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Let's Discuss the Setting


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#26
KnightofPhoenix

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TJPags wrote...

KnightofPhoenix wrote...

TJPags wrote...
Catapults, huh?

See, I always thought there was this big tube system, with a line of thugs, and a guy sitting in a chair looking at a map saying "ooo, ooo, send them to the Chantry Courtyward!!!  Quick!!!!!!!!!"


You know, if they didn't die despite having ridiculous numbers, I'd say that makes them almost badass.


There was a lot about this game that was ALMOST badass.

The setting being just one of them.


Word.

#27
Foolsfolly

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TheBlackBaron wrote...

I visited D.C. last summer - Fallout 3 compressed the area and that led to some weird things but I was struck by how well overall the details matched up with the actual city.

And, of course, AC2 is just absolutely top-notch. Ubisoft really showed their work.


The Capital Wasteland is beautiful. Subdued colors, tracks of a once mighty and proud civilization now in complete disrepair and decay. Turn off the radio and just look around....stunning.

Amazing job by the Bethsdea team on that.

#28
Deylar

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I hate doing this, but I'm going to bring attention to the Fable series again. In Fable, I always loved it because, yes they connected the archiectureand the world feel together. They made things connect and not look out of place. And yet it worked within in the world. They set a level of uniqueness with unique designs in their buildings all though using around the same texture theme.

They always have brought refreshing changes and have given a world life.

Kirkwall, however, was none of this. People stood around while you fought. The elements never moved. Nature or time itself stood still in Kirkwall. It was dull lifeless and there wasn't much to do. I guess everyone in Kirkwall thinks the same because they all had the same decoration in their house. There was nothing unique. There was nothing new. And the city people there was no attention to detail what so ever. The people were poorly animated like a bunch of wax dolls. 

Kirkwall is a city filled with dolls and mannequins and doesn't move. Kirkwall isn't effected by the elements. Kirkwall is frozen in time.

Modifié par Deylar, 23 mars 2011 - 02:33 .


#29
KnightofPhoenix

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I am trying to take the example of Fable seriously, but all attempts fail when it allows you to grab someone and fart in their face.

But I get your point. Yea, Fable...*cringes*...makes me feel like I am in a city. A very weird deranged city full of idiots. But a city nonetheless.

Modifié par KnightofPhoenix, 23 mars 2011 - 02:42 .


#30
flakmeister_mcg

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Foolsfolly wrote...

You know, in another thread I just said something about the setting. So..I'm going to copy-paste here.

Kirkwall as a setting wasn't properly explored. We have a lot of lore about it, there was a timeline that BioWare put out in the threads and their site months ago about its past, none of that is important or even noticeable outside of the gallows.

This was a Tevinter city, turned freed city-state. There's a long history of blood mages. The Veil is thin here. The Enigma of Kirkwall explains that the layout of the city is a glyph. All these things are interesting but without the story ever touching on these facts they may as well not exist.

And again, Kirkwall never has any meaningful change. If they wanted Kirkwall to be as much of a character as anyone else then it should have changed over the years. The dreadful Fable 2 game allowed for your rather good or evil choices in the beginning of the game to alter the city of Bowerstone. Even after the opening setting prices made things clean or crime ridden slums.

A little attention to the setting and building the story to connect more with the fantastic and interesting backstory they created for the city would have made Kirkwall more enjoyable, riveting, and feel fully alive.


That's my opinion of Kirkwall. Great idea, great backstory, but poorly implemented.


Too right. BioWare has always been notorious for creating very directed games, only giving you the illusion of being in an actual grand setting and they're usually pretty good at it. Kirkwall, however, is drab and boring, having no fascinating architecture, landmarks or overall feel, which is wierd when contrasted with the codex entries that outline the city as not only a fascinating character in itself, but a potential storyline waiting to unfold.

The idea of setting the game up over the course of nearly a decade in which nothing at all changes in the city just cements the feeling of Hawke being projected against a painted backdrop with no soul or life.

If BioWare really wanted to change gears from Origins they could have given us Grand Theft Dragon or Dragon's Creed with huge, urban environments to explore and room to discover the city's secrets.

#31
Deylar

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KnightofPhoenix wrote...
But I get your point. Yea, Fable...*cringes*...makes me feel like I am in a city. A very weird deranged city full of idiots. But a city nonetheless.


But I'm talking, all be it farting in someone's face is unrealistic these are things in Fable:

-Water moves, the elements move. You have rain, snow, and even sand in Fable 3. You have day and night, but you have rain day or rain night as well.

-You interact with the people and the people walk around, not just stand around. The people talk to each other and you can hear them talking to each other. Children playing in the streets. Movement. People are moving.

-People actually look like they are drinking from a glass. So many times did I see DA2 and there was this feeling that they were drinking air. And that there wasn't anything in their glasses.

-Buildings all be it the same architecture. All had their unique designs and shapes. Everyone decorated their home a little different. And each little city had a different set of architecture, and yet however, they still meshed into the game.

-People also reacted when you fought in Fable. They freaked out. Guards would tell you to put away your weapons. And sometimes guards aided you as well.


There was a richness in the techniques used by Lionshead that created a world. Something breathing. Yes, be it not very realistic and a little more cartoony. But it certainly was alive. It cetainly had life.

#32
galvdogs

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Foolsfolly wrote...

You know, in another thread I just said something about the setting. So..I'm going to copy-paste here.

Kirkwall as a setting wasn't properly explored. We have a lot of lore about it, there was a timeline that BioWare put out in the threads and their site months ago about its past, none of that is important or even noticeable outside of the gallows.

This was a Tevinter city, turned freed city-state. There's a long history of blood mages. The Veil is thin here. The Enigma of Kirkwall explains that the layout of the city is a glyph. All these things are interesting but without the story ever touching on these facts they may as well not exist.

And again, Kirkwall never has any meaningful change. If they wanted Kirkwall to be as much of a character as anyone else then it should have changed over the years. The dreadful Fable 2 game allowed for your rather good or evil choices in the beginning of the game to alter the city of Bowerstone. Even after the opening setting prices made things clean or crime ridden slums.

A little attention to the setting and building the story to connect more with the fantastic and interesting backstory they created for the city would have made Kirkwall more enjoyable, riveting, and feel fully alive.


That's my opinion of Kirkwall. Great idea, great backstory, but poorly implemented.



I can relate to your opinion and am interested in purchasing a subscription to your magazine.

#33
Foolsfolly

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That's a weird thing to say but thanks.

#34
DirewolfX

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flakmeister_mcg wrote...

Grand Theft Dragon


This is a brilliant idea.  Run up to someone, punch them in the face and grab their dragon and fly off to wreak some havoc.