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Why do people complain about mining...


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73 réponses à ce sujet

#1
Katamariguy

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 ... when I found the collection quests in 1 even worse?

#2
xTHExWARRIORx

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Because it is suuuuuuuuuper boring when you've already done it 2 to 3 plays.

#3
Rurik_Niall

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Boring, yes, but at least you never get attacked by a bloody thresher maw and killed because the blasted thing decides it wants to pop up directly underneath you while scanning.

#4
Fallingblack

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Katamariguy wrote...

 ... when I found the collection quests in 1 even worse?


Why should they be mutually exclusive? Can one being bad negate the other from being bad?

#5
xTHExWARRIORx

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Rurik_Niall wrote...

Boring, yes, but at least you never get attacked by a bloody thresher maw and killed because the blasted thing decides it wants to pop up directly underneath you while scanning.


Indeed but it was quite obvious when one would pop up.  The landscape would be super open.

#6
Rurik_Niall

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Except half the planets had wide open landscapes and no threshers. And it's not their initial appearance that's the problem, it's when you're driving around after they retreat under ground trying to avoid having them appear underneath you and kill you in one hit, only to have it happen anyway because the AI is cheap.

#7
JadeEffect

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I've had that problem with the Thresher Maw in ME1. But I'd prefer that then 5-10 minutes of scanning. It's boring, and pointless, especially after a few playthroughs

#8
Labrev

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Because you're itching to play the much more fun missions while you're doing it.

#9
Bluko

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Katamariguy wrote...

 ... when I found the collection quests in 1 even worse?


Because you can skip the collections with no real penalty if you think it's boring in Mass Effect. You lose a very small amount of XP/Credits.

In Mass Effect 2 if you want your weapons/powers to be more effective, or if you want to keep your crew alive you have to scan planets for resources. You pretty much have to do it if you want to actually play through the game successfully. Heck to unlock certain heavy weapons you've got mine for Iridium. If planet scanning was just something you could choose do to get extra credits it would have been fine. But that's the problem, it's not really optional like it was before in Mass Effect.

#10
Rurik_Niall

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Unless you either mod or use Gibbed of course, in which case scanning is completely optional beyond taking thirty seconds to scan for anomalies, whereas in Mass Effect some degree of Mako exploration was unavoidable, especially if you wanted to do all of the side quests.

#11
tbar67

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I havent scanned any in god knows how many playthroughs and all my team survives every time. You just have to decide what upgrades you prefer to have and get your ship upgrades before you run out. If you wanna max em all out then you have to do some grinding like in any other rpg.

#12
wizardryforever

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Bluko wrote...

Katamariguy wrote...

 ... when I found the collection quests in 1 even worse?


Because you can skip the collections with no real penalty if you think it's boring in Mass Effect. You lose a very small amount of XP/Credits.

In Mass Effect 2 if you want your weapons/powers to be more effective, or if you want to keep your crew alive you have to scan planets for resources. You pretty much have to do it if you want to actually play through the game successfully. Heck to unlock certain heavy weapons you've got mine for Iridium. If planet scanning was just something you could choose do to get extra credits it would have been fine. But that's the problem, it's not really optional like it was before in Mass Effect.

Well it both is and is not optional.  The benefit of planet scanning is resources to pay for upgrades, but those upgrades are optional.  Even if you don't view the upgrades as optional, the amount of time spent on planet scanning is miniscule compared to your overall game time, especially when you start with 50k of all resources in all playthroughs but the first.  The really important upgrades (like the ship upgrades) can all be researched without ever having to scan a planet, just using the starting resources.

Though I do agree that you can't really compare mining in ME2 to the collection quests in ME1.  A better comparison would be the number of crates you needed to loot, and the tedious task of sorting out your inventory. 

For the record, I find planet scanning to be a nice diversion.  A break between missions as I immerse myself in the universe and listen to the soothing galaxy map music.  I did however not like it before they patched it to work better.  I think it is fine now, though.

