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Rogues are they worth it?


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#1
Pious_Augustus

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I am quite curious I prefer swords not sure if it still beats warrior but let me know

#2
SlamminHams

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More single target DPS by a large margin.

More like a gigantic margin.

Think the USS Gerald R. Ford versus a Yugo.

Modifié par SlamminHams, 23 mars 2011 - 02:00 .


#3
Atmosfear3

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Rogues can generate pretty obscene numbers if you spec properly and bring the right companions along. Haste effects and cunning are your best friends as are CCCs.

#4
jones0901

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rogues are deadly if you can keep them up, which isnt that hard. however if your rogue hawke, the others arent quite as helpful bc your taking the best gear. with mage hawke, spirit healer/force mage, you almost dont need a tank

#5
Novadove

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seriously, no one exploit isabella's everone on deck ability? she is insane! and i am so jealous my rogue hawke cant do what she did =(

#6
naughty99

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Novadove wrote...

seriously, no one exploit isabella's everone on deck ability? she is insane! and i am so jealous my rogue hawke cant do what she did =(


But can Isabella do THIS?

I don't think so.:whistle:

#7
finc.loki

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Novadove wrote...

seriously, no one exploit isabella's everone on deck ability? she is insane! and i am so jealous my rogue hawke cant do what she did =(


Well you can if you don't mind using the console and giving yourself Isabella's companion tree.
Then you can have all hands on deck ability too. ;)

Check out modding section for that one.

#8
Stratoulis1989

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Guys if you make Rogue Hawke you cant take Isabela as character in the game ?

#9
Novadove

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you can take isabella in game of course.

@naughty99, hey, that is specifically reserved for hawke rogue ONLY =D

but during normal fights where there are like 20 critters crawling all over the place, isabella truely shines!

oh well, i think i should start to take screen shots =D

#10
Aeducan Himself

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Stratoulis1989 wrote...

Guys if you make Rogue Hawke you cant take Isabela as character in the game ?


What gave you that idea?

#11
BloodyRaw

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naughty99 wrote...

Novadove wrote...

seriously, no one exploit isabella's everone on deck ability? she is insane! and i am so jealous my rogue hawke cant do what she did =(


But can Isabella do THIS?

I don't think so.:whistle:


 Jesus man, you make me want to rerole a rogue again. That damage number is a lie, there is no way in the fudge man HAHA. :pinched:

#12
IN1

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In fact, even a 100k damage from Assassinate is possible on Orsino after Mark of Death and successful freeze->brittle, provided you have a lot of Cun and maximized CriticalRange property. If you factor in the minor bonuses to DamageScale from passive talents, you can probably go as high as ~125-130k. However, it's about the only battle in this game where you can take advantage of this incredible damage bonus stacking (Orsino, as a mage, has low Con [= can be frozen/brittled with relative ease] and crappy damage resistance).

#13
BloodyRaw

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IN1 wrote...

In fact, even a 100k damage from Assassinate is possible on Orsino after Mark of Death and successful freeze->brittle, provided you have a lot of Cun and maximized CriticalRange property. If you factor in the minor bonuses to DamageScale from passive talents, you can probably go as high as ~125-130k. However, it's about the only battle in this game where you can take advantage of this incredible damage bonus stacking (Orsino, as a mage, has low Con [= can be frozen/brittled with relative ease] and crappy damage resistance).


Shhh!! I'm enjoying my mage playthrough, stop spouting Big Numbers!:P

#14
naughty99

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 If you look closely at the screenie, you will see that is 89k nature damage from one dagger + 51k physical damage from the other dagger, for a total of 140k damage on Orsino in one blow.

