Interview with DA2 lead level designer
#201
Posté 23 mars 2011 - 07:32
Hopefully EA wont push them next time.
#202
Posté 23 mars 2011 - 07:32
BiowareRoKKKs wrote...
Whahhhat are yew guyz talkking abouts? BIOWARE isnt racist or scandolous!! Theyz did the customer right by makings the da2!!! It didn't stampeede on our loyalty to the first gaym come on peoples. This franchise is going places whenz it says that theyz didn't expect repeating the samez 4 dungeooooOOns 190000 times to be makings the people angry YOU GUYZ SHOULDS BELEIVE THEM. This isn't obviously bs. You guys don't like the game then return it.....oh wait...
Coming from someone with KKK in their name, i doubt i could take anything you say seriously, even if i REALLY wanted to
Which i don't
#203
Posté 23 mars 2011 - 07:33
Players want to equip them with armor found in their adventures.
These two desires are NOT mutually exclusive.
Further I refute the assertion that to achieve these goals other things would have to be cut. I counter by asserting that to achieve these goals more time must be spent on development and Bioware should work harder.
#204
Guest_Ashr4m_*
Posté 23 mars 2011 - 07:33
Guest_Ashr4m_*
thebatmanreborn wrote...
Ashr4m wrote...
thebatmanreborn wrote...
Then what is Bioware's excuse going to be when Elder Scrolls V Skyrim and Battlefield 3 come out? Or what about what Epc showed the 360 is capable of with its unvieling of next generation graphics at the Game Developers Conference a couple months ago?
Console gamers, reality seems to be no issue ...(it helps to read texts beside tech-demos you watch)
Yet i have to admit at least on the level of graphics used in DA2 it should have been no problem with an optimized console-engine etc. (especially since the maps are rather small and the npcs are rather low-poly not to mention dont have much AI either)
Still honestly first of al wtf is "next gen" and why would anyone think that 360/PS3 will get way better graphics, your consoles are what people call fossils from an ancient time. Maybe you havent realized that by now but because of consoles the best looking game is still a game from 2007. (Crysis, Crysis 2 has nice new lightning but looses in every other aspect not to mention against crysis with visual mods)
Yes, I play games on a console because I do film editing, graphic design, and writing on a PC. I don't feel like playing games on the thing I do work on. That's just my opinion. Although I will likely pick up Witcher 2 on the PC.
As for reality being no issue for poor pitiful me, well, there are currently 40 million plus 360 users, 38 million plus ps3 users, 50 million plus wii users, 130 million plus DS purchasers, and who knows how many 3ds and psp gamers. The bulk of the interactive entertainment industry is built upon "console" gamers, not PC gamers. That is a simple reality. Console gaming is where the money is. It's just a fact. In an industry that is struggling during a recision, this is becoming even more apparent. Outside of cash hog MMO's, PC games do not do as well as console games. Hence, Call of Duty Black Ops shattering sales records and Halo Reach taking in $200 million opening weekend or GTA IV selling nearly 20 million copies.
This doesn't mean PC gaming is bad, its just a fact. People like me who do work on the PC sometimes don't feel like playing games on the PC. And, lots of folks don't feel like forking over all kinds of money all the time in a PC just to buy games. It doesn't mean people who play games on consoles are "not in reality" or "dumb." Many of us happen to be married college graduates who have well paid careers that just happen to enjoy games on consoles more.
Anyway, if you had taken note of the GDC, they showed off incredibly highend graphics that are capable on the 360. Is it outdated? The technology is, of course, but it still has yet to be used to its full potential. Games like Elder Scrolls V, Battlefield 3, L.A. Noire, and Crysis 2 are examples. Why is this important? What was the reason behind my original post? Simple: if these companies can push the consoles to their limits, why couldn't Bioware? It could not be because of the console's limitations as much as it was they were cutting corners.
You didnt get my post. At all.
Besides things like you actually put all consoles/handhelds in one group and ignored that there are probably still more PCs out there (not to play any new game but since game-graphics have stagnated due to consoles even 3 year old pcs can play the newest games). But thats a different point.
My point was pretty simple im rather annoyed by people like you, console gamers that seem to life in an alternate reality or just tend to practice selective reading. "Next Gen" is bull*** its a term that doesnt make sense in the first place. Not to mention that you still havent realised that consoles are outdated their hardware is old and crappy games are at its limit/have been for years now which is why most console games of those "HD-consoles" run nowhere near HD. But now the thing that got me annoyed i will make it more clear now, you talk about the Epic-GDC-Techdemo yet you obviously didnt bother to read anything about it you just assumed it was console-graphics which is as i explained just naive since consoles are old.
www.youtube.com/watch
This tech-demo runs on 3x Ge-force 580 and is just graphics there isnt even AI etc. included. So lets get straight to the point there is no way in hell neither PS3 nor Xbox360 could even dream of actually produce such pictures.
