Aller au contenu

Photo

Why do people complain about mining...


  • Veuillez vous connecter pour répondre
73 réponses à ce sujet

#51
Sursion

Sursion
  • Members
  • 950 messages
The patch made mining perfectly fine. I don't enjoy it, but I don't whine about it on the forums everytime I have to do it. Just mine the 'Rich' planets and play the game.

#52
tbar67

tbar67
  • Members
  • 43 messages

Captain Crash wrote...

Ok so I dont mine planets and end up using substandard gear which makes battles last four times as long and much more difficult.


Like it or not but mineral scanning in ME2 is integrated into the core mechanics of the game. Which you in fact confirm saying you do it for the upgrades. Therefore scanning and mining has become embedded to make you successful. You need to mine alot of minerals to upgrade everything and it take much longer then 20 minutes. Even if you dont do it for the equipment you still need to do it if you want everyone to survive the suicide mission and get your whole team out alive.

Dont get me wrong I tolerated it the first few times.  But it quickly get very tedious and boring.   After several plays it in fact puts me off a little thinking about it.


So yes you are forced to mine minerals and going to badly dancing nightclubs is still a choice.

In ME1 its simply a side quest. Nothing more.


In most rpg's if you wanna bulk your team to the max then you gotta do tedious and boring things usualy. And once again no you do not need to scan any planets if you're just looking to beat the game. You can easily beat the game and save all crew without scanning by saving some materials for ship upgrades and can still have many other upgrades with the minerals you get and start with unless you're playing on insanity. If thats the case either tough it out by challenging yourself (which I'm guessing is going on if you're playing on insanity anyway) or do some grinding with scanning, nobody told you that you had to play on insanity everytime you play so that is also optional, thus mineral scanning is also optional.

#53
MsKlaussen

MsKlaussen
  • Members
  • 520 messages
People complain about mining cause


mining's a real draaag, man.... Posted Image

#54
Raizo

Raizo
  • Members
  • 2 526 messages
It's painfully slow if you are playing on 360 ( even after the patch, going back to the 360 version after a month of playing the PS3 one has made this obvious ). It's also very tedious especially if you are going through the game after having completed it once, why should anyone have to go through all that again. It's just not fun at all.

Having said that I can tolerate the 'mining' mini game. I hate and despise the 'Hacking' mini game, that would have have bene more tolerable if we only did it once or twice per mission but the it pops up far to often in ME2. same can be said for the 'Bypass' mini game although I don't really feel anything towards that game, no love but no hatred either.

#55
Guest_Rojahar_*

Guest_Rojahar_*
  • Guests

Bloggers99 wrote...

Being overly defensive isn't changing the flaw in the argument. All I'm saying is that a feature that is non-essential to the core game in no way needs to entirely stand on it's own. Hacking in ME2 isn't that fantastic, but that doesn't mean it doesn't belong.


Your ad hominem and slippery slope arguments with various people throughout this thread isn't much of an argument. Hacking IS something they keep changing, so exactly proves the point. They either try to improve and refine (like hacking) or get rid of something (planet exploration). You resent people expressing dissatisfaction with the minigames, as if it's unfathomable why people would complain, but it's called feedback. I don't see what your goal is exactly. You keep trying to shove it down everybody's throat that they shouldn't dare complain about the precious mining, and want it either marginalized or changed. People don't want to have to do planning scanning to enjoy the one of the only RPG elements left in ME, the upgrading. Instead of being hysterical, maybe you should calm down and stop trying to act like if people don't like planet scanning they should hate everything else.

Why don't you just ask for some Facebook planet scanning game? Then you can have your ideal game. Most people want at least some kind of alternative, and I fail to see why THAT is so unreasonable. The whole "Hey, I don't like it either, but you guys need to shutup." is dumb. If people don't like an element of the game, they should communicate it. People don't like mining in it's current state. They should either make it fun, or get rid of it, just like they do with everything. If you really enjoy mining SO much, and think it's SO nonessential, then would you mind if it were a DLC in ME3, with no perks or benefits that affected combat or RPG elements? Would you mind if it were something that was purely done for the fun of doing it, instead of a prerequisite for upgrades? You complain about the Mako, but many of us like the Mako and Hammerhead but HATE planet scanning. You completely dismiss anyone but yourself though.

