GunMoth wrote...
MrStorm2K wrote...
GunMoth wrote...
It didn't really feel like a "choose your own" adventure book.
I would point out that does not make a game bad. I just feel the need to restate that on these boards because some people don't get that.
Everything was all predetermined for the exception of side quests, otherwise, no matter which side you chose the mages revolted.
Which is the more meaningful scenario?
A: Soldier X cannot escape an enemy attack. Soldier Y dies to save him.
B: Soldier X cannot escape an enemy attack, until he finds a hidden stash of grenades. He survives and walks off into the sunset with Soldier Y.
Sometimes, large events being predetermined in a story are not bad, even if they're sad and you can't do anything about it. No matter what you did in Origins, the Archdemon was always defeated. Did that make the entire game meaningless -- or less meaningful -- as a result? History cannot always be controlled by the choices of one person, for better or for worse.
The "choice and consequence" elements are felt in the small things. Does the Arishok respect you? Do your companions live? Does Feynriel leave for Tevinter? Does your sibling love you or despise you? To me, those are just as interesting.
I got into the same discussion with my boyfriend.
He refused to play the game because of the graphics, and I responded with "just because the graphics are not on par with Crysis, does not make it a game bad." To which he replied "It is when that's one of their selling points."
I still disagree with him (I love the art direction they went with in this installment. A lot.
) But he brought up a good point. If you go on the DA2 website it says:
"Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make."
I understand what you're saying. If Dragon Age 2 developers came out and said "this game is going to be lacking in changes, however it sets the plot up for our third installment which will make you **** your pants" then I would be excited. Obviously not in those exact words because that is terrible marketing, but something along those lines. The game has good direction and honestly, it makes me REALLY excited for Dragon Age 3. It definitely did its job.
However, if you're making a 65$ game with a large audience and high expectations, you shouldn't make the game itself a plot device. That's what comic books, DLC, and opening cinematics are for. They could have done a LITTLE bit more with emotions, and it would have been a much more "potent" game.
I see what you're saying there, but at the same time I think it's important to note that the journey can be just as meaningful as the destination. Yes, it's a cliche that's been used to death throughout all human existence nearly, but it's true. My sister went to the Circle, I sided with the mages, dueled the Arishok, got my sister back in the end, and Isabela stayed with me. All of this was done (except for the parts directly involving harm to my sister) with a more diplomatic tone, mixing a bit of sarcasm or humor in from time to time. Someone else could have their Hawke accomplish the exact same things, but the repurcussions of their actions in terms of how their companions view them, the story that Varric tells, and the subsequent legend presented regarding the Champion could be completely different.
I don't have the heart to play an a**hole/aggressive Hawke for the whole game, so I don't know what it would be like if Varric were my rival and how that would change his story. Maybe Cassandra doesn't connect the dots in the same way, and instead of seeing a person who happened to be in the right place at the right time, she sees a man of calculation doing what he can to take power for himself and use it to subvert the established religion of the time.
Which, the more I think of it, might be where this disconnect comes from. DA2 very obviously doesn't have some kind of Big Bad that you fight against. There are bosses, sure, but none of them are "must kill before they destroy the world" caliber. And let's be honest, the vast majority of RPG's are basically you and your merry band of misfits setting out to stop some world (or universe) threatening evil. DA2 is the story of one person and their struggle to survive and thrive in a new city. It's an RPG for sure, but something very different from what most people have come to expect. If anything, I'd say a lot of the story-based criticism comes from this dissonance of expectation. A lot of people went into DA2 expecting it to be something that it wasn't, and they were disappointed as a result.
Again, not to say wanting closure is necessarily a bad thing, I just think it's important to understand that the goal of DA2 wasn't to pit the player against some kind of world-threatening evil with a definitive end. You don't have a greater goal to accomplish. You're just surviving, and a combination of your actions and chance have placed you in a unique position to affect the progress of events. You know the ending of the story; you're the Champion and you're still alive. How you get to that point is up to you, but you *will* get there.
Modifié par ShakeyMac, 23 mars 2011 - 02:49 .