post my results here.
Enjoy!
I sorted the spells alphabetically as I can't really do proper formatting on this forum.
General notes:
- There are damage modifiers depending on the difficulty
- There are healing modifiers depending on the difficulty
- All durations affecting hostiles are modified by creature rank and the number of party members unless specifically mentioned
- Bosses are immune to some effects
Affliction Hex:
- - Targets receive a Frost, Electricity, Fire, Nature, Spirit and Mental resistance penalty of 20 + .200*SP
Animate Dead:
- Spawns an undead follower from a nearby corpse at 75% of the casters level
- If the caster has Spell Might the undead follower is 90% of the casters level
- If the caster has Spell Might the undead follower gains extra abilities
Anti-Magic Burst:
- Dispels all Glyphs of Paralysis
- Dispels all Glyphs of Warding
- Dispels all Glyphs of Repulsion
- Dispels all Blizzards
- Dispels all Tempests
- Dispels all Death Clouds
- Dispels all Spellblooms
- Dispels all Earthquakes
- Dispels all Inferno's
- Does NOT dispel Storm of the Centuries
- Does NOT dispel Glyph of Neutralization
Anti-Magic Ward:
- Target receives a Spell ward for 10 seconds
Arcane Bolt:
- Target takes 30 + .300*SP Spirit damage on impact
Arcane Mastery:
- Caster receives a permanent Spellpower bonus of 5
Arcane Shield:
- Caster receives a Defense bonus of 10 + .100*SP
- Caster receives 15% Dodge and 15% Spell Resistance if he also has Fade Shield
NOTE: I'm not sure what Fade Shield is. It is definately not Fade Shroud. I am guessing it either is a creature ability or it is something everyone gets while being in the Fade. I'm leaning towards it being a creature ability however.
Aura of Might:
- Caster receives an additional Attack bonus of 5 while Combat Magic is active
- Caster receives an additional Defense bonus of 10 while Combat Magic is active
- Caster receives an additional Damage bonus of 5 while Combat Magic is active
Blizzard:
- The blizzard lasts 30 seconds
- Targets are Slowed by 20%
- Targets must pass a Physical resistance check on entering to prevent Slipping
- Targets receive a Fire resistance bonus of 50%
- Targets receive a Defense bonus of 10
- Targets take 10 + .100*SP Frost damage every 2 seconds
- Enemies must pass a Physical resistance check every 2 seconds to prevent being Frozen
- Party members must make a Physical resistance check every 2 seconds to prevent being Slowed by 50%
- Replaced by Storm of the Century if cast in combination with Tempest, while Spell Might is active
Blood Control:
- Target takes 100 + SP Spirit damage over 20 seconds
- Hostile target must pass a Mental resistance check to prevent being Charmed for 20 seconds
- Does not work on targets without Blood
Blood Magic:
- Caster uses Health instead of Mana to cast spells
- Healing effects other than Blood Sacrifice on the caster are reduced to 10%
Blood Sacrifice:
- Friendly target takes 50 Unresistable damage
- Friendly target can take no more damage than it has Health
- Caster is healed for twice the damage inflicted on the target
- Does not work on targets without Blood
Blood Wound:
- Hostile targets must pass a Physical resistance check to prevent being Paralyzed for 10 seconds
- Hostile targets take 60 + .600*SP Spirit damage over 10 seconds
- Does not work on targets without Blood
Chain Lightning:
- Initial target is the first generation
- First generation spreads the chain to 10 targets at most, this is the second generation
- Second generation and third generation spread the chain to 4 targets at most
- First generation targets are hit for 20 Electricity damage, second generation targets are hit for 10 Electricity damage, third generation targets are hit for 6.67 Electricity damage and fourth generation targets are hit for 5 Electricity damage
- Targets can be hit by multiple generations
- Does not affect friendly targets
Cleansing Aura:
- Friendly targets within 5 yards are healed for 30 + .300*SP every 5 seconds
- Friendly targets outside 5 yards are healed for up to 30 + .300*SP every 5 seconds depending on the range to the caster
- An injury of each friendly target within 5 yards is removed every 5 seconds
Combat Magic:
- Caster receives an Attack bonus of 5 + .200*SP with a maximum of 10
Cone of Cold:
- Targets take 34 + .340*SP Frost damage on impact
- Target must pass a Physical resistance check to prevent being Frozen for 10 seconds
- Target is Slowed by 40% for 10 seconds (duration is rank adjusted)
Crushing Prison:
- Shatters Frozen and Petrified targets
- Target is paralyzed for 20 seconds
- Target takes 150 + 1.5*SP Spirit damage over 20 seconds
- If target is affected by Force Field the effect is removed and an Force Explosion is triggered
Curse of Mortality:
- Target takes 50 + .500*SP Spirit damage over 20 seconds
