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Will ME3 take DA2 direction?


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#26
Guest_Tigerblood and MilkShakes_*

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ZenBaller wrote...

Hello everyone,

I'm a ME series fanatic as most of you I assume. Even though in heart I'm still a hardcore RPgamer, I embraced Bioware's innovations with KOTOR, ME and Dragon Age 1. I'm talking about the gradual de-RPG-ation, the gradual decrease of the classic RPG characteristics and the turn to a more cinematic-action gameplay.

I'm sorry in advance if this has been talked about before. What I'd like to discuss is that  this process has become too much for me after Dragon Age 2. It's a good game but also an oversimplified RPG which well.. is not an RPG anymore. The label doesn't matter anyway, since there are still many people who liked it although most of my friends and internet communities around here are realtively negative towards the direction that DA2 took.

What do you think of ME3 taking that direction? Would you like to see it becoming less RP and more click n slash action fast food game like DA2? 

Thanks





Yeah alot of RPGs have gone down the Casual road..Mass Effect 1 has alot more RPG then Mass effect 2.i love me2 but its an action adventure and not an RPG game.im hoping ME3 gos back to the roots of me1 play style,crouching,gernades and the actual sense of RPG,but keep the improved combat that me2 has..i miss upgrading weapons,training in weapons/powers/abilites thats what made Me1 such an awesome consol RPG.

Im Image IPB  for Mass Effect 3.

#27
Almostfaceman

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Pwener2313 wrote...

mjkjets wrote...

I honestly just hope Bioware doesn't rush ME3 so it isn't the buggy mess DA2 is right now.


It is just amazing how many people don't know that ME3 has been in development since December 2009. The game has been fully finished for months now. Devs have said that they have done complete playthroughs of the game. Just incredible. People need to keep up.


Not really any reason for them to keep up when all they have to do is annoy you and you cough up the information. :P

#28
Pwener2313

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True that.

Image IPB

Modifié par Pwener2313, 23 mars 2011 - 02:16 .


#29
Macross

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Pwener2313 wrote...

mjkjets wrote...

I honestly just hope Bioware doesn't rush ME3 so it isn't the buggy mess DA2 is right now.


It is just amazing how many people don't know that ME3 has been in development since December 2009. The game has been fully finished for months now. Devs have said that they have done complete playthroughs of the game. Just incredible. People need to keep up.


Oh really. Cool. Any links? (Not trying to question you or anything. History class has made me care more about Prime Sources).

#30
Rurik_Niall

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Tazzmission wrote...

and dont forget just like movies
theres always a chance a star may need to redo some lines. that could be
the case for the whole trisha helfer edi fiasco


Edi fiasco? What was wrong with the voice acting for Edi?

Modifié par Rurik_Niall, 23 mars 2011 - 02:17 .


#31
Pwener2313

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Nope, sorry. Wish I could though. Check google, but I saw it a very long time ago. Around New Year.

#32
royceclemens

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Tazzmission wrote...

Il Divo wrote...

Hopefully we get something more complicated than Mass Effect 2 but not as mind-numbingly idiotic as Mass Effect 1.




what drugs are you on?:blink: how is me1 idiotic? is it because it didnt fit your call of duty obsession?


I don't want to speak for the fellow, but I think it's because ME1 was an ungainly Eraserhead baby that tried to facilitate equal parts RPG and TPS.  Whatever else its myriad virtues, one is more prone to enjoy Mass Effect in spite of its combat and not because of it.

#33
Il Divo

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Tazzmission wrote...

what drugs are you on?:blink: 


None, but given your inability to read my posts clearly I'd say you're on several.

how is me1 idiotic? is it because it didnt fit your call of duty obsession?


A plethora of reasons, so I'll narrow it down to two.

1) Inventory system. Aside from weapon mods, the inventory system brought nothing else to the game. It (and the guns) lacked complexity and served as a complete waste of time except to force the player to create omni-gel. All this did was break the player from the narrative without adding any kind of depth to gameplay, contrary to rpgs like Baldur's Gate or Dragon Age: Origins, for example.

2) Useless skill ranks. 1% pistol damage, for example. Mass Effect's gameplay revolves entirely around getting as many powers/upgrade powers as possible. Everything else is secondary. To that end, leveling in Mass Effect feels very hollow when ranks consist of  simply "increase damage by 1%". This style works with attributes/stats, not so well with powers or "spells".

