Compilation of known serious bugs not listed in the Major Issues List.
#51
Posté 28 mars 2011 - 11:23
#52
Posté 28 mars 2011 - 01:05
#53
Posté 28 mars 2011 - 01:32
This is in addition to Armistice and Goad not working at all.
#54
Posté 28 mars 2011 - 06:15
#55
Posté 28 mars 2011 - 07:35
#56
Posté 28 mars 2011 - 07:45
#57
Posté 29 mars 2011 - 02:36
#58
Posté 30 mars 2011 - 12:35
#59
Posté 30 mars 2011 - 02:53
Edit: Like Gravitic Ring, Decoy seemed to completely glitch the AI for the only boss I used it against. Against the Arishok at the end of Act 2 in my Rogue playthrough, I used Decoy to escape so I could run around and backstab him, and for the rest of the fight, he stood in one place and swung at the empty air where my Decoy had been. I am wondering if this happens for other bosses as well.
And I agree with the Shield glitch not being a mere "meh," for the simple reason that I am avoiding a playthrough as an S&B warrior altogether until it's fixed. I don't want the game to be without challenge, and would like to be able to upgrade to better shields when they are found without exploiting this glitch.
Modifié par Drussius, 30 mars 2011 - 02:59 .
#60
Posté 30 mars 2011 - 06:59
#61
Posté 30 mars 2011 - 05:00
Please read OP before reporting new bugs or making new bug threads.
#62
Posté 30 mars 2011 - 10:44
perfect gameplay on the first and broken on the second playthrough
#63
Posté 31 mars 2011 - 01:37
#64
Posté 31 mars 2011 - 02:27
#65
Posté 31 mars 2011 - 03:22
This is insanity. The fact that Bioware didn't notice these bugs is absolutely baffling. Did they not play through the game themselves?
#66
Posté 31 mars 2011 - 05:13
#67
Guest_PwnzerfaustMonk_*
Posté 31 mars 2011 - 08:53
Guest_PwnzerfaustMonk_*
Someone screwed up the way these stat ratings and bonuses are calculated on a fundamental level, and I'm blown away that nobody caught it.
Modifié par PwnzerfaustMonk, 31 mars 2011 - 08:57 .
#68
Posté 31 mars 2011 - 11:00
#69
Posté 31 mars 2011 - 11:47
#70
Posté 01 avril 2011 - 01:41
Wee Joe Green wrote...
Not to mention the serious error with Fenris's quest line. His companion quest did not start for me on Act 2 and whenever you'd try talk to him he'd just say a generic line. I was unaware of any quest for him until it was too late, so unless you're aware of the fact that bringing him on a quest outside Kirkwall boundaries will trigger the quest, then you miss out. Once on Act 3 his quests are uncompletable and you miss the opportunity to keep him as a companion (and friend) forcing him to leave you. Not cool. Any bug that unavoidably forces a character you like to leave your party - outwith your control - is pretty damn major.
This isn't a bug. This is stated right in the game guide that you have to take Fenris with you to activate this quest. Sorry but your complaining about this won't have it changed. It's not something that can be changed with a patch. If you don't have the game guide then well you missed out.
#71
Posté 01 avril 2011 - 04:23
Heather Cline wrote...
Wee Joe Green wrote...
Not to mention the serious error with Fenris's quest line. His companion quest did not start for me on Act 2 and whenever you'd try talk to him he'd just say a generic line. I was unaware of any quest for him until it was too late, so unless you're aware of the fact that bringing him on a quest outside Kirkwall boundaries will trigger the quest, then you miss out. Once on Act 3 his quests are uncompletable and you miss the opportunity to keep him as a companion (and friend) forcing him to leave you. Not cool. Any bug that unavoidably forces a character you like to leave your party - outwith your control - is pretty damn major.
This isn't a bug. This is stated right in the game guide that you have to take Fenris with you to activate this quest. Sorry but your complaining about this won't have it changed. It's not something that can be changed with a patch. If you don't have the game guide then well you missed out.
