Yeah....I want some of that Kool Aid if anyone is trying to paint Kirkwall as even remotely in the same league as the settings of a GTA or Assassin's Creed. BioWare has never made a very convincing city outside of Athkatla in BG2.
These interviews just sort of reinforce the notion that some straight up puzzling design decisions were made on DA2, seemingly ignoring many of the strengths of Origins. I mean, ignoring the fact that Hawke can flaunt blood magic right in front of Templars when Kirkwall is supposed to be a damned Templar stronghold? Come on- BG2 had the Cowled Wizards crack down on magic use in Athkatla, why not the Templars in DA2? Oh, Hawke is just too awesome apparently.
And this gem:
A talking hero is a very strong thing and so is a specific man with a history and family of his own. This is a different approach which meant we had to give up the freedom of the character designs. The team believes that overall this approach is better and develops the genre towards more interesting directions.
Yeah, a fixed protagonist just develops the genre into an on rails wanna be movie. What use is a fixed PC, "personal" story when the player doesn't give a damn about the PC and everything thats supposed to make the story more personal?