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Hawke Blood Magic bug?


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#1
Cyn165

Cyn165
  • Members
  • 9 messages
Has anyone else experienced a problem with Hawke's Blood Magic mode miscalculating his rate of conversion for Health to effective Mana?

I ask because I decided to experiment with Blood Magic by using a Maker's Sigh potion (I'm just now reading that there are some bugs associated with this item) and reallocating his points.  I gave him the Blood Magic upgrade that improves the conversion rate and also gave him several items that further improve it.  In the end he should have had something like 1:5 or 1:6 Health to Mana.

Instead he loses a variable amount of health when casting spells in Blood Magic mode, sometimes as much or MORE than the base mana cost of the spell.  I tried de-equipping the Blood Magic items, thinking that one or more of them might be bugged, but that didn't help.

Merrill's Blood of the First mode works fine - her health cost remains consistent and low.

#2
Peter Thomas

Peter Thomas
  • BioWare Employees
  • 679 messages

Sweatapodimas wrote...

ring of transitional power (the one that hits attackers with 100% damage) cause 100+ damage when casting out of BM mode. It sort of makes sense, I hope they fix that though I really like that ring.


The damage done by Blood Magic for ability costs wasn't flagged as No Redirect (which prevents the Reactive Damage property from firing). A fix for that is being QA'd.