Why do people complain about mining...
#1
Posté 23 mars 2011 - 04:27
#2
Posté 23 mars 2011 - 04:37
#3
Posté 23 mars 2011 - 04:45
#4
Posté 23 mars 2011 - 04:51
Katamariguy wrote...
... when I found the collection quests in 1 even worse?
Why should they be mutually exclusive? Can one being bad negate the other from being bad?
#5
Posté 23 mars 2011 - 04:54
Rurik_Niall wrote...
Boring, yes, but at least you never get attacked by a bloody thresher maw and killed because the blasted thing decides it wants to pop up directly underneath you while scanning.
Indeed but it was quite obvious when one would pop up. The landscape would be super open.
#6
Posté 23 mars 2011 - 04:57
#7
Posté 23 mars 2011 - 05:02
#8
Posté 23 mars 2011 - 05:03
#9
Posté 23 mars 2011 - 05:06
Katamariguy wrote...
... when I found the collection quests in 1 even worse?
Because you can skip the collections with no real penalty if you think it's boring in Mass Effect. You lose a very small amount of XP/Credits.
In Mass Effect 2 if you want your weapons/powers to be more effective, or if you want to keep your crew alive you have to scan planets for resources. You pretty much have to do it if you want to actually play through the game successfully. Heck to unlock certain heavy weapons you've got mine for Iridium. If planet scanning was just something you could choose do to get extra credits it would have been fine. But that's the problem, it's not really optional like it was before in Mass Effect.
#10
Posté 23 mars 2011 - 05:09
#11
Posté 23 mars 2011 - 05:18
#12
Posté 23 mars 2011 - 05:18
Well it both is and is not optional. The benefit of planet scanning is resources to pay for upgrades, but those upgrades are optional. Even if you don't view the upgrades as optional, the amount of time spent on planet scanning is miniscule compared to your overall game time, especially when you start with 50k of all resources in all playthroughs but the first. The really important upgrades (like the ship upgrades) can all be researched without ever having to scan a planet, just using the starting resources.Bluko wrote...
Katamariguy wrote...
... when I found the collection quests in 1 even worse?
Because you can skip the collections with no real penalty if you think it's boring in Mass Effect. You lose a very small amount of XP/Credits.
In Mass Effect 2 if you want your weapons/powers to be more effective, or if you want to keep your crew alive you have to scan planets for resources. You pretty much have to do it if you want to actually play through the game successfully. Heck to unlock certain heavy weapons you've got mine for Iridium. If planet scanning was just something you could choose do to get extra credits it would have been fine. But that's the problem, it's not really optional like it was before in Mass Effect.
Though I do agree that you can't really compare mining in ME2 to the collection quests in ME1. A better comparison would be the number of crates you needed to loot, and the tedious task of sorting out your inventory.
For the record, I find planet scanning to be a nice diversion. A break between missions as I immerse myself in the universe and listen to the soothing galaxy map music. I did however not like it before they patched it to work better. I think it is fine now, though.
#13
Posté 23 mars 2011 - 05:34
Anyways what is Shepard even doing scanning planets? It seems more like some cruel form of punishment you would hand out to a lowly ensign for tardiness or something. Atleast there was reason behind the collection quests in ME1 which is more than I can say for scanning in ME2.
Modifié par Admoniter, 23 mars 2011 - 05:47 .
#14
Posté 23 mars 2011 - 05:41
Anyways, there always seems to be some kind of polarization of opinions on this subject.
@ OP: Seriously? You must be trolling.
At least collection quests were a completely optional part of the game, and they were integrated with the Mako sections AND the galaxy map. Mining in ME2 is just a standalone minigame on its own, that really has very limited potential, is incredibly repetitive, and despite how weak it is, you end up relying heavily on it for upgrades. An integral part of the game should not be so weak... the collection quests in Me1, on the other hand, were merely completionist quests, for people who enjoy that sort of thing.
#15
Posté 23 mars 2011 - 05:43
#16
Posté 23 mars 2011 - 05:47
#17
Posté 23 mars 2011 - 05:48
#18
Posté 23 mars 2011 - 05:50
#19
Posté 23 mars 2011 - 05:53
If you're just driving around the nest aimlessly, or driving straight into the middle of it every time, then yeah... it's no ****ing wonder you're losing to them.
#20
Posté 23 mars 2011 - 05:59
#21
Posté 23 mars 2011 - 05:59
Modifié par slimgrin, 23 mars 2011 - 06:00 .
#22
Posté 23 mars 2011 - 06:00
#23
Posté 23 mars 2011 - 06:00
#24
Posté 23 mars 2011 - 06:03
Captain_Obvious_au wrote...
What I'd like to know is: why do people think it's necessary to have multiple threads asking the same bloody question? It's boring - there, done, no need for more 'why don't people like mining?' threads.
Planet scanning is already confirmed for ME3. This is their punishment. Deal.
Modifié par slimgrin, 23 mars 2011 - 06:03 .
#25
Posté 23 mars 2011 - 06:17





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