Are RPGs evolving or dying?
#101
Posté 23 mars 2011 - 11:34
#102
Posté 23 mars 2011 - 06:04
#103
Posté 23 mars 2011 - 06:19
AlastairsQuEeN wrote...
Bioware's RPGs are FOR SURE devolving and DYING a miserable death. Thanks guys, for not doing DA:O ANY justice. Jeez!
There is not such thing as "devolving", the games are evolving in a way that you do not think is financially viable.
#104
Posté 23 mars 2011 - 06:24
Icinix wrote...
I just don't know what to believe anymore...
A game, like a book, is heavily dependent on how well it is played (or read).
#105
Posté 23 mars 2011 - 06:24
Romantiq wrote...
Bioware's "rpgs" are definitely becoming dumbed down. Starting from Mass Effect 2. Love the game with all my heart but I don't consider it a good an rpg. More a duck n cover shooter.
I can completely agree on the point. I loath first person shooters, but third person shooting or action I enjoy. But the only element of the original Mass Effect that made me want to chew nails was driving the stupid car around everywhere. I felt like Evel Kinevil in a remake of Driving Miss Daisy. Maybe Mass Effect 2 went a hair too far into the realm of mainstreaming, but it was certainly a much better quality game than DA2. Which feels like a linear kill-em-all that happened to slap in conversation choice for filler.
#106
Posté 23 mars 2011 - 06:43
Why did I quote the grey warden joining ceremony? Simple it says all that needs to be said. For me DA:O was the funeral of RPG's. Grand and amazing the last worth while game. Skyrim is going to be like the day we bury the genre.
RPG's are dying. The new generation of people are the murderer's we are the victims.
All companies are doing the same, mainstreaming and feeding into the casual crowd. As always the true fans suffer. Its as if they put Arnold Swartzeneger in a romance movie. The masses would love it because they love him and romances but the people with an actual I.Q. would look up and say, " The horror!!!!! Oh my god the horror!!!!"
#107
Posté 23 mars 2011 - 06:44
#108
Posté 23 mars 2011 - 06:48
AlanC9 wrote...
Soilborn88 wrote...
I'm not saying the looting system was perfect. I for one liked finding new equipment and new mods and what I didn't need I sold or Omni-geled it. It wasn't a big deal, but hell completely destroying the looting system CERTAINLY doesn't solve the problem. In my mind that makes it MORE boring.
Mass Effect 2 had no looting system.
No, ME2 didn't; just an upgrade system, which suited me fine.
We simply disagree on whether loot is worth having. I thnk I'm more of a radical on this topic than Lunatic is.
There's days that I feel this way, too. ME2's break with inventory systems was fairly radical-- like it or hate it, I think it's hard to dispute that not having an inventory system was something of a first for a AAA game marketed as an RPG.
Actually, I'm surprised they kept the whole looting concept at all. Shep spends far too much time hacking ATM terminals and wall safes, imho. Finding new tech fits in with the narrative, looting doesn't.
DA2 only went halfway, and perhaps that's a failing. Really, about the only change in inventory is the fact that you can't equip armor on your companions but instead upgrade what they have. Looting remains the same, and weapons/accessories all come from drops for the most part, just as in DAO (or any other RPG) For this dramatic change, Bioware seems to earned the hatred of trad cRPG fans everywhere.
I'd say, if they're going to change things up, go radical. I do think the days of RPGs as we know them are numbered-- might as well explore different paradigms rather than trying to bend the old ones to fit.
#109
Posté 23 mars 2011 - 07:07
I bet you didn't even feel bad, neither.
#110
Posté 23 mars 2011 - 07:25
BlameBot wrote...
But, Sheperd needs coin. How else is he going to afford that nifty upgrade if he doesn't steal from all those corpses that don't need it anymore? Hell, sometimes he stole things when they were right in front of him. Remember that wall safe you hacked from that nice couple trying to flee the plague in Omega? They were standing right there, you cracked their wall safe, and stole their money.
I bet you didn't even feel bad, neither.
Oh you mean, the couple Shep loots one scene before threatening/scolding some vagrants for....looting?
#111
Posté 23 mars 2011 - 07:27
#112
Posté 23 mars 2011 - 07:42
#113
Posté 23 mars 2011 - 07:47
SuperMedbh wrote...