Bioware had two potential directions after Mass Effect 1. Increase stat-elements or increase tps elements. They chose the latter. Either option would have been fine as long as they stopped that unholy union they called 'gameplay'.

Edit: I think I should also point out that your post made me laugh, especially since I hate Call of Duty. Image IPB

Modifié par Il Divo, 23 mars 2011 - 02:23 .


#34
Tazzmission

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Rurik_Niall wrote...

Tazzmission wrote...

and dont forget just like movies
theres always a chance a star may need to redo some lines. that could be
the case for the whole trisha helfer edi fiasco


Edi fiasco? What was wrong with the voice acting for Edi?




nothings wrong with edi. i meant to say trisha couldve been called back for some new diolauge or maybe bioware just wanted her to deliver it better. im just saying the game is finished but call backs for voice overs can still happen

#35
Il Divo

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royceclemens wrote...

I don't want to speak for the fellow, but I think it's because ME1 was an ungainly Eraserhead baby that tried to facilitate equal parts RPG and TPS.  Whatever else its myriad virtues, one is more prone to enjoy Mass Effect in spite of its combat and not because of it.


You pretty much got it. I love playing with numbers and I love using my reflexes. I didn't really care which direction Mass Effect 2 went as long as it was for smoother gameplay. To that end, I consider Mass Effect 2's gameplay superior to Mass Effect's, despite the decrease in numbers.

#36
Korusus

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I am concerned by ME3 even though I realize they're being done by different teams.  An interview with one of the level designers for Dragon Age 2 recently said they (BioWare, Dragon Age Team) didn't think the recycled areas plaguing the game would be...and I quote... "such a big deal" as it has turned out to be.

My concern would be then that they might try to get away with it in Mass Effect 3 as well.  I realize Mass Effect has 1) a different design team and 2) usually higher production values and 3) Dragon Age is already the red-headed step child to Mass Effect.

ME3 will have a longer development time than DA2...but not much longer, and certainly shorter than ME2.

#37
Macross

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Pwener2313 wrote...

Nope, sorry. Wish I could though. Check google, but I saw it a very long time ago. Around New Year.


Ah. No problem. I love scavenger hunts anyway.

On weather ME2 is an RPG or not. To me, personally, ME2 is a better RPG than ME1. For me, I played through all of ME1 the first time without chaning weapons, armor or upgrades once(I actually didn't realize there we different levels of weapons till my 3rd run through) . And even with the skill trees, at most I upgraded three or four skills (not including Charm or Intimidate).

However, I loved the in game choices: Ashley vs Kaiden, Genoice vs saving the Rachni ectra. However I felt there were to few of those grand choices (of the top of my head I can only list about five, including romance)

So I was absoutly delighted when ME2 streamlined the weapons and armor and dramtically increased the amount of big decisions. In no sense was ME2 a tradition RPG , but it my opinion it was a much more effective one.

#38
Greybox_Inception

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mass effect 2 didn't take mass effect 1's direction. why would it?

#39
Knightsire

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If Mass Effect 3 is finished, then why do they need 9 months more to release it?

Why not release it this summer? Does debugging or finishing voice-over really take that long?

#40
royceclemens

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Korusus wrote...

I am concerned by ME3 even though I realize they're being done by different teams.  An interview with one of the level designers for Dragon Age 2 recently said they (BioWare, Dragon Age Team) didn't think the recycled areas plaguing the game would be...and I quote... "such a big deal" as it has turned out to be.

My concern would be then that they might try to get away with it in Mass Effect 3 as well.  I realize Mass Effect has 1) a different design team and 2) usually higher production values and 3) Dragon Age is already the red-headed step child to Mass Effect.

ME3 will have a longer development time than DA2...but not much longer, and certainly shorter than ME2.


Well, it's been at least somewhat established that ME3 has been in development since 2009, with minimal changes to the engine, so technically, they'll have spent more time on ME3 than they did ME2.

And secondly (and I'm not directing this at you personally), I have a hard time reconciling those who say that they like ME1 and yet find the recycled environments in DA2 a dealbreaker.  I'm not excusing the recycling in DA2, but at least it allowed you to enter the same recycled map at different exits, so it took you a little while to realize you were in the same map.  ME1 didn't afford such a thing. 

#41
Scimal

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ZenBaller wrote...

Hello everyone,

I'm a ME series fanatic as most of you I assume. Even though in heart I'm still a hardcore RPgamer, I embraced
Bioware's innovations with KOTOR, ME and Dragon Age 1.