If you're SO offended that people hate your precious minigames, then don't post in a thread about why people hate it. They're simply not fun for the majority of people. Nobody would play these minigames by themselves, and the only excuse for their existence, the only argument in favor of them is, "WELL, THEY'RE WHAT WE GET! SO THERE!" We... aren't allowed to ask for better? We aren't allowed to dislike something, or want it removed? We aren't allowed to have any standards whatsoever? We can't want or expect the side content and minigames to be as fun as the rest of the game?

I don't understand the whole "Eh. I don't like it, but I don't mind." mentality. Is there something innately wrong with wanting improvement or giving negative feedback about an element that isn't fun? Shouldn't the whole game be as fun as possible? Why shouldn't they review mining? The fact people go so far to try and marginalize mining, "Oh, just hack the game. Oh, the upgrades aren't worth the hassle of mining." goes to show just how unfun it is, and how much work it really needs. You honestly don't think it needs improving or could be replaced by something vastly more fun?

Modifié par Rojahar, 23 mars 2011 - 10:31 .


#56
Tarek

Tarek
  • Members
  • 1 746 messages

Rojahar wrote...

Bloggers99 wrote...

Being overly defensive isn't changing the flaw in the argument. All I'm saying is that a feature that is non-essential to the core game in no way needs to entirely stand on it's own. Hacking in ME2 isn't that fantastic, but that doesn't mean it doesn't belong.


Your ad hominem and slippery slope arguments with various people throughout this thread isn't much of an argument. Hacking IS something they keep changing, so exactly proves the point. They either try to improve and refine (like hacking) or get rid of something (planet exploration). You resent people expressing dissatisfaction with the minigames, as if it's unfathomable why people would complain, but it's called feedback. I don't see what your goal is exactly. You keep trying to shove it down everybody's throat that they shouldn't dare complain about the precious mining, and want it either marginalized or changed. People don't want to have to do planning scanning to enjoy the one of the only RPG elements left in ME, the upgrading. Instead of being hysterical, maybe you should calm down and stop trying to act like if people don't like planet scanning they should hate everything else.

Why don't you just ask for some Facebook planet scanning game? Then you can have your ideal game. Most people want at least some kind of alternative, and I fail to see why THAT is so unreasonable. The whole "Hey, I don't like it either, but you guys need to shutup." is dumb. If people don't like an element of the game, they should communicate it. People don't like mining in it's current state. They should either make it fun, or get rid of it, just like they do with everything. If you really enjoy mining SO much, and think it's SO nonessential, then would you mind if it were a DLC in ME3, with no perks or benefits that affected combat or RPG elements? Would you mind if it were something that was purely done for the fun of doing it, instead of a prerequisite for upgrades? You complain about the Mako, but many of us like the Mako and Hammerhead but HATE planet scanning. You completely dismiss anyone but yourself though.

If you're SO offended that people hate your precious minigames, then don't post in a thread about why people hate it. They're simply not fun for the majority of people. Nobody would play these minigames by themselves, and the only excuse for their existence, the only argument in favor of them is, "WELL, THEY'RE WHAT WE GET! SO THERE!" We... aren't allowed to ask for better? We aren't allowed to dislike something, or want it removed? We aren't allowed to have any standards whatsoever? We can't want or expect the side content and minigames to be as fun as the rest of the game?

I don't understand the whole "Eh. I don't like it, but I don't mind." mentality. Is there something innately wrong with wanting improvement or giving negative feedback about an element that isn't fun? Shouldn't the whole game be as fun as possible? Why shouldn't they review mining? The fact people go so far to try and marginalize mining, "Oh, just hack the game. Oh, the upgrades aren't worth the hassle of mining." goes to show just how unfun it is, and how much work it really needs. You honestly don't think it needs improving or could be replaced by something vastly more fun?


I agree with the radio active bear, well said sir.

#57
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages
The collection quests in ME1 were not at all required. If your playing Mass Effect, Especially on insanity, you'd know that research is very much needed. It feels like the game is forcing you to mine.

Modifié par LegendaryAvenger, 24 mars 2011 - 12:55 .


#58
DustxParticle

DustxParticle
  • Members
  • 44 messages

Sursion wrote...

