A: In this game we wanted to tell a specific story, more personal. A talking hero is a very strong thing and so is a specific man with a history and family of his own. This is a different approach which meant we had to give up the freedom of the character designs. The team believes that overall this approach is better and developes the genre towards more interesting directions.
But I don't want you to tell me your story. If I want the story, I could buy novels or rent movies which are more cheaper. I want the freedom to shape my own story within context of your own. DA O allow me to do this with limited choices. DA 2 doesn't give any choices at all. One race, one background, and one solution only. I hate that. I don't want to do the same thing over and over and over and over again.
Well your team's belief is wrong..... for me. I don't connect to Hawke because he's Varric's main character and alive talking puppet. His story is nothing personal to me because you fail to convince me that I am Hawke. Your approach of third person narrative does the opposite effect. Instead of bringing me closer to protagonist like Hawke, you actually separate him from me and effectively blocking my path to enter his body to see the world through his eyes. It's not interesting. It's kick me out of the world. And I don't appreciate it.
A: This time we tried a different approach - enable the players to investigate only one main area, which has more depth and responsiveness. You can compare it to GTA game, where you are always in the same city, or maybe even compare it to Assassin's Creed to a certain degree. The player gets the chance to learn about the history, characters and secrets of one place instead of visiting a place briefly once before moving on to the next destination in his journey. It also enables a story arc which has a central link - a lot of things happen during the same time and not a long and flat timeline of events.
I don't role-play GTA. In GTA I just crash cars on roads, become mindless killer who shoot anyone on street and I don't have purpose but I love the freedom to explore the bustling city and hooked myself with the prostitutes . DA 2 don't have large crowd of peoples for me to kill and cars to crash on roads. Nor does any clubs and bars to enjoy the service of fine women. DA 2's only brothel fill with one gay elf and few female elves. So far I haven't see any human female prostitute at all. When I enter the brothel, I don't feel exciting. The atmosphere is boring and the females are like yikess! Surely you don't expect me to complain on that too because I don't recall DA 2 to be designed in that way.
And Assassin Creed? It's a bad comparison. I love the story and the mechanics. They are indeed amazing. But I hate fixed characters. I've tried in vain to role-play fixed characters RPG like Assassin Creed, Alpha Protocol, Vampire Masquerade:Bloodline and others. But I can't. I hate to pretend to be someone else. It completely kill my immersion to be inside the world and I can't personally attached to such characters. I can't stand that for more than 15 minutes. I have more tolerance for non RPG but that because I don't expect to role-play such games like GTA and Counter Strike.
A: Yes, this is completely due to technical limitation. We had more people crowding the streets in early stages of development but we had to cut the number to be able to cope with the limitations of game consoles and low-end computers.
Too bad. Your grand idea to emulate GTA's city atmosphere fail then.
A: Obviously, more time would enable more areas and bigger variation. Honestly, we did not expect this to be such a big deal, but it seems the subject gave rise to a significant number of complaints by both critics and players alike. We listen to the reviews and we will try to address the issue in future games.
Yes do that please.
A: Part of the tactical game is adapting to changes. The waves might feel different, but this is not necessarily a bad thing. I do not agree with those that think the wave pattern is terrible as of itself, but I do agree that there are things it's possible to do in order to improve the use of the waves. We can use them less often and improve the breeding mechanic, for instance. All in all I think the waves are an excellent addition to the game.
Well the wave certainly disrupt any attempt for strategically positioning team members since the waves tend to appear out of nowhere.
A: Well, sometimes you have to give up perfect inner logic to make the game more fun. This is one of these cases. Anyway, this can be explained by the fact that the champion is someone who can do whatever he wants. No one is bold enough to lecture him about that. This is kind of like when the authorities ignore certain crimes because the criminal's aid is of great importance.
Voltron, Gundam and Power Rangers are interesting. You could use them to make the game more fun too. Oh wait, the Qunari has access to gunpowder, why don't you create AK47, Sniper Rifles, Grenades, Submachine Guns etc..? You want the CoD, right?
No one bold enough? Are you sure? The guards seem bold enough to block the hero's entry to Kirkwall in Prologue. And the former Guard Captain seem bold enough to imprison Aveline and her Fereldan's accomplices
simply because she mess up the with patrol roster.
A: There are many benefits of keeping a unique appearance for the companions: it gives them presence during cutscenes and dialogues and it's even useful during combat - they're easier to tell apart that way. I know it limits the possible customization but there are still many other elements you can upgrade such as weapons, accessories and even upgrade the main armor's stats.
Unique appearance is boring. I insist on customizing my companions armor. I don't want to be bored by the same companion's look for 20-50 hours of my gameplay.
Wait. Did you say it's hard to tell the differences between Anders and Merril during combat? or Isabella and Aveline?
A: The DLCs have been very popular. We broke all kinds of inner records at EA in this area. Of course DLCs are now an integral part of the game. We want players to continue enjoying the game as long as possible and DLC is the best way to achieve this goal.
I would certainly continue enjoying the game as long as possible if I'm inside the world, to feel what it's like to be a champion and to personally meddle the political affair. But you fail to make me believe that I am that Champion of Kirkwall. Instead, you make me see your own designed character called Hawke. Therefore, I why should I pay more for your character? I am not interested with your character. I am only interested with me and my character. I want to live inside the fantasy that you loosely designed for me. Until you archive that, I refuse to spend more money on your DLCs.
Edit:BB Code error
Modifié par Sacred_Fantasy, 23 mars 2011 - 04:07 .