... What the heck is a "hardcore RPGamer"?

This isn't good. Three sentences in, and I'm already confused about your post.
 

I'm talking about the gradual de-RPG-ation, the gradual decrease of the classic RPG characteristics and the turn to a more cinematic-action gameplay.

 
Yes, I can easily see by the list you made of what makes an RPG "classic" or otherwise tha--- Oh, wait.

What are we talking about again?


I'm sorry in advance if this has been talked about before. What I'd like to discuss is that  this process has become too much for me after Dragon Age 2. It's a good game but also an oversimplified RPG which well.. is not an RPG anymore.


Really? RPG is a Role Playing Game.

Is there a role to play in DA2: Yes.
Is DA2 a game: Yes.

Seems to fit just fine?


The label doesn't matter anyway, since there are still many people who liked it although most of my friends and internet communities around here are realtively negative towards the direction that DA2 took.

 
Great, now that the label doesn't matter, I don't have to worry about what I was confused about before! So why are we still here?

What do you think of ME3 taking that direction? Would you like to see it becoming less RP and more click n slash action fast food game like DA2? 


Seeing as ME is designed for the consoles, and consoles lack a mouse, I doubt it will be anymore click 'n slash-y than it already is.

Otherwise, I thought we already agreed that labels don't matter.














Okay, okay, serious response:

Go back and play "classic" RPGs like BG1, BGII, Planescape, etc. etc. etc. Those games are still 90% fighting and 10% talking. They're more complex because the engines at the time required less work and the audience was smaller - so they were far more forgiving of things, like the entirety of D&D 2ed. which was an enormously convoluted system that ended up punishing people who were interested.

The sweet spot of complexity is hard to hit because it's different for each individual. Put in too much, and you run the risk of D&D 3-itis, where you have 58 skills and 6 points each level, but each skill only gets good once you've sunk some 24 skill points into it. That's ME1. All you REALLY needed to focus on was whatever your main weapon was, Charm/Intimidate, the Spectres skillset to get Unity, and the rest was whatever you felt like benefitted you the most. There were redundant skills, and most only improved your character a fraction at  time.

ME2 is on the opposite spectrum. You have 4-8 skills, and enough points to get the majority of what you want. There's no debate to which skills you choose because you can choose all of them eventually. Whereas ME1 made level-ups fruitless because skill choices were inconsequential since the bonuses were barely noticable until you were almost maxed out - ME2 made level-ups fruitless because, while the skills you choose have a perceivable impact on your performance, there's no reason to value the levels because of the aforementioned over-saturation.

However, while I, too, get a thrill out of "mastering" a system - I don't play RPGs to compare spreadsheest. The complexity, if done well, is a very appreciated bonus. As much as I enjoy the little things, if I wanted to play a game full of dozens of interacting rules - I'd be playing EVE Online.

My joy from playing RPGs comes from the interactions and from feeling like the hero. As the years have moved onwards from games like BGII, I've been mildly disappointed in many of the outcomes, but also realized many things. The current development time of games is incredibly short, but with a hundred times the work to put in because people expect this generation of games to be viscerally better than the last. This amounts to a butt-load (or if you're metric, a butte-load) of money required to stay competitive. This necessitates a larger target audience, and whether you want to admit it or not, RPers aren't a majority of anything outside gaming-store customers.

So, the developers choose the "wide audience" route 90% of the time. The route which sort of hand-holds people through the game with the RPG elements by either making the elements very simple and easy to understand, or doing it for them. This allows gamers to focus on the story at hand and getting pass the other elements - enemies, barriers, puzzles, etc.

Does it mean the game is somehow a "dumbed down" RPG, though? No. It means it doesn't have the level of complexity you'd enjoy. It doesn't contain the specific elements you enjoy. As much as I wait, I know there will never be another BGII - but I know it's not because BGII used the 2ed rules. The 2ed rules sucked a big fat one for anyone who just jumped into BGII without knowing anything about D&D. THAC0? Weapon restrictions? Insta-death (much to my chagrin, actually)? They all sucked. You spent 5 minutes prepping to fight a Lich, only to have it dispel everything and Wail of Banshee your party - hope you saved right before!

That's not the yard-stick to judge RPGs by. You're afraid things are becoming simpler because you think ME2 took more control of YOUR character away from you. No conglomerated inventory, no complex skill system (which is supposed to represent a complex individual), and because you spend less time fiddling with the non-combat mechanics, you perceive more combat to take place.