I don't know what difficulty setting that TG-Nalfen on when he got that crit, but here is how he set it up:

 Mark of Death -50% resistance (fully upgraded)
Hex of Torment -25% resistance
Entropic Cloud -25% resistance (death cloud upgrade)
Arcane Poison -15% Magical resist (nature damage dagger)(on allies)
Mighty Offence Potion +10% dmg (on hawke)
Brittle +50% critical damage (not using Petrify since it adds 20% resist)
Pinpoint Precision +25% critical damage
Disorienting Criticals +25% critical damage when obscured (plenty of ways to do this)
Blindside +20% damage when enemy not targeting rogue
Assasinate +400% dmg vs Brittle targets (fully upgraded)
Devious Harm + Gear +274% critical damage @ 68 cunning


I just arrived in Act 3 in Nightmare and I'm regularly getting 20-30k with assassinate on petrified and debuffed Bosses.

Didn't catch the exact damage numbers but I noticed this technique resulted in massive damage (about 80% of his health) to the Mature Dragon in Act 2 this way once my mage made him BRITTLE.

Modifié par naughty99, 24 mars 2011 - 07:33 .


#15
BloodyRaw

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naughty99 wrote...

 If you look closely at the screenie, you will see that is 89k nature damage from one dagger + 55k physical damage from the other dagger.

I don't know what difficulty setting that TG-Nalfen on when he got that crit, but here is how he set it up:

 Mark of Death -50% resistance (fully upgraded)
Hex of Torment -25% resistance
Entropic Cloud -25% resistance (death cloud upgrade)
Arcane Poison -15% Magical resist (nature damage dagger)(on allies)
Mighty Offence Potion +10% dmg (on hawke)
Brittle +50% critical damage (not using Petrify since it adds 20% resist)
Pinpoint Precision +25% critical damage
Disorienting Criticals +25% critical damage when obscured (plenty of ways to do this)
Blindside +20% damage when enemy not targeting rogue
Assasinate +400% dmg vs Brittle targets (fully upgraded)
Devious Harm + Gear +274% critical damage @ 68 cunning


I just arrived in Act 3 in Nightmare and I'm regularly getting 20-30k with assassinate on petrified and debuffed Bosses.

Didn't catch the exact damage numbers but I noticed this technique resulted in massive damage (about 80% of his health) to the Mature Dragon in Act 2 this way once my mage made him BRITTLE.



Thanks for posting that. Wow thats alot of setting up, especially if the winters blast or Cone of cold did not brittle on the first cast. Also If it is nightmare I don't think the brittle state would have lasted as long. Still a great combo especially having you're whole party centered around getting spells to increase the CCC damage from assassinate. 

#16
naughty99

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I have found with most bosses and dragons (haven't fought the mature dragon yet), you have to cast Petrify or Winter's Grasp about 2 or 3 times before they become BRITTLE.

This is why I roll with 2 mages (Merrill and Anders). Also very helpful when fighting off multiple Assassins.

It's pretty easy to set it up with a couple of these debuffs, like Overpowering Fog, upgraded Mark of Death, Hex of Torment and Petrify or Winter's Grasp, and you will see very high damage numbers.

I wait until the boss becomes BRITTLE then quickly fire off all the debuffs. Ideally my rogue is close to the boss when I cast Petrify so she doesn't have to run very far to Assassinate with daggers once they are in place.

Modifié par naughty99, 23 mars 2011 - 09:10 .


#17
Zan Mura

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Depends on what you're looking for. As people said, rogues generate completely unbelievable single-target DPS. They can literally solo assassins and lieutenants in a matter of seconds, especially with the aid of a cross-class combo or two (basically, a single Shield Bash for a STAGGER or a BRITTLE from a mage, will enable the rogue to climb to damage numbers so extreme they can practically single-hit almost anything below a boss).

But as said, it's single target. And they don't have a whole lot of survivability. In my typical rogueHawke group, I usually send Fenris in first as the 2h just because he can usually solo the trash waves, with Aveline as backup ready to tank in case things get tough. My rogueHawke is just standing back and doing absolutely nothing while Anders gives support. This is how it is in a typical fight, the rogue literally stands and waits, and kills the trash that harrass Anders.

