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Why do people complain about mining...


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#26
Frraksurred

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Because it is the most tedious, unrewarding, pointless, nerve grating idea ever concieved in gaming?

#27
Rurik_Niall

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Mr. MannlyMan wrote...

Whatever. I notice it, others notice it, guides and walkthroughs for the game usually warn players to watch out for big circular areas that have small raised hills... if you can't notice them, you can't. Doesn't mean other people can't figure it out.


Good for you, some of us however don't. All I'm thinking about the entire time I'm planetside in that scrapheap is "Let's just hurry up and get this over with so I can get on with something more interesting." and for what? Some credits? Gee, thanks Bioware, you couldn't have maybe provided a bonus to our resources in ME2 when we import our save after bothering to complete the resource collection? At least strip mining a planet is actually useful in ME2. I'll take tedious, safe, and useful over tedious, dangerous, annoying, and pointless, thanks. Ideally I'll take neither of the above.

#28
Bloggers99

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It's not that boring. In fact, I only scan planets once or twice in between main missions and loyalty missions, as needed for the upgrades I find. I'm not sure why people say you have to mine for extended amounts of time. I never have. Honestly, if you're mining for hours to accumulate the small amount of resources required for most upgrades you need to stop complaining and invest in Romance of the Three Kingdoms.

I've played tedious and pointless mini-games. Mining in ME2 is not one of them.

#29
Guest_Rojahar_*

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I don't understand the logic behind the argument that "Well, the planet thing in ME1 sucked, so you can't complain about the planet thing in ME2!" Really? I have to like one or the other? I can't think they both suck, and hope Bioware either makes something different (better) in the future or just scrap the painfully bad "minigames"?

Does anyone actually find the mining fun or ideal? Do you play the game for it? I think if a feature isn't worth standing on by itself, then it shouldn't be in the game. The combat? Love it. The story? Love it. The mining or Mako? No. Maybe you do love it, and hey, enjoy it if that's how you wanna spend your time in ME, but I'd rather not spend ANY time doing a part of the game that's not fun and really doesn't even feel like a part of the game. I don't buy ME for the mining or driving a car in a desert. I buy ME for the RPG-TPS gameplay with a great story.

#30
Bloggers99

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Rojahar wrote...
Do you play the game for it? I think if a feature isn't worth standing on by itself, then it shouldn't be in the game.


Not to nitpick, but that's like saying you love the Mortal Kombat series but won't purchase the reboot because they brought back the test your might minigames and you're not a fan of them.

Individual features don't need to hold up the game if they aren't part of the core game. You have to mine 10 planets tops if you want to keep everyone alive (more if you didn't import from ME1). Done. Those fancy upgrades to make your guns pew pew harder are completely optional.

And yeah, I did enjoy the mining mini-game. It was entertaining, simple and easy. Most planets with a side mission are rich in minerals anyways, so scan before landing. Not so painful, far from annoying or horrible.

#31
Rurik_Niall

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Never said you can't hate them both. Personally, I don't like scanning, but I don't hate it either. Unlike the Mako, which I just flat out loath and would make Shepard do a happy little jig around it at the Normandy crash site if I could.

#32
Chaos Gate

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Rurik_Niall wrote...

Boring, yes, but at least you never get attacked by a bloody thresher maw and killed because the blasted thing decides it wants to pop up directly underneath you while scanning.


If you skirt the edge of the wide open clearing during your encounters with Thresher Maws, they won't be able to hit you.

I loved the Mako sequences.:D

#33
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Bloggers99 wrote...

Rojahar wrote...
Do you play the game for it? I think if a feature isn't worth standing on by itself, then it shouldn't be in the game.


Not to nitpick, but that's like saying you love the Mortal Kombat series but won't purchase the reboot because they brought back the test your might minigames and you're not a fan of them.

Individual features don't need to hold up the game if they aren't part of the core game. You have to mine 10 planets tops if you want to keep everyone alive (more if you didn't import from ME1). Done. Those fancy upgrades to make your guns pew pew harder are completely optional.

And yeah, I did enjoy the mining mini-game. It was entertaining, simple and easy. Most planets with a side mission are rich in minerals anyways, so scan before landing. Not so painful, far from annoying or horrible.


When did I say I wouldn't buy Mass Effect 3 over it? I didn't know it wasn't allowed to ever criticise a game or not like an element of it. It's more like saying "I don't think it's a good idea to implement a system where you have to do ten rounds of minigames everytime you want to play through arcade mode in Mortal Kombat." but I suppose we all have to just shutup and love the minigames and consider them perfect. Heaven forbid we communicate it's an area that may need improvement.