I dont mind if people dont know much about something, but it gets annyoing when they talk about things they have no clue about or were to lazy too look up.
Modifié par Ashr4m, 23 mars 2011 - 07:35 .
#205
Posté 23 mars 2011 - 07:37
Taura-Tierno wrote...
Everyone seems to agree about the reuse of environments and how lousy that was, but ...
You know there are plenty of people who actually enjoy the unique outfits, right? And that, had they scrapped the Blood Mage because there was no perfectly logical way to implement it (like the Warden in DA:O), I'd bet we'd have heard tons of rants about how they should've found a way to do just that, because "it should be our choice if Hawke wants to be a blood mage or not".
And whether or not it'd be easy to manage tons of people in the city from a technical perspective ... depends on how the characters are handled technically. Doesn't feel unlikely that you can't have huge throngs of people everywhere. Would've been nice with a bit more, though ...
Why not have the unique upgradable outfits, but optional? I can't stand seeing Isabella dressed like some stripper bar wench. It's beyond retarded to go into battle dressed like that. Same goes for elves with bare feet.
ORLY? And why is that? Please explain how it is IMPOSIBLE to come up with in-game logic for using Blood Magic, or alternatively in-game repercussions for being seen using Blood Magic. The writing team and level design dev should have simply worked tohgether on figuring it out. Only problem is that would be hard work, which this level designer aparently is too lazy to do.
Your last point I agree with. I know they had time contraints, but really... we have moddrs here who have tested it out and say it shouldn't have been a problem, and there are plenty of games on the market that pull off higher population density without problems. Maybe his excuse should be "I suck at my job, and did not think quality is important in a sequel. We already have your money."
#206
Posté 23 mars 2011 - 07:39
Anacronian Stryx wrote...
All right that does it, It is now time for the two Doctors to place the whole DA team on a constant educational diet of Baldurs Gate 1+2 force play.. and a topping of Planescape Torment to finish it of.
Or they should just give up and let Obsidian handle the Dragon Age franchise.
Of course, knowing Obsidian, if they got their hands on DA3, they'd make it so the darkspawn win.
Modifié par Altima Darkspells, 23 mars 2011 - 07:39 .
#207
Posté 23 mars 2011 - 07:43
Altima Darkspells wrote...
Anacronian Stryx wrote...
All right that does it, It is now time for the two Doctors to place the whole DA team on a constant educational diet of Baldurs Gate 1+2 force play.. and a topping of Planescape Torment to finish it of.
Or they should just give up and let Obsidian handle the Dragon Age franchise.
Of course, knowing Obsidian, if they got their hands on DA3, they'd make it so the darkspawn win.
That'd be great, but if only Obsidian hires at least one decent programmer.
#208
Guest_Ashr4m_*
Posté 23 mars 2011 - 07:45
Guest_Ashr4m_*
One may argue now that it will have the same stats all the time making it bad in the endgame. Even there is a simple fix you coul just add an option to "overtake stats" so if you find a better armor you can just give its stats to your unique outfit. (It shouldnt even be a problem to come up with some fantasy story to actually make this believable).
And to game "ends", maybe it is a bit over-the-top but since this is supposed to be "dark fantasy" how about adding ends that actually let evil win? I know it is a problem since it will get people frustrated at the end, but it would be possible to just implement it in a way so people actually have to work torwards it. For example play Hawk as the Doombringer of the Dragon Age Universe by actually helping the bad guys etc. So in DAO it would have been an option to actually help the Darkspawn by for example making the different races fight against each other and trick them. It would be an interresting thing since it would give the game a lot more replay-value.
Modifié par Ashr4m, 23 mars 2011 - 07:49 .
#209
Posté 23 mars 2011 - 07:51
Presuming xyz is at fault for whatever design decisions you didn't agree with is fine, sure, speculation is healthy. As soon as you start to cry over things that we simply have no idea about things get silly.
For me, this game pretty much generated the same reaction as Deux Ex : Invisible war. Something the project lead basically slated the hell out of 2 year after, though I suspect the dev studio involved here aren't quite as "in tune" with whats actually causing the outbursts on these forums (Hell, half the people complaining aren't sure)
Give you a hint, it has nothing to do with simplification.
#210
Posté 23 mars 2011 - 07:53
Mooh Bear wrote...
Altima Darkspells wrote...
Anacronian Stryx wrote...
