Aller au contenu

Photo

All warrior party...


  • Veuillez vous connecter pour répondre
22 réponses à ce sujet

#1
Earwk

Earwk
  • Members
  • 10 messages
Looking at some of the gameplay from the Warden's Challenge, I think it may be quite challenging to go through the game with an all warrior party. I am concerned about healing and crowd control. I do think that an all warrior party would be quite robust, but I think that the only way I will be successful is by carefully considering how I spec. individual characters. Any thoughts on how I should spec. a party of warriors? All strength? All con? What are your recommendations?

Thanks :) 

#2
Taritu

Taritu
  • Members
  • 2 305 messages
Have at least one dedicated archer to take out mages. Have someone with traps, someone with herbalism, someone with poisons. Assuming the traps don't friendly trigger, as your mainline fighters fight, have your trap guy lay down traps, then retreat your frontline past them. Concentrate, in general, on the warrior CC abilities for at least two of your characters, and use that archer with pinning shot and stunning shots and so on to break up rushes.

#3
Badittude2you

Badittude2you
  • Members
  • 51 messages
I think it could be done if you played very well. I would probably make sure I had a Herbalist/Potion maker skill set in that group to ensure I had tons of potions on hand, two tank characters to take the heat while the other two focused on damage. I would probably put more points into CON than I would if it was just a party with a healer. I would also make sure every character was at least semi proficient with bow and arrow, to get some free hits in from a distance. I do think it would be a lot of work making sure every party member was thoroughly inebriated, armored, and pumped up through potions

#4
Varenus Luckmann

Varenus Luckmann
  • Members
  • 2 891 messages
A ranged templar could be very interesting, if holy smite can be combined with a bow or xbow.

#5
Earwk

Earwk
  • Members
  • 10 messages
I agree, having all party member with some Archery is a good idea! And Herbalist and Trap Maker sounds like a plan also! Hrm...was also wondering how things might go with having my whole party with sword and shield? May take a long time to take things down but it may take a lot to take down my party as well.

#6
On_Slaught

On_Slaught
  • Members
  • 123 messages
Just make sure Shale is in the party. He seems pretty OP.

#7
andar91

andar91
  • Members
  • 4 752 messages
The toughest thing, I think, is that you'd have to rely on potions for healing. There are other difficulties, but things like crowd control can probably be handled. But healing's gonna be a pain. Make sure you have herbalism so you can get as many healing items as you possibly can.

#8
endaround

endaround
  • Members
  • 69 messages
Also poison making leads to poison grenades which could come in very handy.

#9
gossipgirl

gossipgirl
  • Members
  • 21 messages
There was one encounter on the wardens quest tournament where a boss become pretty much resistant to all physical damage when he was near death. So they used the fighters to tank him doing no damage where the mage had to finish the boss. So if you did an all melee type party you would be forced to finish that boss off with poison bombs, if you had a rogue in the party.



It seems you definately want at least one mage in this game for various tactical reasons.

#10
Reaper85

Reaper85
  • Members
  • 57 messages
I would got with two tanks, a range fighter,  and a mage, that's just my thought's.

Modifié par Reaper85, 29 octobre 2009 - 05:13 .


#11
Fulgrim88

Fulgrim88
  • Members
  • 1 585 messages
I was planning on an all warrior party for my first playthrough as well, but seeing how insanely poweful mages seem to be, that may be harder than i thought.

Gonna try it anyway

#12
Talion Darwin

Talion Darwin
  • Members
  • 6 messages
I'm going with two tanks, my rogue PC, and a mage. Good luck with the all warrior party..

#13
Badittude2you

Badittude2you
  • Members
  • 51 messages

Ateel wrote...

I agree, having all party member with some Archery is a good idea! And Herbalist and Trap Maker sounds like a plan also! Hrm...was also wondering how things might go with having my whole party with sword and shield? May take a long time to take things down but it may take a lot to take down my party as well.


I'm not one to say it wouldn't work, but without a lot of damage to knock out trash mobs they could effectively wear you down. Another poster brought up physically resistant mobs,  so buying or creating bombs would def. be necessary as a contingency point. Since its going to be an all warrior party it is required to have a different flexibility about it than a mixed party. A templar may be highly necessary to deal with magic users, a reaver so he could self heal, a berzerker to lay down the damage and a champion to buff everyone to their utmost. A poison maker, herbalist, trapper are necessary to make up for healing, magic damage and sneak damage. Is anything possible? you bet!

