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Interview with DA2 lead level designer


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#101
Sandmanifest

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6 Is stcky wrote...

JohnEpler wrote...

Unsurprisingly, racial slurs are not acceptable on these forums.


I think you shouldn't be a moderator. You are an idiot.


Your own stupidity impresses me.

#102
6 Is stcky

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Persephone wrote...

Galad22 wrote...

Persephone wrote...

Really? All I had to do was intimidate the desire demon and use the Reload glitch to keep the Reaver. Yeah, I was soooooooo heartbroken over that.=]


You can't really fault the game if you cheated.


Sure I can. DAO is glitched as hell and its "consequences" are either MS-DOS like slides or avoided way too easily. (There's almost ALWAYS a way to sneak out of difficult decisions. "Good" vs. "bad" in b/w, cliché and formulaic to extremes.


If you (the bioware employee) are being serious about how well the glitches effect gameplay (I've had to reload a previous save 100x bc of the horrible glitches) Stick to games like the biggest loser for wii and stay off the console i play on because you are only feuling this terrible fire. btw, bioware are you hiring because I have this great new pc/ps/xbox GAYm idea called..."GAYm:We didn't think it would be a big deal to cash in on our fans loyalty" and Rock paper scissors, but get this it's going to have a spin on it from the previous version... We are going to  DUM DUM DUM....take out scissors since the gayming engine I made is sooooo pwn.

#103
didymos1120

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aphelion002 wrote...

Yea, I'm sure the ten rings with identical icons and names that he left out of there would make the DA2 inventory look so much deeper and more nuanced.


Not deeper or nuanced, but that does not make things simpler.  It makes them more of a pain as you're constantly having to check each identical item to find out what it actually does or whether it's worth hanging on to. Maybe their intent was to make it simpler, but ultimately they just added some truly needless complexity to the inventory.

#104
astrallite

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Deified Data wrote...

addu2urmanapool wrote...

"

Q: Blood Magic is a forbidden art in the world of DA2, but the main character uses it freely during the game against civilians and Templars. How is that logical?

A: Well, sometimes you have to give up perfect inner logic to make the game more fun. This is one of these cases. Anyway, this can be explained by the fact that the champion is someone who can do whatever he wants. No one is bold enough to lecture him about that. This is kind of like when the authorities ignore certain crimes because the criminal's aid is of great importance."

Weak!

Is he wrong? The same logic applies to being a mage in general. Why would the Templars let you run around in robes with a staff slung over your back, slinging fireballs? They wouldn't. Would you rather there be no mage option to begin with?

Weak or no, his logic is as close as we'll ever be to an answer. Presumably mage Hawke is subtle enough to lie low during acts I & II, with no one daring to touch him during act III. It follows a certain reason, does it not?


I think it's a symptom of a bigger problem. Which is templars and city guard do not react AT ALL to any combat in the city. This includes getting mugged by ninjas in broad daylight in the Gallows with the City Guard AND Templars standing there without twitching a muscle, and the merchants not even responding.

In Baldur's Gate, and Bethesda games:

-People react, run away from conflict
-Armed civilians sometimes join in
-Guardsmen will attack the aggressor, side with those who are fighting in self-defense

The DA world is completely static and the people are nothing more than flagpoles with voice recorders giving you quests.

Modifié par astrallite, 23 mars 2011 - 01:31 .


#105
didymos1120

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aphelion002 wrote...
 That said, I suspect that the memory limitations of consoles are directly linked to the lack of npcs in cities and abuse of the wave mechanic.


That can't be the sole factor because the games he cites as similiar in general concept (GTA, AC2) are primarily console titles and don't have issues with either of those.  Sure, it may be the console memory limitation that ultimately necessitated cutting back, but it's still a problem they created themselves, because clearly the engine isn't making particularly good use of any amount of memory in the first place.

#106
Icinix

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Morroian wrote...

Icinix wrote...

 

Q: Why are the city's streets not as crowded as one can expect from a city as congested as Kirkwall? Is it due to technical limitations?

A: Yes, this is completely due to technical limitation. We had more people crowding the streets in early stages of development but we had to cut the number to be able to cope with the limitations of game consoles and low-end computers.


I call bull****.  There is a huge number of games out there where there is massive numbers of people in areas. Hell, N64 and Ocarina of Time had about the same amount of people in areas...

Not even going to mention Assassins Creed, GTA, Mafia 2...oh wait...

This has always been an annoyance for me in BioWare games...just populate the damn world will you? PLEASE!

IIRC they are games with controlloing only 1 character, not controlling 4. They've said before that this results in technical limitations in terms of graphics. 


Hmm..even if thats the case. Its still one hell of an odd technical limitation.

But if they're claiming that, who am I to call otherwise I guess...although they said it was console and low end PC limitations..so how about a patch eh BioWare? :D

#107
Satyricon331

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There are three things Bioware needs to change to get me to consider buying DA3. They need to bring back character customization, they need to bring back the tactical camera (its absence is what keeps me from buying TES games), and they need to get rid of (or at least marginalize) this ridiculous wave mechanism. If the translation is accurate, it seems they think all three of their choices in these matters for DA2 were great, and aren't too apologetic about alienating some of their customers. It's really zapping my goodwill.

#108
Stocky sixxxxx

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Persephone wrote...

Galad22 wrote...

Persephone wrote...

Really? All I had to do was intimidate the desire demon and use the Reload glitch to keep the Reaver. Yeah, I was soooooooo heartbroken over that.{smilie}


You can't really fault the game if you cheated.


Sure I can. DAO is glitched as hell and its "consequences" are either MS-DOS like slides or avoided way too easily. (There's almost ALWAYS a way to sneak out of difficult decisions. "Good" vs. "bad" in b/w, cliché and formulaic to extremes.


