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Stat bug


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#1
monkeysninja00

monkeysninja00
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I realize this is borderline exploiting, but if you makers sigh and then use equipment with a rune of vallience to get another piece of armor with a rune of valience on* the game "forgets" what your original stats were. So lets say you have 26 Con, you add a shield with a rune of valience(+5 to all stats) to it bringing you up to 31 Con. You then equip the champion armor which also has a rune of valience(+7) in it, and should by my math overide the +5 rune bringing you up to 33(26+7) con score, this is where the problems start happening. First off your con score stays at 31, so you are obviously only getting the stats from the +5 rune.

At this point i take off the shield expecting the conflicing runes to fix themselfs now that there is only 1 effecting my character, unforttantly this is not the case and my stats stay at the same +5 bonus. The kicker is though that removing the champions armor with the +7 bonus(In reality only providing a +5 bonus at this time) will remove 7 atribute points, effectivly putting a -2 defficet on all my skills (Unraised skills are now sitting a score of 8). The only way i have found to get the stat points back is to reload from a previous save.

Anyways ya.. reading this i dont really expect any help about this because its my fault for trying to cheat the system, but i felt like sharing Posted Image

*(I did this so i could save more points to try to pump my stam higher while still being able to wear champion armor)

#2
monkeysninja00

monkeysninja00
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As a side note though if you dont have a stat rune in the champion armor when you put it on, you can take away the shield and everything works perfectly fine and you can put a stat rune in your armor afterwords with no problems. So it just seems to be an isue with stacking them.