Many of you may already know this, but I'm going to post some information and definitions so that I can avoid miscommunication because there has been a lot of that.
ART: the expression of an idea through various mediums. (language arts, visual arts etc.)
NARRATE: the art or technique, the process of narrating.
NARRATING: to give an account or tell the story of (events, experiences,etc.).
ELEMENTS OF ART IN CINEMATIC PRESENTATION
Setting, Atmosphere, Cinematography, Lighting, Decor/Clothing, Pace (momentum), Suspense, Sound/Music, Editing, Character, Acting, Plot, Narrative Structure, Conflict, Point of View, Themes.
CRITICAL ANALYSIS
Movie critics will review a movie by first finding the main "element" used to give the narrative momentum. In the Dragon Age world, characters are the driving force of the world. Your choice as one of the characters shapes the world around you and drives the story. Supporting characters also shape the story based on the decisions they make. (Isabela can run away with the book, abandoning you and Arishok. Merill chooses to leave her clan etc.)
The relationship between the characters, the setting and the plot were disjointed and made the narrative less powerful than it could have been.
Storm2k pointed out that the characters have a lot of depth and compelling personal flaws. However, unlike Origins, the optional supporting characters offer little insight on the setting of Thedas or Kirkwall itself. Their personal issues add more dimensions to the characters, but further removes them from the setting. This is something that is easy to change. (This refers to characters like Merril) It makes it easy to become emotionally involved in the characters, but not the setting. Although the setting isn't the main artistic element, Dragon Age 2 is simply one large plot device made to create a setting for Dragon Age 3. "Sequel syndrome" is not an excuse for a narrative to fall flat. It also doesn't explain why there seems to be a missing connection between the characters and overall setting.
Foolsfolly wrote...
The main plot needed to have more umph.
There is no excusing not meeting the biggest characters from the finale (Meredith, Orinso) so late in the game. We needed to meet them earlier on. Look at Saren, Loghain, Master Li, Jon Irenicus, and the like. We met them early and that allowed them to both grow as characters and show us who they really are. Meeting the big guys right before picking between them is a wasted opportunity to those characters and the plot in general.
And that's just storytelling basics. We didn't meet Darth Vader during the Death Star run. He was there before Luke. Same with the Joker in Dark Knight. We need the meet and know the villains before the finale; not during the finale.
Companion characters are great. I do not like a few of them, especially Isabella and Anders, but they're real characters who are rather fleshed out. They have goals and ambitions that sometimes, and very often, don't mess with the Player. They're a pretty big step up from some other companion characters in the past.
But the plot was weak and because of that there's no forward momentum. It didn't have to have an ultimate evil but if the city's on the brink of war twice in 7 years then there should be momentum.
Mortalengines wrote...
Just a quick point, you must remember that some characters are optional and are not actually required to be in your party, this means that yes, sometimes they don't feel quite intergal to the storyline as they could be. But to some extent, they can't be, because if they were then they would cease to be truly optional characters. Just like Leliana, Sten and Wynne don't really feel tied to the plotline that much (Other than her vision, Leliana is not really intergated the plot, just like Merrill).
Feel free to discuss:
Parts of the narrative you thoughts were weak.
Things you noticed setting up for Dragon Age 3.
Modifié par GunMoth, 23 mars 2011 - 08:12 .





Retour en haut






