Pinely wrote...
greyman33 wrote...
Don't go noticing the men behind the curtains.
Otherwise you might start asking how, in Origins, your entire party could wander for most of the game, literally covered in darkspawn gore, while being themselves repeatedly wounded, yet despite only 2 of you being Wardens nobody ever thinks twice about becoming tainted/blighted.
Yeah, this always cracked me up. At the end of Origins the character epilogues should have gone like this.
Morrigan - Died of the blight.
Oghren - Also died of the blight.
Dog - Taken out back and shot, because of the blight.
Sten - Died of the blight.
Leliana - Died of the blight.
Wynne - Technically dead already. Also blighted.
Zeveren - Died from the blight. Compounded by numerous STDs.
Shale - . . .
This is why DA2 needs to get away from the "health meter" (random tangent, I know, but what the hoo-hah.) Because we fight things that kill us when we cut them, we can't constantly be saying they hit us with their swords. Maybe a "luck" meter, where every time we might have gotten hit, we narrowly avoid it and we loes some luck, until as soon as we run out we actually TAKE a sword to the gut, and we go down.





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