search is broken again? i swear, it worked last night.
okay, i followed the wiki tutorial on creating an area. exterior area, with a waypoint, defined in the module as the start point. loaded the character gen script as the startup module script. messed around with placing a goat in a cage and some goat sounds. did a REALLY bad job with the door/transition part of the tutorial.... anyway, all saved.
so i run the game, go to 'other campaigns,' find my module, and hit it... and i get this unhelpful error. so.... what did i do wrong??? any ideas?
ps: i looked at the stickied faq page, but that was mostly 'when's the toolset coming out' faqs. now that it's out... can we maybe start a sticky for common toolset errors/problems? maybe?
Unable to Load Module Error
Débuté par
BloodsongVengeance
, nov. 17 2009 06:23
#1
Posté 17 novembre 2009 - 06:23
#2
Posté 17 novembre 2009 - 06:27
#3
Posté 17 novembre 2009 - 06:30
problem is that the toolset database doesn't update everything so when it comes time to export you get that error message. You want to go back to the toolset, right click on your areas in the palette window and hit refresh. This should refresh the database to do a proper export.
#4
Posté 17 novembre 2009 - 06:32
Chronovore wrote...
http://social.biowar.../8/index/114380
That's nothing related to his module but the main campaign itself. It is a matter of things not being updated when he exports his module.
#5
Posté 17 novembre 2009 - 11:51
i gotta export it?
heh, didnt see that instruction.
no, no, it didnt break my game. just the module wouldnt load into it.
okay, i got it to load; one area at least. back to the wiki tuts! thanks, guys!
heh, didnt see that instruction.
no, no, it didnt break my game. just the module wouldnt load into it.
okay, i got it to load; one area at least. back to the wiki tuts! thanks, guys!
#6
Posté 22 novembre 2009 - 05:05
I am getting the "unable to load module error" when trying to start a new game!!! I have un-installed and reinstalled EVERYTHING and still cant play....





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