All right that does it, It is now time for the two Doctors to place the whole DA team on a constant educational diet of Baldurs Gate 1+2 force play.. and a topping of Planescape Torment to finish it of.
Or they should just give up and let Obsidian handle the Dragon Age franchise.
Of course, knowing Obsidian, if they got their hands on DA3, they'd make it so the darkspawn win.
That'd be great, but if only Obsidian hires at least one decent programmer.
Obsidian is a fantastic studio. Kotor 2 was utterly amazing, it had so much more going on than the prior. Wasn't finished sure, but christ it felt like I was playing a game written by the people behind LOST.
#211
Posté 23 mars 2011 - 07:57
Hurrrr wrote...
Mooh Bear wrote...
Altima Darkspells wrote...
Anacronian Stryx wrote...
All right that does it, It is now time for the two Doctors to place the whole DA team on a constant educational diet of Baldurs Gate 1+2 force play.. and a topping of Planescape Torment to finish it of.
Or they should just give up and let Obsidian handle the Dragon Age franchise.
Of course, knowing Obsidian, if they got their hands on DA3, they'd make it so the darkspawn win.
That'd be great, but if only Obsidian hires at least one decent programmer.
Obsidian is a fantastic studio. Kotor 2 was utterly amazing, it had so much more going on than the prior. Wasn't finished sure, but christ it felt like I was playing a game written by the people behind LOST.
I love Obsidian. I thoroughly enjoyed KoToR2, NWN2 and FNV. They make good games with good stories, but their games are also buggy as hell.
#212
Posté 23 mars 2011 - 08:01
Mooh Bear wrote...
That'd be great, but if only Obsidian hires at least one decent programmer.
Do you want a DA2 that runs well, or do you want a Planescape Torment that isn't entirely optimized?
Mooh Bear wrote...
I love Obsidian. I thoroughly enjoyed KoToR2, NWN2 and FNV. They make good games with good stories, but their games are also buggy as hell.
Because Origins and especially Awakening and DA2 were paragons of bug-free gaming.
Modifié par Altima Darkspells, 23 mars 2011 - 08:02 .
#213
Posté 23 mars 2011 - 08:01
As long as Chris Avellone was the lead writer, I'd be there day one asking the clerk to take my money and give me the damn game.Altima Darkspells wrote...
Of course, knowing Obsidian, if they got their hands on DA3, they'd make it so the darkspawn win.
#214
Posté 23 mars 2011 - 08:04
dheer wrote...
As long as Chris Avellone was the lead writer, I'd be there day one asking the clerk to take my money and give me the damn game.
I know, right? DA2 was a good try, but no one makes a character suffer like Chris Avellone. <3
#215
Posté 23 mars 2011 - 08:05
Mooh Bear wrote...
I love Obsidian. I thoroughly enjoyed KoToR2, NWN2 and FNV. They make good games with good stories, but their games are also buggy as hell.
Between the huge, yet-to-be-fixed companion and inventory bugs in Awakening and the whole "whoops burned the wrong console discs" thing with DA2, I think Bioware can't really claim any superiority in that regard.
#216
Posté 23 mars 2011 - 08:08
Altima Darkspells wrote...
Because Origins and especially Awakening and DA2 were paragons of bug-free gaming.
Bioware is not a paragon of good coding, but still, on this particular point, I still think Bioware>Obsidian. Or , to put it another way, if you feel that DA: O/DA2 are buggy, imagine what it would be with Obsidian at the helm. If only every dev would be like Blizzard...
Modifié par Mooh Bear, 23 mars 2011 - 08:10 .
#217
Posté 23 mars 2011 - 08:16
Hurrrr wrote...
Stop blaming EA, if this had been fantastic you'd hardly be crediting them. Nobody except the parties involved will know what happened or didn't happen on the publisher/developer front. EA as of late have been making some brilliant stuff, hell, they even published DA:O lest you forget, a game that really didn't suit the ethos of what some of you would claim they are.
Presuming xyz is at fault for whatever design decisions you didn't agree with is fine, sure, speculation is healthy. As soon as you start to cry over things that we simply have no idea about things get silly.
For me, this game pretty much generated the same reaction as Deux Ex : Invisible war. Something the project lead basically slated the hell out of 2 year after, though I suspect the dev studio involved here aren't quite as "in tune" with whats actually causing the outbursts on these forums (Hell, half the people complaining aren't sure)
Give you a hint, it has nothing to do with simplification.
EA PUBLISHES games. They do not MAKE games. That is why they would not be responsible for a good one. If DA2 had a reasonable development period, and still came out the way it did, I would agree it is not EA's fault. But the fact of the matter is that EA DID rush them. The composer said they were rushed and Laidow said they were under heavy pressure from EA. It was obvious back when the game was even anounced that it was being rushed. Anybody with common sense was concerned at the short timeframe afforded to the new game.