#13
Admoniter

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Atleast with those collection quests I was playing as my Shep and was in no way required to do them to unlock anything. I mean sure you got credits but lets face it you were never in danger of breaking the bank in ME1. Besides I didn't have to do UNC: Minerals to unlock weapon/Armor/Ammo mods. Unlike ME2 where without the save editor or putting time into possibly one of the most blatant game-padding mind numbingly boring minigames that serves as little purpose as possible, I wouldn't be able to upgrade all my stuff. What is the point of it even, there are no upgrade trees in ME2 its just a line, there is no deviation, the current system doesn't even require player input, just upgrade their stuff when they pick it up or when they finish a mission.

Anyways what is Shepard even doing scanning planets? It seems more like some cruel form of punishment you would hand out to a lowly ensign for tardiness or something. Atleast there was reason behind the collection quests in ME1 which is more than I can say for scanning in ME2.

Modifié par Admoniter, 23 mars 2011 - 05:47 .


#14
Mr. MannlyMan

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Rurik, every thresher maw nest has raised mounds where the thing can't spawn, and it will only ever spawn at specific spawn points, and only when you approach them. The thresher maws in ME1 were incredibly predictable, and it wasn't hard at all to avoid being insta-killed by them if you kept your distance from those spawn points. (Hint: there's a lot of space in between each point, so you can just circle a spawn point and shoot the thresher each time it pops up).

Anyways, there always seems to be some kind of polarization of opinions on this subject.
@ OP: Seriously? You must be trolling.

At least collection quests were a completely optional part of the game, and they were integrated with the Mako sections AND the galaxy map. Mining in ME2 is just a standalone minigame on its own, that really has very limited potential, is incredibly repetitive, and despite how weak it is, you end up relying heavily on it for upgrades. An integral part of the game should not be so weak... the collection quests in Me1, on the other hand, were merely completionist quests, for people who enjoy that sort of thing.

#15
Rurik_Niall

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Yeah, I don't exactly have time to stop and analyse the environment to figure out where the thing is going to spawn when I'm busy trying to avoid being killed by its acid breath.

#16
slimgrin

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Why compare one bad thing to another bad thing?

#17
Rurik_Niall

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Because one replaced the other.

#18
slimgrin

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Here's where I differ. I would have started a thread that proposed an actual improvement.

#19
Mr. MannlyMan

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Then call me godly, because I have no trouble with it. Maybe it's because the nests are all almost exactly alike? Just pick out a corner and try to remember where the thresher maw spawns. That, or avoid them entirely.

If you're just driving around the nest aimlessly, or driving straight into the middle of it every time, then yeah... it's no ****ing wonder you're losing to them.

#20
tbar67

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Your not required to do either of them in 1 or 2 so there shouldnt be too much of a problem either way although I do agree that they both need improvements. If you want to build your team to the max then you gotta do boring stuff like any rpg out there. You think anyone enjoys fighting the same enemies over and over just to level up or get best loot in other rpg's? That gets boring aswell after awhile, but scanning doesnt take nearly as long to do as grinding in most other rpg's so I'll be ok if they keep it in the next game.

#21
slimgrin

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At least shooting at stuff with the Mako was somewhat entertaining. I'd need a lobotomy to enjoy planet scanning.

Modifié par slimgrin, 23 mars 2011 - 06:00 .


#22
Captain_Obvious_au

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What I'd like to know is: why do people think it's necessary to have multiple threads asking the same bloody question? It's boring - there, done, no need for more 'why don't people like mining?' threads.

#23
Rurik_Niall

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Because the landscape is just so incredibly interesting that I'm going to notice any given part of it is different from any other part before a giant killer worm pops out and starts trying to kill me. (Oozing sarcasm mode deactivated.)

#24
slimgrin

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Captain_Obvious_au wrote...

What I'd like to know is: why do people think it's necessary to have multiple threads asking the same bloody question? It's boring - there, done, no need for more 'why don't people like mining?' threads.


Planet scanning is already confirmed for ME3. This is their punishment. Deal.

Modifié par slimgrin, 23 mars 2011 - 06:03 .


#25
Mr. MannlyMan

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Whatever. I notice it, others notice it, guides and walkthroughs for the game usually warn players to watch out for big circular areas that have small raised hills... if you can't notice them, you can't. Doesn't mean other people can't figure it out.