But the second there's a mage, an assassin, or anything else that I want dealt with in an instant, the rogue goes in and picks those off. The difference compared to a normal group without a rogue like this (including Varric, since he's not by any means comparable to a proper assassin rogue), is that normally you need to focus fire *everyone* on those assassins and lieutenants. With rogueHawke, he can do all that alone while the others just focus on the general trash, or Aveline just keeps the boss occupied and taunted. And in the case of bosses then, I'd say my rogue does like 80-90% of the damage of the entire party. It's just downright ridiculous. I see crits like 2 x 6-8k, 10k, and even 20k+, all the time.

#18
BloodyRaw

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naughty99 wrote...

I have found with most bosses and dragons (haven't fought the mature dragon yet), you have to cast Petrify or Winter's Grasp about 2 or 3 times before they become BRITTLE.

This is why I roll with 2 mages (Merrill and Anders). Also very helpful when fighting off multiple Assassins.


Nice..I was just thinking..imagine if Assassnate had a small aoe to it lol!!

Since WB has a small aoe it would be sick to destroy two assassins like that.

My first character was a rogue, playing on hard. I didn't even use CCC's because he owned everything anyways. This is why i really dislike this game. The numerous bugs could possibly force you to restart (twice), and the combat with the different characters is awesome.

#19
naughty99

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Even if it takes a few attempts to make them BRITTLE, in the meantime at least you've immobilized them for a little while so you can wail on them with your tank.

#20
BloodyRaw

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naughty99 wrote...

Even if it takes a few attempts to make them BRITTLE, in the meantime at least you've immobilized them for a little while so you can wail on them with your tank.


 Just read that you did 80 percent damage to the mature dragon with that setup lol? Man I'm really considering reroling haha. I would have loaded the autosave just to see that sick damage again! I thought about playing one again since I figured out how to avoid the "thumbs up" bug lol, but I had no reason to want* to role a rogue after feeling the overpoweredness that a 2h warrior can reach lol.

  But 100k is just sexy though even if its for one fight, I would bang kim kardashian 1 time too lol.:P

#21
blahq34653

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It's like playing a warrior that can actually do damage without help and 1 hit normal mobs unassisted.

#22
wowpwnslol

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Can someone post their assassinate numbers on bosses without CCC's? Just by using rogue's normal abilities?

#23
naughty99

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wowpwnslol wrote...

Can someone post their assassinate numbers on bosses without CCC's? Just by using rogue's normal abilities?


I got around 900-1000 with bow assassinations vs. Arishok in the duel (i was too chicken to try with daggers).

using mark of death improved that to 1200 or so, but it wasn't worth the stamina cost.

#24
DwarvenNoble86

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BloodyRaw wrote...


But can Isabella do THIS?

I don't think so.:whistle:


 
I am keeping that image. Going to hang it on the wall somewhere. You have inspired me to try out a Rogue single-target DPS just to see this done.  Rock Wraith be damned.

Modifié par DwarvenNoble86, 23 mars 2011 - 07:12 .


#25
pyre

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One thing I’ll add is that my Rogue had no survivability issues once getting the DEF talents from Duellist. +40% DEF from Duellist alone, +base defense from Cunning, +DEF from all your gear, it’s not hard to be DEF capped vs Elites and close to defense capped vs Bosses. Add in Obscure and you’ll rarely be hit by anything other than AE abilities.

Upgraded Miasmic Flask & Fatiguing Fog give you a powerful AE stun & debuffing/buff combo on short cooldowns. Decoy in the Shadow tree is hands down my favorite CC in the game. Not only will it keep a crowd of mobs away from my party for 15 seconds (most other AE CC only lasts 10, if that), it will do a huge chunk of damage to nearby mob once the “CC” is over.

Modifié par pyre, 23 mars 2011 - 08:18 .