The patch made mining perfectly fine. I don't enjoy it, but I don't whine about it on the forums everytime I have to do it. Just mine the 'Rich' planets and play the game.

This, I was overjoyed when the patch came out. What usually took what felt like 30 minutes takes about 30 seconds now. It's like magic! :wizard:

#59
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages

DustxParticle wrote...

Sursion wrote...

The patch made mining perfectly fine. I don't enjoy it, but I don't whine about it on the forums everytime I have to do it. Just mine the 'Rich' planets and play the game.

This, I was overjoyed when the patch came out. What usually took what felt like 30 minutes takes about 30 seconds now. It's like magic! :wizard:


I'm confused. I played Mass Effect 2 recently but didn't even bother mining. What did the patch do?

#60
mx3ze

mx3ze
  • Members
  • 202 messages
why does this thread have an Troll name ?

#61
Tony_Knightcrawler

Tony_Knightcrawler
  • Members
  • 871 messages
The old collection missions were more completionist-friendly. They didn't punish you for visiting planets or solar systems. In the current model, your completion rate you see from the galaxy map is based on just visiting the planet. However, if you want to make sure you deplete all the planets, you kinda have to use the "% explored" as a surrogate for "% depleted." So you can't visit any planets that you don't intend on depleting.

For those less crazy, the old collection was better tied into a structured quest. And also - most importantly - it was immersive and realistic. You are TAGGING the mining locations, not actually mining them.Sure, it was just one pile of rocks, but it could be indicative of a larger deposit underground. It also presented a relaxing gameplay challenge of actually getting to the deposit, not getting separated from the Mako, and being protected from hostiles and the environment. And it REALLY gave you a good chance to enjoy the alien, desolate environments.

Once again, the bad part was there were a few planets with poorly-designed terrain or poorly-placed resources (some even appearing to be outside the operational area).

#62
habitat 67

habitat 67
  • Members
  • 1 584 messages
You know one way to make it fun?
Add a waterslide. Waterslides are always fun.

Seriously, I don't mind mining too much but I do think they should tweak it. Gimmie gimmie gimmie something worth mining, with occasional treasures, codexes, mysteries and horrors thrown in . Sheesh, RPG gaming 101 could have told them that. Seriously there is nothing exciting about repeated Iridium, I dont care what you can make with it later.

#63
InvincibleHero

InvincibleHero
  • Members
  • 2 676 messages

LegendaryAvenger wrote...

The collection quests in ME1 were not at all required. If your playing Mass Effect, Especially on insanity, you'd know that research is very much needed. It feels like the game is forcing you to mine.


Would you have done it without the big XP boost it provided? The credits added up but could be done without. The 5-10 levels worth of XP would be sorely missed.

#64
TheJHam88

TheJHam88
  • Members
  • 10 messages

habitat 67 wrote...

Seriously there is nothing exciting about repeated Iridium, I dont care what you can make with it later.


Hey, speak for yourself. I personally find Iridium fascinating.

#65
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 971 messages
I just posted this comment in a similar thread:

To be completely honest, ever since the May 2010 patch that optimized the planet scanning, I've had little to zero issues with it. I don't see how so many people keep complaining after the patch. Yes, it may still be somewhat annoying, but not nearly as it was originally. Add to that the fact that you get over 50k of each element for simply completing the game once anyway, which does help a lot, in my opinion.

And I think it's time we knocked it off with these threads already. Really. No point in repeating the same debate every few days.

#66
Coach

Coach
  • Members
  • 60 messages
It was actually kind of cool the first play through (imo). But I do think there should have been an option to start the game with "bonus resources" on a 2nd or third play through (if you'd upgraded your ship all the way). This wouldn't be that much to ask, actually, considering that you can start the game with a bonus skill after completing the SM. And in the first game, you could start with a new ability after winning (so even if you were playing a soldier you could have a biotic power like warp or throw).

Over all, I found it a nice diversion. But I still think it needed the bonus stats (or perhaps a transfer option) available to make replay value go up.

#67
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages

InvincibleHero wrote...

LegendaryAvenger wrote...

The collection quests in ME1 were not at all required. If your playing Mass Effect, Especially on insanity, you'd know that research is very much needed. It feels like the game is forcing you to mine.


