!
I would like to say that this is mean.
But it just sounds too much like the truth.

element eater wrote...
that is just incredible.
Its one thing to defend a product, I have no issue with that. Don't however, just clutch at straws and use any absurd excuse to justify a decision
Modifié par Melca36, 07 avril 2011 - 10:43 .
Modifié par untoldsarcasm, 07 avril 2011 - 10:47 .
Q: Why are the city's streets not as crowded as one can expect from a city as congested as Kirkwall? Is it due to technical limitations?
A: Yes, this is completely due to technical limitation. We had more people crowding the streets in early stages of development but we had to cut the number to be able to cope with the limitations of game consoles and low-end computers.
Q: Could prolonging development time for the game result in a better variety within the city itself and avoiding reused areas, as seen in the game?
A: Obviously, more time would enable more areas and bigger variation. Honestly, we did not expect this to be such a big deal, but it seems the subject gave rise to a significant number of complaints by both critics and players alike. We listen to the reviews and we will try to address the issue in future games.
Melca36 wrote...
element eater wrote...
that is just incredible.
Its one thing to defend a product, I have no issue with that. Don't however, just clutch at straws and use any absurd excuse to justify a decision
They won't be defending it when DA:3 comes out.
Melca36 wrote...
They won't be defending it when DA:3 comes out.