Sorry but this is a pretty redundant comment. What I experienced IS a bug. As with Every other character, you are supposed to be informed of a quest available with that character i.e. "Speak with Merill, about something", you go speak to her, it starts option for quest, then you should take them with you outside Kirkwall to initiate the quest proper. I had companion quest options for all others bar Fenris and the guide - which I have - states there should have been one to go speak with him too. I never got this. Some characters I used much less than Fenris I got the "go speak to" quest for.
On top of that, I understand there is a glitch with his quest, in that, if you fail to bring him, whilst still initiating the quest outside Kirkwall, it treats it as though he is there and can be played unusually (i.e. an invisible Fenris talking).
So, I beg to differ.
#72
Posté 01 avril 2011 - 06:38
Wee Joe Green wrote...
Sorry but this is a pretty redundant comment. What I experienced IS a bug. As with Every other character, you are supposed to be informed of a quest available with that character i.e. "Speak with Merill, about something", you go speak to her, it starts option for quest, then you should take them with you outside Kirkwall to initiate the quest proper. I had companion quest options for all others bar Fenris and the guide - which I have - states there should have been one to go speak with him too. I never got this. Some characters I used much less than Fenris I got the "go speak to" quest for.
On top of that, I understand there is a glitch with his quest, in that, if you fail to bring him, whilst still initiating the quest outside Kirkwall, it treats it as though he is there and can be played unusually (i.e. an invisible Fenris talking).
So, I beg to differ.
Storywise, it makes sense that you shoudn't be aware of it, since it's an ambush.
What exactly would Fenris say? Let's take a stroll so we can get ambushed?
Edit: Spelling.
Modifié par SelphieSK, 01 avril 2011 - 06:39 .
#73
Posté 01 avril 2011 - 06:41
Edit: Just after checking the guide, the 'Speak to Fenris' quest should show up in your log book at the beginning of Act 2. Go to his mansion and talk to him. You do that end of quest. There is no 'new' quest that pops up after that for him. As stated before the 'Bitter Pill' quest only takes place during the ambush with him in your party. It's an ambush. If you are missing the 'Speak to Fenris' side quest then that is a bug. But the 'Bitter Pill' quest in and of itself is an ambush quest and you have to have Fenris in the party for it to activate. There is no precursor to the quest itself because it's not meant to have one.
Modifié par Heather Cline, 01 avril 2011 - 06:46 .
#74
Posté 01 avril 2011 - 07:30
Heather Cline wrote...
The game was rushed. They weren't given enough time for a proper Testing cycle to get all the major issues.
You're right. I didn't realise this game was such a mess...
I have the Isabela's friendship bug that made me read this forum and now I understand I also have the shield/armor bug. Aveline has 1200 armor! It seemed strange to me, now I know why. I tried changing shield several times and I got 1600 armor, ridiculous!
Now I stopped playing waiting for the patch and I understand why it takes so long, they are doing now the optimization work that should have been done before, but thanks to us testing the game ...
My small contribution to this thread:
In the mission "Pirates of the cliffs", if you repeat several times the dialogue with the commander of the guard you will always get friendship +xx with Aveline, easily coming to 100, ridiculous again but not serious.
P.S.: sorry for my bad english, I'm Italian
#75
Posté 01 avril 2011 - 07:31
Heather Cline wrote...
The game was rushed. They weren't given enough time for a proper Testing cycle to get all the major issues.
You're right. I didn't realise this game was such a mess...
I have the Isabela's friendship bug that made me read this forum and now I understand I also have the shield/armor bug. Aveline has 1200 armor! It seemed strange to me, now I know why. I tried changing shield several times and I got 1600 armor, ridiculous!
Now I stopped playing waiting for the patch and I understand why it takes so long, they are doing now the optimization work that should have been done before, but thanks to us testing the game ...
My small contribution to this thread:
In the mission "Pirates of the cliffs", if you repeat several times the dialogue with the commander of the guard you will always get friendship +xx with Aveline, easily coming to 100, ridiculous again but not serious.
P.S.: sorry for my bad english, I'm Italian





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