Would you have done it without the big XP boost it provided? The credits added up but could be done without. The 5-10 levels worth of XP would be sorely missed.

Nah, I'd prefer to start a save file over (Same character, new game)

#68
wizardryforever

wizardryforever
  • Members
  • 2 826 messages

Coach Jon wrote...

It was actually kind of cool the first play through (imo). But I do think there should have been an option to start the game with "bonus resources" on a 2nd or third play through (if you'd upgraded your ship all the way). This wouldn't be that much to ask, actually, considering that you can start the game with a bonus skill after completing the SM. And in the first game, you could start with a new ability after winning (so even if you were playing a soldier you could have a biotic power like warp or throw).

Over all, I found it a nice diversion. But I still think it needed the bonus stats (or perhaps a transfer option) available to make replay value go up.


But you do start with bonus resources, as long as you've completed the suicide mission at least once.  You get 50,000 of all resources on subsequent playthroughs.  That's quite a lot, and really cuts down on the amount of scanning you need to do.  Add to that the patch, which made the reticule huge and move quickly, and I really don't see the problem.  But that's just me.

#69
JadeEffect

JadeEffect
  • Members
  • 471 messages

Raizo wrote...

It's painfully slow if you are playing on 360 ( even after the patch, going back to the 360 version after a month of playing the PS3 one has made this obvious ). It's also very tedious especially if you are going through the game after having completed it once, why should anyone have to go through all that again. It's just not fun at all.

Having said that I can tolerate the 'mining' mini game. I hate and despise the 'Hacking' mini game, that would have have bene more tolerable if we only did it once or twice per mission but the it pops up far to often in ME2. same can be said for the 'Bypass' mini game although I don't really feel anything towards that game, no love but no hatred either.


Too bad we don't have omni-gel to override Posted Image

#70
Coach

Coach
  • Members
  • 60 messages

wizardryforever wrote...

Coach Jon wrote...

It was actually kind of cool the first play through (imo). But I do think there should have been an option to start the game with "bonus resources" on a 2nd or third play through (if you'd upgraded your ship all the way). This wouldn't be that much to ask, actually, considering that you can start the game with a bonus skill after completing the SM. And in the first game, you could start with a new ability after winning (so even if you were playing a soldier you could have a biotic power like warp or throw).

Over all, I found it a nice diversion. But I still think it needed the bonus stats (or perhaps a transfer option) available to make replay value go up.


But you do start with bonus resources, as long as you've completed the suicide mission at least once.  You get 50,000 of all resources on subsequent playthroughs.  That's quite a lot, and really cuts down on the amount of scanning you need to do.  Add to that the patch, which made the reticule huge and move quickly, and I really don't see the problem.  But that's just me.



Awesome, thanks. Didn't realize that.

#71
Jigero

Jigero
  • Members
  • 635 messages
Mining isn't as bad as everyone made it out to be, I've played through the game about 5 times now and got every upgrade every time and mining never really bothered me. I've done worst things in RPGs to get good gear. But I wouldn't mind if they removed it or replaced it with some thing better. Though I still prefer mining over the god awful Mako missions.

#72
LtlMac

LtlMac
  • Members
  • 222 messages
because it's a boring time sink that interupts the progress of the story......what more info do you need?

#73
KrazyKiko

KrazyKiko
  • Members
  • 321 messages
It seems I'm in the minority: I preferred the Mako exploration of ME1; the scanning in ME2 - while we can debate the necessity - was, for me, distracting. I was bored moving my 360 controller around a planet; I wanted to continue the story, not take a 20/30 min break to capture enough minerals for an upgrade.

#74
CaffienatedPizza

CaffienatedPizza
  • Members
  • 4 messages

KrazyKiko wrote...

It seems I'm in the minority: I preferred the Mako exploration of ME1; the scanning in ME2 - while we can debate the necessity - was, for me, distracting. I was bored moving my 360 controller around a planet; I wanted to continue the story, not take a 20/30 min break to capture enough minerals for an upgrade.


I agree completely. Granted, importing a level 60 Shepard from ME1 gave me almost enough resources to have all the upgrades I wanted. Especially Eezo. I never ran out of Eezo.