Modifié par lawlist, 23 mars 2011 - 03:08 .
My characters do not attack the people I want them to -- why is that?
#1
Posté 23 mars 2011 - 03:07
#2
Posté 23 mars 2011 - 03:48
lawlist wrote...
How do I force my characters to continuously attack the same dude until it dies?
If you want to assign targets manually, don't use specific targetting tactics (use enemy : any).
Your description of the problem is weird though, if you have a target selected ("blinking red circle"), activating a talent should automatically target this one if appliable (whirlwind doesn't target anything, it just attacks wherever you are standing).
Modifié par _Loc_N_lol_, 23 mars 2011 - 03:51 .
#3
Posté 23 mars 2011 - 03:58
#4
Posté 23 mars 2011 - 02:48
#5
Posté 23 mars 2011 - 03:23
lawlist wrote...
My characters have a mind of their own and do not attack the people I want them to. For instance, when I am attacking someone and there is a red ring blinking around the dude being attacked -- when I press something like whirlwind or sythe or mighty blow, my character forgets about the one I am trying to attack and runs away and attacks someone far away? I have programmed the tactics to attack nearest visible enemy with everything I've got -- but that doesn't seem to help. How do I force my characters to continuously attack the same dude until it dies?
Noticed personally something similar, but then it has always been due to that when I click on an action with my mouse, like whirlwind for example (yes, vanguard here as well), then it got registred as a movement command instead, as if the action bar was not present. I generally notice it in time and correct it.
Oh, and regarding your second question... enemy: lowest health -> attack?
#6
Posté 23 mars 2011 - 03:54
- You select companion A, and click on an enemy MAGE so he attacks it.
- You then select companion B, and see that your companion B's target is a random warrior with the red circle blinking around it. So you just use the random attack ability directly, assuming companion B will use that ability against that selected random warrior.... ->
- What really happens, is that the game still remembers your last manually selected target was that mage. It doesn't care that you were controlling companion A when you did that. So companion B will instead run over to the mage to attack it instead.
Another alternative is, as people have said, that the tactics override your controls. Happens to me all the time, which is why I have all but the most mundanely easy tactics disabled. Basically, if you order a toon to move to spot X and release control, they will automatically revert to their tactics and do whatever it tells them to do. I think even if you have the whole party selected, only the primary companion (the one whose ability bar you have on the screen) is actually in your direct control. The others will still use their tactics whenever feasible.
#7
Posté 23 mars 2011 - 03:54
Wouldn't that make them all rip up critters and work their way up?Blodsven wrote...
Oh, and regarding your second question... enemy: lowest health -> attack?
If you want them to focus fire, it'd probably be easier to have them target the enemy your selected character is attacking.
#8
Posté 23 mars 2011 - 04:05
The best and simplest solution is to just choose the entire party (you can bind a key to that or just use Ctrl-A) and order them all to attack the same target.
#9
Posté 23 mars 2011 - 04:50
#10
Posté 24 mars 2011 - 06:55
Example:
Aveline is in melee with Enemy A.
Pause
Target Enemy A and tell Aveline to use shield bash.
Unpause.
Aveline runs over to Enemy B standing near my mage, and shield bashes both my mage and the wrong target, ignoring Enemy A.
This is with Default AI and all tactics off except for SELF:ANY ACTIVATE MODE tactics. I haven't got my finger on it yet, but after 20+ death due to this bug I'm pretty sure that when this bug occurs, the [wrong] target that my characters chooses is the target of another party member. And it only seems to occur when characters are told to use an ability, they don't switch targets otherwise.
Most annoying bug ever.
#11
Posté 24 mars 2011 - 10:00
happens to me PERMANENTLY.
seems to happen more often on certain ability, happened all the time to my rogue - i am bashing an enemy to build up chain bonus then I click explosive strike...
and wham! off goes my rogues running for some guy 20 meters away.
so lol
Modifié par FrozenDawn, 24 mars 2011 - 10:02 .
#12
Posté 25 mars 2011 - 02:34
#13
Posté 25 mars 2011 - 02:57
Response Via Email (Gabriel) 03/25/2011 07:45 AM
Hello,
Thank you for writing to Electronic Arts customer support.
We are really sorry for the inconvenience caused to you. We will pass the information you have provided to the development team. Regretfully we do not have information on if or when a fix will be put in place. They are however collecting data from the community and are examining solutions if they determine enough customers have the problem and the problem is technically addressable with a patch, or if a work around is possible.
If you are not interested in tracking this issue on the message board, please know that you will automatically be notified if an official solution to this problem in the form of a work around or patch is discovered.
In the mean time, I am notifying my supervisor that you have an unresolved problem that we have no fix for. We at EA customer service make every attempt to resolve each issue, but sometimes a resolution is simply not possible due to problems beyond our control. For your inconvenience, please accept my personal apology that this problem negatively affected you.
***
If there is anything else we can help you with please let us know.
Thank you,
Gabriel,
EA Online Support.
#14
Posté 29 mars 2011 - 09:04
Tell Aveline to Shield Bach Target A.
Switch to my main character and tell him to attack Target B.
Aveline will go after Target B every time.
#15
Posté 29 mars 2011 - 02:15
Thank you!!





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