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Interview with DA2 lead level designer


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#376
Galad22

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Perfect-Kenshin wrote...

I wish I were the lead designer for this game.To think that you can get paid big money just for copy and pasting!


I would like to say that this is mean.

But it just sounds too much like the truth. :(

#377
BouncyFrag

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What I don't like is how content does not correspond to maps/locations to the designer. What?? RPGs are about exploration just much as story/characters, imo. I just went through the Sebastian quest to root out his families murderers, and the best thing about it was that the local was not a blatant cut and paste from another area, and it made the world of difference since I've got 2+ playthroughs under my belt.

#378
Just_For_Lulz

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A: Obviously, more time would enable more areas and bigger variation. Honestly, we did not expect this to be such a big deal

This one's golden.:D

#379
Kimberly Shaw

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BouncyFrag wrote...

What I don't like is how content does not correspond to maps/locations to the designer. What?? RPGs are about exploration just much as story/characters, imo. I just went through the Sebastian quest to root out his families murderers, and the best thing about it was that the local was not a blatant cut and paste from another area, and it made the world of difference since I've got 2+ playthroughs under my belt.


Actually it was the same dungeon, it was just more artfully concealed as different. But it is a good example of what they SHOULD have done with the layout cut/paste instead of what they did.

#380
Mrbananagrabber

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So not only Laidlaw but the whole freaking team seems to be full of **** when it comes to ''not knowing (insert common complaint) would be such an issue''.

HeyMr Jacob, try this next time you get pulled over on the freeway:

''Sorry officer obviously I didn't think driving at 150mph would be such an issue, I'll look into it tho and TRY not to do it again in the future''

#381
Mrbananagrabber

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JohnEpler wrote...

Unsurprisingly, racial slurs are not acceptable on these forums.


Of course, of all the things people pointed out THAT's what you focus on.

Do you even have the slightest idea how completely oblivious you people are to the ****storm building in here?

#382
MelfinaofOutlawStar

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You can compare it to GTA game, where you are always in the same city,
or maybe even compare it to Assassin's Creed to a certain degree.


Image IPB

#383
astrallite

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You can compare McDonalds to the Four Seasons too, they both serve food.

#384
smokwzbroiplytowej

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LOL @ "level designer". Seriously, it's a slap in the face of people who ponied up $60 for a game to have one cave design. Without the courtesy of explaining that it's a "magical cave that exists in various areas of the world". Crap like this is unacceptable in free games these days.

I got DAII on pre-order because I loved DAI so much. I won't say I'm never getting another BioWare game again - DAII is enjoyable in its own right - but I won't make the mistake of making another pre-order.

#385
Just_For_Lulz

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Galad22 wrote...

Perfect-Kenshin wrote...

I wish I were the lead designer for this game.To think that you can get paid big money just for copy and pasting!


I would like to say that this is mean.

But it just sounds too much like the truth. :(



Image IPB
^Not mine

#386
element eater

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that is just incredible.
Its one thing to defend a product, I have no issue with that. Don't however, just clutch at straws and use any absurd excuse to justify a decision

#387
Melca36

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element eater wrote...

that is just incredible.
Its one thing to defend a product, I have no issue with that. Don't however, just clutch at straws and use any absurd excuse to justify a decision


They won't be defending it when DA:3 comes out. :lol:

Modifié par Melca36, 07 avril 2011 - 10:43 .


#388
untoldsarcasm

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Considering the complaints there were about the DA:O DLC reusing environments, there is no way they didn't know it was going to be an issue. They just didn't have the time. It's such a huge disappointment, because I think I may have even preferred the sequel over the original if it had just had more development time to fix these kind of glaring flaws.

Modifié par untoldsarcasm, 07 avril 2011 - 10:47 .


#389
Phantom13NWN2

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 Q: Why are the city's streets not as crowded as one can expect from a city as congested as Kirkwall? Is it due to technical limitations?

A: Yes, this is completely due to technical limitation. We had more people crowding the streets in early stages of development but we had to cut the number to be able to cope with the limitations of game consoles and low-end computers.

Q: Could prolonging development time for the game result in a better variety within the city itself and avoiding reused areas, as seen in the game?

A: Obviously, more time would enable more areas and bigger variation. Honestly, we did not expect this to be such a big deal, but it seems the subject gave rise to a significant number of complaints by both critics and players alike. We listen to the reviews and we will try to address the issue in future games.


This is just laughable.

#390
neppakyo

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Melca36 wrote...

element eater wrote...

that is just incredible.
Its one thing to defend a product, I have no issue with that. Don't however, just clutch at straws and use any absurd excuse to justify a decision


They won't be defending it when DA:3 comes out. :lol:


Maybe they will harp on DA2 the way laidlaw has harped on DA:O, you know, trying to paint the former the inferior product. (in DA2's case it is inferior to, well, any bioware game)

#391
element eater

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Melca36 wrote...

They won't be defending it when DA:3 comes out. :lol:


well said
of that i have no doubt