#34
Bloggers99

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Being overly defensive isn't changing the flaw in the argument. All I'm saying is that a feature that is non-essential to the core game in no way needs to entirely stand on it's own. Hacking in ME2 isn't that fantastic, but that doesn't mean it doesn't belong.

#35
The BS Police

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Because not only is it tedious/boring/stupid, it also doesn't make any sense when it comes down to the story...

TIM: "Shepard, I spent billions of credits brining you back to life and rebuilding the Normandy. However, you need to upgrade the Normandy and your own equipment/biotics using various minerals in the galaxy because I decided for some odd reason that I'm not gonna pay for those myself".

Shepard: "..."

*
Sometime later*

TIM: "Shepard, the knowledge from that base could have secured human dominance in the galaxy, agaisnt the Reapers and beyond"!

Shepard:
"Well you should have thought of that when you pretty much forced me to scan and probe planets for minerals you idiot"!


Other reason...

Miranda: "Shepard what the hell are you doing?! The Collectors are abducting human colonies and your doing nothing about it"!

Shepard: "Shut up! I'm busy probing Uranus"!

Modifié par The BS Police, 23 mars 2011 - 09:41 .


#36
Bloggers99

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Aaaand? Buying supplies from merchants at the Citadel in both games makes sense? Nipple straps that protect you from exposure to vacuum and radiation?

Bioware has been consistent in making wonderful games that are riddled with plot holes (as most games are). Who cares if it's inconsistent. It is simply a mini-game that isn't required to complete the game. Jeez.

Modifié par Bloggers99, 23 mars 2011 - 09:55 .


#37
Guest_Imperium Alpha_*

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Rurik_Niall wrote...

Except half the planets had wide open landscapes and no threshers. And it's not their initial appearance that's the problem, it's when you're driving around after they retreat under ground trying to avoid having them appear underneath you and kill you in one hit, only to have it happen anyway because the AI is cheap.


Simple solution : First step, once they pop-up, don't move anymore and use the thruster to evade their acidic shot hit . Second step, shoot that worm t'il he died.

Result : few seconds of fight with no danger whatsoever because the threshers will not even care about going underground if you don't move.

:police:

#38
ArcTrooper1773

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Must admit, once I got over the pimpin' boost-jump feature of the Mako, I really started to hate it. I really started to hate it. It seemed to me (though I'm sure if I had spent enough time working out the mechanics rather than trying to speed-run the collection missions; I'm one of those completionists I read about earlier in the thread, I would have figured it out) that it enjoyed irking me with hillclimbfail/mawfail/rollfail/omnifail/coverfail/staythehellstillwhenIparkyouonagoddamnhillurelyyoustillhaveahandbrakeinthe22ndcenturyfail, and so I grew cold to the Mako very quickly, perhaps judging it a little unfairly in light of...

... Mining. A whole different kettle of stories. A different fish. I couldn't stand mining to begin with. First playthrough of ME2, I (rather foolishly) listened to Jacob and sent him into the vent, thinking that the priiiiiiiiiiiiiiiiiiiiiiiiiize would be enough of a motivation for him. Sadly, his lip inplants appeared to asplode, probably due to the heat in the pipe. I was mortified - that damn achievement was another playthrough away because I hated mining and didn't bother doing it for anything more than ship upgrades. If only I'd put more effort into shields!

So I started again, and raped every planet I could as soon as I could access the galaxy map. 12 hours gametime (over a couple of months span of regularly shelving ME2 from boredom, instead flying helicopters into Panau) later, I had pretty much the galactic monopoly of eezo. No wonder Cerberus resurrected me, being a regular little prospector like this.

And then the update happened, and I was getting 10+k minerals from every planetrape, and each planet took two minutes, tops. My hard work before apparently paid off (with the help of a little research), and I got the Gary Stu Saves the Crew achievement, but I had an epiphany. If I wanted all the upgrades, what was wrong with just mining one planet between each mission? Especially now my scanner was the size of the USA and moved with the silky speed of a crab. 30 probes are more than enough. 60? Two planets, easy. You can even resist going into the guides to find N7 missions and wander around the galaxy probing things (hell, you can make Liara do all the work and find voluptious potential targets for you now, and you can still randomly probe things!), and it becomes no problem.

The update turned me. I wouldn't play the mining game exclusively ever again, because that was just painful, but I have no problem dipping in and out. The Cain demands more than one shot per ammo max.

#39
Akizora

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Because its immersion-breaking and encourages metagaming.

#40
Bloggers99

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What part of allocating skill points isn't immersion-breaking? Watching a loading screen? Slowing time? Games are only believable as you let them be. It's a simple mini-game that's not nearly as frustrating as navigating in the Mako. When people complain about tedium I point them to Romance of the Three Kingdoms, when they complain about bad exploration/driving I point them to ME1.