#14
telephasic

telephasic
  • Members
  • 249 messages
I think it would be stupid to have your party members do poison making and/or herbalism. Leave that to the companions you don't use at camp. We know we have inventory control over them from some of the movies. They can be your ****es.



I would strongly suggest you make your PC the dedicated archer in this case - probably a Dalish Elf - since none of the NPC warriors seem set up well for archery. Have a specialization in champion (AOF bard-like abilities to buff yourself and debuff enemies). Bring Alistair along, or take Templar for yourself. You probably don't need a Beserker. Reaver may or may not be of use - we know nothing about the talents associated.

#15
Foxd1e

Foxd1e
  • Members
  • 386 messages

Fulgrim88 wrote...

I was planning on an all warrior party for my first playthrough as well, but seeing how insanely poweful mages seem to be, that may be harder than i thought.
Gonna try it anyway


Fulgrim weren't you one of the people who wanted to try soloing their first playthrough as well?

#16
Foxd1e

Foxd1e
  • Members
  • 386 messages

telephasic wrote...

I think it would be stupid to have your party members do poison making and/or herbalism. Leave that to the companions you don't use at camp. We know we have inventory control over them from some of the movies. They can be your ****es.

I would strongly suggest you make your PC the dedicated archer in this case - probably a Dalish Elf - since none of the NPC warriors seem set up well for archery. Have a specialization in champion (AOF bard-like abilities to buff yourself and debuff enemies). Bring Alistair along, or take Templar for yourself. You probably don't need a Beserker. Reaver may or may not be of use - we know nothing about the talents associated.


But we do know that the specialization has something to do with dealing damage to enemies and in turn healing themselves, whether it's from straight up damage or only from kills we will have to see but as I see it that is a pretty nice addition to at least one of the four warriors in this party. It means you won't have to worry about healing the reaver as much because they have other means of health regain.Posted Image

Modifié par Foxd1e, 29 octobre 2009 - 05:49 .


#17
telephasic

telephasic
  • Members
  • 249 messages

Foxd1e wrote...
But we do know that the specialization has something to do with dealing damage to enemies and in turn healing themselves, whether it's from straight up damage or only from kills we will have to see but as I see it that is a pretty nice addition to at least one of the four warriors in this party. It means you won't have to worry about healing the reaver as much because they have other means of health regain.Posted Image


Right.  I think at least one talent (frighten) will help scatter mobs as well.  But until we know more about the specialization, it's all speculation. 

#18
AffectedFiddle

AffectedFiddle
  • Members
  • 43 messages

Also poison making leads to poison grenades which could come in very handy.




Re-allly? Can any class then make them? This is intriguing!

#19
Arttis

Arttis
  • Members
  • 4 098 messages
How about an all tank team?Focusing on CON?

#20
BomimoDK

BomimoDK
  • Members
  • 806 messages
there are many ways to attempt special runs. in BG some did sorcerer solo runs, some tried 6 mages run (now that's like throwing a grenade in a greenhouse) and others ofcourse go for the imba 3man party: Mage/fighter cleric/mage mage/thief.



i think that some aspects of these kind of challenges could be taken into DA:O.

i'd definitely not be shy of attemting a pure rouque run on my second playthough.



here's links to some inspirational threads in the Baldur's Gate series forums:

http://forums.biowar...694903&forum=18

http://forums.biowar...672643&forum=20

http://forums.biowar...670793&forum=18




#21
AffectedFiddle

AffectedFiddle
  • Members
  • 43 messages
Hmmm, Alistair -> Templar

Sten -> Reaver

Oghen -> if possible, Templar



PC -> Templar AND Reaver!



....it might just be fun!




#22
Terwox_

Terwox_
  • Members
  • 506 messages
If you go all warrior party, make sure to add a therapist specializing in addiction treatment, as your entire party will be addicted to health poultices rather quickly .

#23
Ryllen Laerth Kriel

Ryllen Laerth Kriel
  • Members
  • 3 001 messages
I just hope someone will mod an all mabari party and turn the NPCs into dogs. Then we could be the first mabari Grey Warden!