Actually, I'm surprised they kept the whole looting concept at all. Shep spends far too much time hacking ATM terminals and wall safes, imho. Finding new tech fits in with the narrative, looting doesn't.
Agreed. Finding new technology is one thing, looting cash is another. I don't see any reason why ME2 should have had shops in the first place; Cerberus should have bought all those upgrades before the game starts. There's an obvious problem with some siedquests if you go that route, since cash is the reason Shepard's doing those quests. My feeling is that's a problem with the sidequests themselves; Shepard isn't a mercenary and shouldn't act like one.
DA2 only went halfway, and perhaps that's a failing. Really, about the only change in inventory is the fact that you can't equip armor on your companions but instead upgrade what they have. Looting remains the same, and weapons/accessories all come from drops for the most part, just as in DAO (or any other RPG) For this dramatic change, Bioware seems to earned the hatred of trad cRPG fans everywhere.
I'd say, if they're going to change things up, go radical. I do think the days of RPGs as we know them are numbered-- might as well explore different paradigms rather than trying to bend the old ones to fit.
Yeah, that's my take on it too. Going halfway gets you all of the downside without actually giving up the loot paradigm.
#114
Posté 23 mars 2011 - 07:52
SuperMedbh wrote...
BlameBot wrote...
But, Sheperd needs coin. How else is he going to afford that nifty upgrade if he doesn't steal from all those corpses that don't need it anymore? Hell, sometimes he stole things when they were right in front of him. Remember that wall safe you hacked from that nice couple trying to flee the plague in Omega? They were standing right there, you cracked their wall safe, and stole their money.
I bet you didn't even feel bad, neither.
Oh you mean, the couple Shep loots one scene before threatening/scolding some vagrants for....looting?
Heh. I actually felt worse on Horizon. Here I am trying to save the colony -- and breaking into safes while I'm at it. I guess Shepard charges for rescue missions.
Edit: nothing wrong with giving a player temptation to do bad stuff. But shouldn't you get Renegade points for this sort of thing. Actually, that wouldn't work either -- if you're trying to play Paragon getting Renegade points doesn't hurt you. You'd have to either take away Paragon points for looting or give out Paragon points for not looting.
Modifié par AlanC9, 23 mars 2011 - 08:02 .
#115
Posté 23 mars 2011 - 07:55
Modifié par BlameBot, 23 mars 2011 - 07:55 .
#116
Posté 23 mars 2011 - 08:00
back pain wrote...
AlastairsQuEeN wrote...
Bioware's RPGs are FOR SURE devolving and DYING a miserable death. Thanks guys, for not doing DA:O ANY justice. Jeez!
There is not such thing as "devolving", the games are evolving in a way that you do not think is financially viable.
en.wikipedia.org/wiki/Devolution_(biology)
Theres no such thing as evolution in video games either you smartass, but no one cares about that and they keep on throwing that word around.
Therefore, the term 'devolving' is a perfectly acceptable description when talking about things getting worse over time that arent related to biology.
Modifié par Brenus, 23 mars 2011 - 08:05 .
#117
Posté 23 mars 2011 - 08:02
#118
Posté 23 mars 2011 - 08:06
BlameBot wrote...
How else are they going to acquire their weapons? Find them in a random box in an out-of-the-way location in some warehouse during a mission?
Good question. They coudln't possibly find their wapons in the ship's armory -- that's just crazy talk.
#119
Posté 23 mars 2011 - 08:08
#120
Posté 23 mars 2011 - 08:11
#121
Posté 23 mars 2011 - 08:14
#122
Posté 23 mars 2011 - 08:17
#123
Posté 23 mars 2011 - 08:20
Tantum Dic Verbo wrote...
Bah! Any game where I don't roll a 20-sided die (the numerals on which I colored in myself with the crayon that came with the game) to find out if I hit something isn't a real RPG.
This. Totally and utterly this. I still remember my first PnP session ever, when I found out that dice can have more and less than six faces. It was a little ... discombobulating.
Modifié par AllThatJazz, 23 mars 2011 - 08:22 .
#124
Posté 23 mars 2011 - 08:23
#125
Posté 23 mars 2011 - 08:23
BobSmith101 wrote...
There is a lot of "inbreeding" going on in gaming.
Yeah, they slap action before every genre now.
Action RPGs, Action Horror, Action Dating Simulator, Action Board Game.





Retour en haut







