Thanks
All warrior party...
#1
Posté 29 octobre 2009 - 04:00
Thanks
#2
Posté 29 octobre 2009 - 04:16
#3
Posté 29 octobre 2009 - 04:39
#4
Posté 29 octobre 2009 - 04:51
#5
Posté 29 octobre 2009 - 04:53
#6
Posté 29 octobre 2009 - 04:53
#7
Posté 29 octobre 2009 - 04:54
#8
Posté 29 octobre 2009 - 04:54
#9
Posté 29 octobre 2009 - 05:01
It seems you definately want at least one mage in this game for various tactical reasons.
#10
Posté 29 octobre 2009 - 05:11
Modifié par Reaper85, 29 octobre 2009 - 05:13 .
#11
Posté 29 octobre 2009 - 05:15
Gonna try it anyway
#12
Posté 29 octobre 2009 - 05:18
#13
Posté 29 octobre 2009 - 05:18
Ateel wrote...
I agree, having all party member with some Archery is a good idea! And Herbalist and Trap Maker sounds like a plan also! Hrm...was also wondering how things might go with having my whole party with sword and shield? May take a long time to take things down but it may take a lot to take down my party as well.
I'm not one to say it wouldn't work, but without a lot of damage to knock out trash mobs they could effectively wear you down. Another poster brought up physically resistant mobs, so buying or creating bombs would def. be necessary as a contingency point. Since its going to be an all warrior party it is required to have a different flexibility about it than a mixed party. A templar may be highly necessary to deal with magic users, a reaver so he could self heal, a berzerker to lay down the damage and a champion to buff everyone to their utmost. A poison maker, herbalist, trapper are necessary to make up for healing, magic damage and sneak damage. Is anything possible? you bet!
#14
Posté 29 octobre 2009 - 05:39
I would strongly suggest you make your PC the dedicated archer in this case - probably a Dalish Elf - since none of the NPC warriors seem set up well for archery. Have a specialization in champion (AOF bard-like abilities to buff yourself and debuff enemies). Bring Alistair along, or take Templar for yourself. You probably don't need a Beserker. Reaver may or may not be of use - we know nothing about the talents associated.
#15
Posté 29 octobre 2009 - 05:40
Fulgrim88 wrote...
I was planning on an all warrior party for my first playthrough as well, but seeing how insanely poweful mages seem to be, that may be harder than i thought.
Gonna try it anyway
Fulgrim weren't you one of the people who wanted to try soloing their first playthrough as well?
#16
Posté 29 octobre 2009 - 05:48
telephasic wrote...
I think it would be stupid to have your party members do poison making and/or herbalism. Leave that to the companions you don't use at camp. We know we have inventory control over them from some of the movies. They can be your ****es.
I would strongly suggest you make your PC the dedicated archer in this case - probably a Dalish Elf - since none of the NPC warriors seem set up well for archery. Have a specialization in champion (AOF bard-like abilities to buff yourself and debuff enemies). Bring Alistair along, or take Templar for yourself. You probably don't need a Beserker. Reaver may or may not be of use - we know nothing about the talents associated.
But we do know that the specialization has something to do with dealing damage to enemies and in turn healing themselves, whether it's from straight up damage or only from kills we will have to see but as I see it that is a pretty nice addition to at least one of the four warriors in this party. It means you won't have to worry about healing the reaver as much because they have other means of health regain.
Modifié par Foxd1e, 29 octobre 2009 - 05:49 .
#17
Posté 29 octobre 2009 - 05:54
Foxd1e wrote...
But we do know that the specialization has something to do with dealing damage to enemies and in turn healing themselves, whether it's from straight up damage or only from kills we will have to see but as I see it that is a pretty nice addition to at least one of the four warriors in this party. It means you won't have to worry about healing the reaver as much because they have other means of health regain.
Right. I think at least one talent (frighten) will help scatter mobs as well. But until we know more about the specialization, it's all speculation.
#18
Posté 29 octobre 2009 - 10:18
Also poison making leads to poison grenades which could come in very handy.
Re-allly? Can any class then make them? This is intriguing!
#19
Posté 29 octobre 2009 - 10:20
#20
Posté 29 octobre 2009 - 10:29
i think that some aspects of these kind of challenges could be taken into DA:O.
i'd definitely not be shy of attemting a pure rouque run on my second playthough.
here's links to some inspirational threads in the Baldur's Gate series forums:
http://forums.biowar...694903&forum=18
http://forums.biowar...672643&forum=20
http://forums.biowar...670793&forum=18
#21
Posté 31 octobre 2009 - 03:11
Sten -> Reaver
Oghen -> if possible, Templar
PC -> Templar AND Reaver!
....it might just be fun!
#22
Posté 31 octobre 2009 - 03:14
#23
Posté 31 octobre 2009 - 03:18





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