Well, there isn't more combat taking place. There never was. It's been about the same ratio for 20 years now. Fight for 30-45 minute blocks, talk for 10 (if you're lucky). That's the way it's almost always been with BioWare and most other RPGs.

So, if I were to venture a guess onto your REAL reason for fearing that ME3 might be something you won't enjoy, I bet it has more to do with the story and the way you interact with it personally - rather than having the inventory split up into a Weapons Locker and an Armor Locker and being unable to sell useless junk.

Heck, I just started up Half-Life 2 again - another of my all-time favorite RPGs. Yeah, so I play a mute MIT scientist saving the world in a FPS style game. Ya know what? Alyx is one heck of a character, the facial animations are amazing (and revealing), and the game itself is amazing. It may not be a "traditional" RPG - I don't make any choices, there isn't any dialog for the protagonist, but I'm playing one hell of a role (as a fellow Scientist) - and it's one hell of a game.

That's all an RPG is to me.

Modifié par Scimal, 23 mars 2011 - 02:41 .


#42
Gentleman Moogle

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*peeks in*

*Blinks*

*Backs slowly out of the thread... No sudden moves... hands in plain sight at all times...*

#43
Macross

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Knightsire wrote...

If Mass Effect 3 is finished, then why do they need 9 months more to release it?

Why not release it this summer? Does debugging or finishing voice-over really take that long?


Because they understand that if they release the game in a period that isn't Holidays, they will cause to many people to fail at school or get fired from work, thus destoying society.

Or they'd much rather bring out the most polished game ever.

Or maybe Bioware are just trolls.

Modifié par Macross, 23 mars 2011 - 02:40 .


#44
Il Divo

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Scimal, while I agree with your point (for the most part), did you really say that Planescape was 90% fighting? If anything, that was the game I spent the least amount of time in combat.

#45
Korusus

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royceclemens wrote...

Korusus wrote...

I am concerned by ME3 even though I realize they're being done by different teams.  An interview with one of the level designers for Dragon Age 2 recently said they (BioWare, Dragon Age Team) didn't think the recycled areas plaguing the game would be...and I quote... "such a big deal" as it has turned out to be.

My concern would be then that they might try to get away with it in Mass Effect 3 as well.  I realize Mass Effect has 1) a different design team and 2) usually higher production values and 3) Dragon Age is already the red-headed step child to Mass Effect.

ME3 will have a longer development time than DA2...but not much longer, and certainly shorter than ME2.


Well, it's been at least somewhat established that ME3 has been in development since 2009, with minimal changes to the engine, so technically, they'll have spent more time on ME3 than they did ME2.

And secondly (and I'm not directing this at you personally), I have a hard time reconciling those who say that they like ME1 and yet find the recycled environments in DA2 a dealbreaker.  I'm not excusing the recycling in DA2, but at least it allowed you to enter the same recycled map at different exits, so it took you a little while to realize you were in the same map.  ME1 didn't afford such a thing. 


Mass Effect 1 limited its recycled areas to side quest planets (and they still took plenty of criticism for it).  Not so for Dragon Age 2 wherein nearly every interior and many exterior cells of the game, not just dungeons, are recycled.  There are no unique areas for main plot quests either, which ME1 did have.  Not to mention ME2 already corrected that problem.  The question is, if BioWare felt they could get away with it in DA2 (which they didn't, I think it's well established that it's the most glaring flaw in the game), do they feel they can get away with it in ME3?  Again it's only my concern.  Reusing maps would not be such a big deal if it were limited only to side quests as in ME1.

Modifié par Korusus, 23 mars 2011 - 02:42 .


#46
Il Divo

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Korusus wrote...

Mass Effect 1 limited its recycled areas to side quest planets (and they still took plenty of criticism for it).  Not so for Dragon Age 2 wherein nearly every interior and many exterior cells of the game, not just dungeons, are recycled.  There are no unique areas for main plot quests either, which ME1 did have.  Not to mention ME2 already corrected that problem.  The question is, if BioWare felt they could get away with it in DA2 (which they didn't, I think it's well established that it's the most glaring flaw in the game), do they feel they can get away with it in ME3?  Again it's only my concern.  Reusing maps would not be such a big deal if it were limited only to side quests as in ME1.


It's interesting because Mass Effect 2 suffered from the exact opposite problem with side quests: unique environments, but very little substance. In that sense, it's curious to see what Bioware does for Mass Effect 3.