That said, some of the blame for bad dessisions made under those time constraints DOES fall on individual members of the Dev team, and we are geting pretty clear ideas about who did what.
How about instead of hinting, you just make your point? You aren't going to join the OMG 4chan raid' crowd, are you? I hope not. It's pretty obvious from what I've seen on the forums that the trolls are in the minority and most disenting voices are sincere, though some more crude than others.
#218
Posté 23 mars 2011 - 09:08
I don't blame EA because Bioware made the game they set out to make.
#219
Posté 23 mars 2011 - 09:20
*ba-dum-tish*
#220
Posté 23 mars 2011 - 09:36
A: There are many benefits of keeping a unique appearance for the companions: it gives them presence during cutscenes and dialogues and it's even useful during combat - they're easier to tell apart that way. I know it limits the possible customization but there are still many other elements you can upgrade such as weapons, accessories and even upgrade the main armor's stats.
He is joking right?
Right??
#221
Posté 23 mars 2011 - 09:43
snipped
I like how he said they only borrowed two elements of ME's style, the dialogue wheel and the talking main character. there are more than that, the animations are one. Even little actions in DA2 are directly related to ME2, like when getting a drink at the Hanged Man, the action sequence is exactly the same as when Shepard get a drink at the Dark Star or Afterlife. When opening a chest or taking an item, the main character makes exclamatory comment like (I am paraphrasing here) ," This will come in handy". Not only that, how many different types of rune stones, armors and weapons do you need with literally hundreds of different names and enchantment types and levels. If you look at what those enchantments list when you decide to choose what to use, the item properties look just like the ones in Torchlight. Torchlight also has hundreds of various enchantec weapons as well. It seems like it copied from there too.
Torchlight Item Example:
www.xxlgaming.com/screenshots/torchlight-030211-002.jpg
DA2 item Example:
oi53.tinypic.com/2a9wizm.jpg
Modifié par Tommy6860, 23 mars 2011 - 09:45 .
#222
Posté 23 mars 2011 - 09:54
Sorry, but if I want an action game instead of a RPG I'll go for Diablo. As much as I dislike that game, at least it doesn't try to pass for something it isn't.
#223
Posté 23 mars 2011 - 10:05
Mooh Bear wrote...
Bioware is not a paragon of good coding, but still, on this particular point, I still think Bioware>Obsidian. Or , to put it another way, if you feel that DA: O/DA2 are buggy, imagine what it would be with Obsidian at the helm. If only every dev would be like Blizzard...
The only reasons Obsidian is known for bugs is, one, people keep bringing it up, and two, they don't fix the bugs as quickly as they should (if ever).
Obsidian games may not be the best optimized, but I didn't see many 'lazy bugs' in their games (though, in their defense, I have yet to play very much into FONV).
When Origins shipped, it was pretty craptacular. Remember the memory leak? The one that started inflating loading times after about twenty minutes of play? The one BioWare refused to acknowledge it exited until they released a patch to fix it? It's still there, more or less, though not as bad as it used to be. And all it took to fix it was to introduce a CTD bug.
Then there were the many, many problems with Awakening. Quests not firing off, DLC items and abilities that BioWare promised would work that...don't, and even flippin' complete item sets just not being placed.
And with DA2, it seems like BioWare just gave up and just decided to ship the game with a list of known bugs and left it at that. It will probably be weeks or months before we see a full fix.
So, frankly, I don't think 'bugs' and lack of optimization can be used against Obsidian at this point. Obsidian's a small company. What's BioWare's excuse? "Oh, Origins only made over a hundred million dollars, and it's DLC only pulled in another ten or fifteen mill, tops. Clearly we couldn't afford to make DA2 the sort of production value it deserves."
#224
Posté 23 mars 2011 - 10:05
segatakai wrote...
Easier to tell the characters apart? Wow, just wow. How stupid do they think we are? There are four of them!
I really liked the idea to choose different equipment depending on the build of the character in question, or sometimes just for good looks.
That's the one that quite frankly got me, since I assume that such an irrational fear would have to be supported by DA:O feedback.
I mean it was horrible trying to distinguish Oghren from Sten and dog from Morrigan.,, don't know how I managed to do it?
As has been said, the spin makes you dizzy.
Modifié par Otterwarden, 23 mars 2011 - 10:27 .
#225
Posté 23 mars 2011 - 10:23
We're not afraid of change, but we don't like crap bioware, and sorry, DA2, is crap.





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