Deified Data wrote...
addu2urmanapool wrote...
"
Q: Blood Magic is a forbidden art in the world of DA2, but the main character uses it freely during the game against civilians and Templars. How is that logical?
A: Well, sometimes you have to give up perfect inner logic to make the game more fun. This is one of these cases. Anyway, this can be explained by the fact that the champion is someone who can do whatever he wants. No one is bold enough to lecture him about that. This is kind of like when the authorities ignore certain crimes because the criminal's aid is of great importance."
Weak!
Is he wrong? The same logic applies to being a mage in general. Why would the Templars let you run around in robes with a staff slung over your back, slinging fireballs? They wouldn't. Would you rather there be no mage option to begin with?
Weak or no, his logic is as close as we'll ever be to an answer. Presumably mage Hawke is subtle enough to lie low during acts I & II, with no one daring to touch him during act III. It follows a certain reason, does it not?
No, I would like a little internal consistency though. I am a diehard magic user fan, it's always what I go for first in any RPG, MMO, or ect.. where it is an option. If you want to stress story and how much the world and it's inhabitants are truly on center stage, then there comes a dividing point between suspension of disbelief and 'this is just sloppy as hell'. If you are in a Templar controlled city, then it should have been in the top three things of how do we present a logical workaround for magical usage in town? It could have been the cliched Mages Liscence, it could have been a subtley meter than has been used well in games for the past decade that the bigger the boom, the bigger the risk. You could have even put the Templars to the forefront early on and had them confront him and say '...but it's cool, as long as you're our lapdog'. But the ,eh, it's a game, don't think too hard is just stupid when they've spent so long telling us the world and it's laws, rules, and people are what we really should be paying attention to.
Hawke-Mage runs around the city for..4-5 years?...exploding people left and right, reigning down fireballs and iceshards, crushing the ground with forcewaves and sucking people into gravity vortex's, and even possibly slinging highly noticable blood magic around what is supposed to be heavily crowded city streets, leaving absolutely massive piles of corpses in his wake. It isn't until the end of Act II that he's done anything worth anything that would force the powers that be into turning a blind eye his way, and he's shown absolutely no restraint or subtley up to that point other than a throwaway line from the sibling about 'We have to be careful because of you, Mage'.
It's even worse when the reasoning is 'He's such a bad**** nobody is going to stand up to him'. Right. An army of Templars led by the most iron-fisted mage-hater we've experienced yet (other than shades of soon to be psycho Cullen who doesn't turn out quite as psycho as Origins led you to believe) were scared of no-named apostate street-sweeper.
Riiiiiight.
Q:
Could prolonging development time for the game result in a better
variety within the city itself and avoiding reused areas, as seen in the
game?
A: Obviously, more time would enable more areas and bigger variation. Honestly, we did not expect this to be such a big deal,
but it seems the subject gave rise to a significant number of
complaints by both critics and players alike. We listen to the reviews
and we will try to address the issue in future games.
I cannot believe this was even said. How, HOW, could anyone think that making the areas old and worn out by the first act wouldn't be a problem? I would love to see Blizzard or Bethesda do this and then see Bioware's response on it, because I know damn well it wouldn't be 'Hey, it seemed like a logical plan to us too!'
Q: Why are the city's streets
not as crowded as one can expect from a city as congested as Kirkwall?
Is it due to technical limitations?
A: Yes, this is completely
due to technical limitation. We had more people crowding the streets in
early stages of development but we had to cut the number to be able to
cope with the limitations of game consoles and low-end computers.
I
call bull****. There is a huge number of games out there where there
is massive numbers of people in areas. Hell, N64 and Ocarina of Time had
about the same amount of people in areas...
Not even going to mention Assassins Creed, GTA, Mafia 2...oh wait...
This has always been an annoyance for me in BioWare games...just populate the damn world will you? PLEASE!That is so damn bogus it makes me wonder why I keep reading this. It has already been proven with modders that they can not only introduce large NPC populaces into towns in the Dragon Age engine, but they give them wandering scripts so they aren't just statuettes chilling in the beautiful midday sun. It wasn't done because it either wasn't able to be rushed in like most of everything else, or because work is hard. Don't even pull the 'Some computers couldn't handle it' because it's been proven to be an easy addition into the game and when I played Origins on my former five-year old computer at first that only could handle low settings, I had not a single problem with the massive population influx. Complete. Bunk. Answer. Bio-Person.
Very honest interview. Good read.At what point?
Wow. This guy actually thinks the wave
mechanic was good? Pretty much nail in the coffin for Bioware getting
any money from me in the future.
And bringing up GTA and
Assassin's Creed for comparison is not very smart considering that
Kirkwall was a deserted ghetto town in comparison.The idea is a good one, and has enough legs to be used as something that increases the joy of combat and the tactical difficulty of a game. The implementation was pi$$-poor that only accomplished turning combat into a monotonous button-smashing of exploding corpses and levitating knifemen and super-spiders.
I have no doubt they can turn something good out of the idea but it sure as hell didn't materialize in DA2.
As "level designer", what did he do outside the two weeks it took to build one cave, one sewer, and one mansion?Picked colors, arranged the perfect feng shui arrangement for the Qunari on the go? I don't know, he seems to have had the easiest job of the entire team. Make a dozen rooms, splatter them everywhere. Job done. Hey, why not dip into the backgrounds as well since the skies were just from Mass Effect with the same bloody towers and spires plastered everywhere.
I can definetely say I would rather have saved my money for Crysis 2 or the ME2 Arrival DLC.If they would give me my money back for this game, I'd send it to them tomorrow. It's so bugged into non-playability in the third act I don't even want to bother with it anymore.
God, this is bad...
This
is embarrasing. They probably need to take a break from the interviews
because their answers to some of the hard questions aren't helping
things.
Yea, I'm surprised their PR department is even allowing this. This is going to sound rude but I in no way mean to be insulting towards you, but did you pay any attention at all to their lead relations and his videos leading up to the game? I honestly thought he was begging for a pink slip, not trying to do his job. It was the most god-awful thing I've watched come out of a company since RIFT released that horrible 'This MMO changed my gaming life' video with the voice overs and images of 'real players' with their 'true' in-game names. The fact this is out there and is this bad is so not a surprise at all.
I'm stopping now. This is just too stupid. Ugh.
EDIT: Tried to fix crappy forum formatting but gave up. Sorry, hope it's not too bad.
Modifié par Swoo, 23 mars 2011 - 01:33 .