If they can expand upon the Hammerhead bit on Overlord and bring mining in for ME3 then I'll be stoked.

#41
Tony_Knightcrawler

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I definitely prefer the collection quests in ME1. Only problem is the occasional planet with bad terrain that can get you stuck or make moving a kilometer take 5 minutes.

#42
Captain Crash

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ME1 = Still Optional

ME2= Forced to do it to upgrade your gear! On your 4th play on the 360 it makes you rage a bit!!


Anyway I like and miss that exploration element of Mass Effect.

#43
Akizora

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Bloggers99 wrote...

What part of allocating skill points isn't immersion-breaking? Watching a loading screen? Slowing time? Games are only believable as you let them be. It's a simple mini-game that's not nearly as frustrating as navigating in the Mako. When people complain about tedium I point them to Romance of the Three Kingdoms, when they complain about bad exploration/driving I point them to ME1.

If they can expand upon the Hammerhead bit on Overlord and bring mining in for ME3 then I'll be stoked.


Spending 4 hours mining planets just to afford all upgrades is immersion breaking, levelling up, watching loading screens and so on aren't.

#44
Tarek

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Rurik_Niall wrote...

Boring, yes, but at least you never get attacked by a bloody thresher maw and killed because the blasted thing decides it wants to pop up directly underneath you while scanning.



HAHAHHA I love the MOKA missions just because of that :P

#45
wizardryforever

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Captain Crash wrote...

ME1 = Still Optional

ME2= Forced to do it to upgrade your gear! On your 4th play on the 360 it makes you rage a bit!!


Anyway I like and miss that exploration element of Mass Effect.


Bollocks, you aren't forced to mine planets anymore than you are forced to dance badly in nightclubs.  You don't have to upgrade anything to finish the game, and you start with enough resources to get all the life-saving ship upgrades.  So yes, still optional if you want the "best outcome."  Seriously, people act like they deserve free powerups, and shouldn't have to do anything at all to get them.  If you want the upgrades (note the word "IF"), then you will eventually need to scan some planets.  You may need to scan 10 planets or so, each taking no more than 2 minutes apiece.  20 minutes spread across a 20+ hour game is really not that time consuming.

#46
Captain Crash

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Ok so I dont mine planets and end up using substandard gear which makes battles last four times as long and much more difficult.


Like it or not but mineral scanning in ME2 is integrated into the core mechanics of the game. Which you in fact confirm saying you do it for the upgrades. Therefore scanning and mining has become embedded to make you successful. You need to mine alot of minerals to upgrade everything and it take much longer then 20 minutes. Even if you dont do it for the equipment you still need to do it if you want everyone to survive the suicide mission and get your whole team out alive.

Dont get me wrong I tolerated it the first few times.  But it quickly get very tedious and boring.   After several plays it in fact puts me off a little thinking about it.


So yes you are forced to mine minerals and going to badly dancing nightclubs is still a choice.

In ME1 its simply a side quest. Nothing more.

Modifié par Captain Crash, 23 mars 2011 - 05:21 .


#47
TheJHam88

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I really didn't mind the Mako exploration or the planet scanning. So I'm not sure if I just have an unusually high tolerance for boring or what.
But really, I liked the Mako levels because it gave me some downtime between missions, instead of in ME2 when it's constantly Bam! You're in a mission! Bam! Another mission! Bam! More setpieces! Without the downtime the highpoints don't seem all that much more exciting.
I think if they brought back planet exploration but just used the hammerhead instead, (like the overlord DLC) it would work pretty well, the added speed would make things a lot less tedious.

#48
Elite Midget

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The Collection Quest is optional and doesn't negatively effect your gameplay.

Mining isn't optional. If you don't do it than you aren't getting any Upgrades which will doom you if you're playing on Insanity.

#49
UKStory135

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I hate any and all "Let's go look for random sh*t!" missions in any game, and I hate the Mako, so the exploration missions were totally intolerable for me. Mining also sucks. I hope that they leave both of them out of ME3.

#50
ThrakF

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Short answer, it's tediously boring, so much that after I was done 1 game I'd pretty much memorized how much every single upgrade costed.

Long answer, It is a very very very boring part of the game that takes ages and you ALWAYS HAVE TO DO IF YOU WANT TO UPGRADE!!!! With ME1, once you'd got all the stuff you wanted, you could give collection a miss, ME2, you have to start from scratch every single game! Also, in my opinion, the ME2 mining is far more boring than the ME1 collecting, mostly due to the fact that you have to do a load of mining at once, in ME1, the collection was in the main missions. I really do find the mining just stupidly boring, so much so that I often give it a complete miss and just upgrade what I have the minerals for. I really really really really really really really really hope that it's not in ME3