If you (the bioware employee) are being serious about how well the glitches effect gameplay (I've had to reload a previous save 100x bc of the horrible glitches) Stick to games like the biggest loser for wii and stay off the console i play on because you are only feuling this terrible fire. btw, bioware are you hiring because I have this great new pc/ps/xbox GAYm idea called..."GAYm:We didn't think it would be a big deal to cash in on our fans loyalty" and Rock paper scissors, but get this it's going to have a spin on it from the previous version... We are going to DUM DUM DUM....take out scissors since the gayming engine I made is sooooo pwn.

#109
Stocky sixxxxx

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By the way the moderator is a biased da2 lover because he keeps banning me for simply pointing out how much his game sucks ass.

#110
Blannir

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Blaming consoles for low population count is pretty hilarious. Infamous, Yakuza, GTA, Read Dead, Assassins Creed, etc. all have large populations with far superior graphics and they're on consoles *gasp* Just because your engine sucks doesn't mean consoles are holding you back.

#111
StingingVelvet

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Wow, he really seems oblivious to the fact people do not like the changes. Even the one issue he admits is bad, the repeated environments, he acts like it's a total shock.

I really hope Bioware take the criticisms of this game to heart and veer back toward Origins, but I bet they won't. They seem insistent that they are on the right path with the streamlining.

#112
adneate

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didymos1120 wrote...
Sure, it may be the console memory limitation that ultimately necessitated cutting back, but it's still a problem they created themselves, because clearly the engine isn't making particularly good use of any amount of memory in the first place.


Well of course it's an engine problem the Infinity Engine was a PC engine first and foremost it was never designed to run on a console with 512MB of RAM and a 5 year old mid range video card. Dragon Age: Origins was never intended to be released on consoles it was until very, very, very late in it's development cycle a PC exclusive title. EA forced them to port the game to console to minimize risk and maximize potential profits despite the simple fact that the Engine is not designed to run on consoles.

So that's why we see horrible blurry low resolution textures, desolate cities and with DA2 constant spawn waves. All technical bandages to try to make a PC engine run on hardware it was designed for.

#113
Brockololly

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StingingVelvet wrote...

Wow, he really seems oblivious to the fact people do not like the changes. Even the one issue he admits is bad, the repeated environments, he acts like it's a total shock.

I really hope Bioware take the criticisms of this game to heart and veer back toward Origins, but I bet they won't. They seem insistent that they are on the right path with the streamlining.


My fear is they read all the criticisms and simply take things in an even more "streamlined," unapologetic action game direction. Which would be their right to do, but I don't know who they'd be making that sort of game for, besides the same mythical mainstream audience they seemingly designed DA2 for.

#114
DTKT

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The recycling and the response from the devs just blows my mind every time.

They seem totally disconnected from the actual game.

I wonder if there is such a thing as Bioware kool-aid.

Modifié par DTKT, 23 mars 2011 - 02:05 .


#115
adneate

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DTKT wrote...
I wonder if there is such a thing as Bioware kool-aid.


There is and when you drink it all your critics miraculously become wrong!

#116
dheer

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Brockololly wrote...
My fear is they read all the criticisms and simply take things in an even more "streamlined," unapologetic action game direction. Which would be their right to do, but I don't know who they'd be making that sort of game for, besides the same mythical mainstream audience they seemingly designed DA2 for.

Indeed.

My other fear is they'll see sales similar to Origins and see that as confirmation that their poor decisions in design were right. All the while, it sells decently because of the strength of the first game.

Modifié par dheer, 23 mars 2011 - 02:00 .


#117
Guest_Trust_*

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...This was a painful read.

#118
EternalPink

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Cheers for translating it, interesting read

Strange with the blood magic sure in BG2 they came after you if you cast without a license would have thought same solution would have worked twice

#119
silentassassin264

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I can't believe they were honestly surprised that people were not thrilled with the dungeon layouts being reused. You would have thought that would be common sense. That is what people complained the most about in Mass Effect 1.

#120
DungeonLord

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Lead Level Designer, eh. He should be fired.

#121
Crash_7

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DungeonLord wrote...

Lead Level Designer, eh. He should be fired.



There is nothing terrible about the levels that have been designed.  They're OK in my book.  What the designers need is more time than the six or so months they were given.  The re-use issue was a higher level design decision so it's unfair to put the blame on the level designers.

#122
Dark Specie

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silentassassin264 wrote...
That is what people complained the most about in Mass Effect 1.


And on the bright side, at least that was fixed in ME2, so there's some hope of that aspect of the game not being repeated in the next Dragon Age Whatever, at least...

Modifié par Dark Specie, 23 mars 2011 - 02:12 .


#123
Sam-_-Fisher

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Korusus wrote...

OPini wrote...



Q: Could prolonging development time for the game result in a better variety within the city itself and avoiding reused areas, as seen in the game?

A: Obviously, more time would enable more areas and bigger variation. Honestly, we did not expect this to be such a big deal, but it seems the subject gave rise to a significant number of complaints by both critics and players alike. We listen to the reviews and we will try to address the issue in future games.


Not possible.  There's no way they didn't know this would be a huge glaring flaw.  I refuse to believe they're that obtuse.

I agree.

#124
BiowarEA

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Wow!!! No words to describe the utter tripe that Bioware's PR team is vomiting out. This is what I see when I visualize this new Biowarean facade:

[4chan grinning troll face]

Modifié par BiowarEA, 23 mars 2011 - 03:04 .


#125
orbit991

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aphelion002 wrote...

The lack of reflection and introspection in this and Mr. Laidlaw's interviews gives me a very bad feeling about the future of this franchise. At least he is much more frank than Mike Laidlaw though, that guy just has the PR/marketing vibe all over him.


Sigh, I get the same feeling.