#47
Scimal

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Il Divo wrote...

Scimal, while I agree with your point (for the most part), did you really say that Planescape was 90% fighting? If anything, that was the game I spent the least amount of time in combat.


Nice to know there's always someone on the internet willing to take issue with a single sentence out of several thousand words that has very little to do with my point.

Yes, how could I have been so careless... PST isn't nearly as action-packed as BG1, BGII, NWN, KotOR, NWN2, DA:O, and a dozen others. It is very wordy. Though, I think in terms of raw word-count, I think BGII is still the reigning champion.

#48
Il Divo

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Scimal wrote...

Heck, I just started up Half-Life 2 again - another of my all-time favorite RPGs. Yeah, so I play a mute MIT scientist saving the world in a FPS style game. Ya know what? Alyx is one heck of a character, the facial animations are amazing (and revealing), and the game itself is amazing. It may not be a "traditional" RPG - I don't make any choices, there isn't any dialog for the protagonist, but I'm playing one hell of a role (as a fellow Scientist) - and it's one hell of a game.

That's all an RPG is to me.


Then try this on instead. Most of your analysis is brilliant. This paragraph is terrible. If all an RPG means is to play a set role, every video game is an RPG by that definition. Half-Life is not considered (or marketed) as an RPG. Halo is not. Sports games are not. In every video game, I am playing a role. If that's all an rpg is, then the definition gets us nowhere. You basically just told us that RPGs are video games.

Modifié par Il Divo, 23 mars 2011 - 02:54 .


#49
royceclemens

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Korusus wrote...

Mass Effect 1 limited its recycled areas to side quest planets (and they still took plenty of criticism for it).  Not so for Dragon Age 2 wherein nearly every interior and many exterior cells of the game, not just dungeons, are recycled.  There are no unique areas for main plot quests either, which ME1 did have.  Not to mention ME2 already corrected that problem.  The question is, if BioWare felt they could get away with it in DA2 (which they didn't, I think it's well established that it's the most glaring flaw in the game), do they feel they can get away with it in ME3?  Again it's only my concern.  Reusing maps would not be such a big deal if it were limited only to side quests as in ME1.


Well, to be fair, DA2 did take place in a very small space (and I guess there can be some agree-to-disagree to that, as I liked Kirkwall's intimacy), and again, I'm not excusing DA2's recycling, but could someone answer the question as to whether the reused environments in ME1 were reacted to as much like a slap to the face back in '07 when it came out?  Because as much love that's lavished on ME1 on this board, I'm finding it hard to believe.

#50
Korusus

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royceclemens wrote...

Korusus wrote...

Mass Effect 1 limited its recycled areas to side quest planets (and they still took plenty of criticism for it).  Not so for Dragon Age 2 wherein nearly every interior and many exterior cells of the game, not just dungeons, are recycled.  There are no unique areas for main plot quests either, which ME1 did have.  Not to mention ME2 already corrected that problem.  The question is, if BioWare felt they could get away with it in DA2 (which they didn't, I think it's well established that it's the most glaring flaw in the game), do they feel they can get away with it in ME3?  Again it's only my concern.  Reusing maps would not be such a big deal if it were limited only to side quests as in ME1.


Well, to be fair, DA2 did take place in a very small space (and I guess there can be some agree-to-disagree to that, as I liked Kirkwall's intimacy), and again, I'm not excusing DA2's recycling, but could someone answer the question as to whether the reused environments in ME1 were reacted to as much like a slap to the face back in '07 when it came out?  Because as much love that's lavished on ME1 on this board, I'm finding it hard to believe.


No the reaction wasn't as bad as what DA2 is getting...but then the recycling wasn't as bad either.  And I can safely inform you that there were plenty of people that felt let down by the galaxy exploration aspect of Mass Effect 1 (good lord, remember the Mako?), the rest of the game just made up for it.  I will admit that the game being set in Kirkwall only, with a lot of backtracking between areas, certainly contributed to the speed with which the recycling areas became annoying...and also led to the lack of differentiation between "main plot" quests and side quests since they all take place in the same areas.  It just wasn't handled very well all around.

Anyway, I think recycling environments can be done "artfuly" (to borrow a term from BioWare), but it requires shying away from overuse.  Perhaps a delicate balance between the two extremes?  It's more BioWare's supposed surprise at people's reaction to the recycled areas that I'm worried about.

Modifié par Korusus, 23 mars 2011 - 03:08 .