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Excelprocessor being wonky


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Xodarap777

Xodarap777
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So I tried making an "out of combat runspeed" type gda out of apr_base.  Going into the game, everyone -- followers and NPCs -- were in nothing but their underwear!  I realize this is from the apr_base file's model references, so the file fits, but it wasn't a filenaming issue (apr_base_oocrunning.gda), nor was it from leftover lines.  The only lines were two: for the PC.  I realized earlier that I couldn't do it for the followers due to the same bug as above, but that bug only makes sense to me in the earlier case, where I had my followers' lines still in the gda.

After tearing my hair out for hours of loading and reloading, I finally figured out the problem: it's in the excelprocessor.  It's much easier to delete many lines (not to mention do calculations on long and weird floats) in excel, so I exported from GDApp, then imported using the DAO toolset's excelprocessor, then went to town.  But the file finally worked when I started over (HAD to start over!) from apr_base with GDApp and deleted the line in there (hold down del, get a coffee...)  The excel process SEEMED to work just fine for my attempts with abi_base, though now I worry...

My (somewhat jumpy) extrapolation is that the excel-exported/imported files are still taking into account all of the missing lines from the base gda's, as opposed to just "inserting" the lines that are included in the modified gda.  Does that mean that my abi_base creations are going to be incompatible?  Does anyone know already about this bug and can shed some light on it for me?  I don't know how to debug/test some of my gda changes to see if I've retained compatibility in my several files.

Modifié par Xodarap777, 23 mars 2011 - 04:29 .