6 Is stcky wrote...
JohnEpler wrote...
Unsurprisingly, racial slurs are not acceptable on these forums.
I think you shouldn't be a moderator. You are an idiot.
Your own stupidity impresses me.
6 Is stcky wrote...
JohnEpler wrote...
Unsurprisingly, racial slurs are not acceptable on these forums.
I think you shouldn't be a moderator. You are an idiot.
Persephone wrote...
Galad22 wrote...
Persephone wrote...
Really? All I had to do was intimidate the desire demon and use the Reload glitch to keep the Reaver. Yeah, I was soooooooo heartbroken over that.
You can't really fault the game if you cheated.
Sure I can. DAO is glitched as hell and its "consequences" are either MS-DOS like slides or avoided way too easily. (There's almost ALWAYS a way to sneak out of difficult decisions. "Good" vs. "bad" in b/w, cliché and formulaic to extremes.
aphelion002 wrote...
Yea, I'm sure the ten rings with identical icons and names that he left out of there would make the DA2 inventory look so much deeper and more nuanced.
Deified Data wrote...
Is he wrong? The same logic applies to being a mage in general. Why would the Templars let you run around in robes with a staff slung over your back, slinging fireballs? They wouldn't. Would you rather there be no mage option to begin with?addu2urmanapool wrote...
"
Q: Blood Magic is a forbidden art in the world of DA2, but the main character uses it freely during the game against civilians and Templars. How is that logical?
A: Well, sometimes you have to give up perfect inner logic to make the game more fun. This is one of these cases. Anyway, this can be explained by the fact that the champion is someone who can do whatever he wants. No one is bold enough to lecture him about that. This is kind of like when the authorities ignore certain crimes because the criminal's aid is of great importance."
Weak!
Weak or no, his logic is as close as we'll ever be to an answer. Presumably mage Hawke is subtle enough to lie low during acts I & II, with no one daring to touch him during act III. It follows a certain reason, does it not?
Modifié par astrallite, 23 mars 2011 - 01:31 .
aphelion002 wrote...
That said, I suspect that the memory limitations of consoles are directly linked to the lack of npcs in cities and abuse of the wave mechanic.
Morroian wrote...
IIRC they are games with controlloing only 1 character, not controlling 4. They've said before that this results in technical limitations in terms of graphics.Icinix wrote...
Q: Why are the city's streets not as crowded as one can expect from a city as congested as Kirkwall? Is it due to technical limitations?
A: Yes, this is completely due to technical limitation. We had more people crowding the streets in early stages of development but we had to cut the number to be able to cope with the limitations of game consoles and low-end computers.
I call bull****. There is a huge number of games out there where there is massive numbers of people in areas. Hell, N64 and Ocarina of Time had about the same amount of people in areas...
Not even going to mention Assassins Creed, GTA, Mafia 2...oh wait...
This has always been an annoyance for me in BioWare games...just populate the damn world will you? PLEASE!
Persephone wrote...
Galad22 wrote...
Persephone wrote...
Really? All I had to do was intimidate the desire demon and use the Reload glitch to keep the Reaver. Yeah, I was soooooooo heartbroken over that.{smilie}
You can't really fault the game if you cheated.
Sure I can. DAO is glitched as hell and its "consequences" are either MS-DOS like slides or avoided way too easily. (There's almost ALWAYS a way to sneak out of difficult decisions. "Good" vs. "bad" in b/w, cliché and formulaic to extremes.
didymos1120 wrote...
Sure, it may be the console memory limitation that ultimately necessitated cutting back, but it's still a problem they created themselves, because clearly the engine isn't making particularly good use of any amount of memory in the first place.
StingingVelvet wrote...
Wow, he really seems oblivious to the fact people do not like the changes. Even the one issue he admits is bad, the repeated environments, he acts like it's a total shock.
I really hope Bioware take the criticisms of this game to heart and veer back toward Origins, but I bet they won't. They seem insistent that they are on the right path with the streamlining.
Modifié par DTKT, 23 mars 2011 - 02:05 .
DTKT wrote...
I wonder if there is such a thing as Bioware kool-aid.
Indeed.Brockololly wrote...
My fear is they read all the criticisms and simply take things in an even more "streamlined," unapologetic action game direction. Which would be their right to do, but I don't know who they'd be making that sort of game for, besides the same mythical mainstream audience they seemingly designed DA2 for.
Modifié par dheer, 23 mars 2011 - 02:00 .
Guest_Trust_*
DungeonLord wrote...
Lead Level Designer, eh. He should be fired.
silentassassin264 wrote...
That is what people complained the most about in Mass Effect 1.
Modifié par Dark Specie, 23 mars 2011 - 02:12 .
I agree.Korusus wrote...
OPini wrote...
Q: Could prolonging development time for the game result in a better variety within the city itself and avoiding reused areas, as seen in the game?
A: Obviously, more time would enable more areas and bigger variation. Honestly, we did not expect this to be such a big deal, but it seems the subject gave rise to a significant number of complaints by both critics and players alike. We listen to the reviews and we will try to address the issue in future games.
Not possible. There's no way they didn't know this would be a huge glaring flaw. I refuse to believe they're that obtuse.
Modifié par BiowarEA, 23 mars 2011 - 03:04 .
aphelion002 wrote...
The lack of reflection and introspection in this and Mr. Laidlaw's interviews gives me a very bad feeling about the future of this franchise. At least he is much more frank than Mike Laidlaw though, that guy just has the PR/marketing vibe all over him.