- Target cannot regenerate Health for 20 seconds
- Target cannot be healed for 20 seconds
- Duration is NOT rank adjusted
Death Cloud:
- The Death Cloud lasts 30 seconds
- Targets take 10 + .100*SP Spirit damage every 2 seconds
- If the target is affected by Death Hex it is affected by Entropic Death
Death Hex:
- Attacks against target that would normally hit now crit for 10 seconds
- Duration is NOT affected by rank
Death Magic:
- Caster receives 10 + .100*SP Health every 2 seconds for every nearby corpse
Death Syphon:
- Caster receives 8 + .080*SP Mana every 2 seconds for every nearby corpse
Dispel Magic:
- Removes all dispellable effects from target
Disorient:
- Target receives an Attack penalty of 5 for 10 seconds
- Target receives a Defense penalty of 5 for 10 seconds
- Duration is NOT affected by rank
Drain Life:
- Target takes 20 + .200*SP Spirit damage
- Target takes an additional 10 + .100*SP Spirit damage if it is Hexed
- Caster is healed for 20 + .200*SP
- Caster is healed for an additional 10 + .100*SP
- Caster can be healed for more than target has Health
Earthquake:
- Does not work on special rank creatures
- Does not work on stationary targets
- Targets must pass a Physical resistance check every 4 seconds to prevent being Knocked Down
Entropic Death:
- Target takes 200 + 2*SP Spirit damage
- Death Hex is dispelled from the target
Fade Shroud:
- Caster receives a Mana or Stamina regeneration bonus of 1 if Combat Magic is active
- Caster receives a Dodge bonus of 25% if Combat Magic is active
Fireball:
- Targets take 30 + .300*SP Fire damage on impact
- Targets take an additional 30 + .300*SP Fire damage over 5 seconds
- Targets must pass a Physical resistance check to prevent being Knocked Down
Flame Blast:
- Targets take 45 + .450*SP Fire damage over 5.5 seconds
Flaming Weapons:
- Attacks using affected weapons deal .133*SP more Fire damage with a minimum of 1 and a maximum of 10
Force Explosion:
- Combo of Force Field and Crushing Prison
- Targets in 5 yards take 50 + 0.500*SP Physical damage
- Targets in 5 yards are Knocked down
Force Field:
- Target is Paralyzed and Warded from damage for 30 seconds
- If target is affected by Crushing Prison the effect is removed and an Force Explosion is triggered
Frost Weapons:
- Attacks using affected weapons deal .133*SP more Frost damage with a minimum of 1 and a maximum of 10
Glyph of Neutralization:
- Targetted mages loose all Mana and Mana Regeneration
- Targets receive Spell Ward
Glyph of Paralysis:
- Target must pass a Physical resistance check to prevent being Paralyzed for 10 seconds
- If cast on a Glyph of Repulsion all targets in 5 yards will be paralyzed
Glyph of Repulsion:
- Targetted enemies must pass a Physical resistance check to prevent being Knocked down
- If cast on a Glyph of Paralysis all targets in 5 yards will be paralyzed
Glyph of Warding:
- Targetted allies receive a Defense bonus of 30
- Targetted allies receive a Mental resistance bonus of 50
- Targetted allies receive a Missile Shield bonus of 30
Grease:
- The Grease lasts 20 seconds
- Targets are Slowed by 50%
- Targets must pass a Physical resistance check to prevent Slipping
- If targetted by fire the Grease will dissapear and be replaced by flames dealing 30 Fire damage over 20 seconds to affected targets
Group Heal:
- All party members are healed for 50 + .500*SP
Haste:
- Targets Movement speed increased by 30%
- Targets Melee Attack speed increased by 25%
- Targets Ranged Attack speed increased by 20%
- Targets Mana or Stamina regeneration decreased by 11
Heal:
- Target is healed for 40 + .400*SP
Heroic Aura:
- Target receives a Missile Shield of 30 for 20 seconds
Heroic Defense:
- Target receives a Defense bonus of 20 + .200*SP for 20 seconds
- Target receives a Frost, Electricity, Fire, Nature, Spirit and Physical resistance bonus of 10 + .100*SP for 20 seconds
- Target receives a Fatigue penalty of 5% for 20 seconds
Heroic Offense:
- Target receives an Attack bonus of 10 + .100*SP for 20 seconds
Horror:
- Awake target must pass a Mental resistance check to prevent being Feared for 10 seconds
- Sleeping target takes 100 + SP Spirit damage
- Sleeping target Awakes
- Sleeping target is Feared for 10 seconds
Inferno:
- The Inferno lasts for 30 seconds
- Targets take 40 + .400*SP Fire damage over 4 seconds
Lifeward:
- Target is healed for 30 + .300*SP when target gets below 33% Health or when 60 seconds have passed
Mana Clash:
- Targetted hostile mages loose all Mana and take Spirit damage equal to the amount of Mana lost
Mana Cleanse:
- Targetted mages loose 40 + .400*SP Mana
Mana Drain:
- Caster drains 20 + .200*SP Mana from the target
- Caster drains an additional 10 + .100*SP Mana if the target is Hexed
- Caster cannot drain more than the targets Mana
Mass Paralysis:
- Hostile targets must pass a Physical resistance check or be Paralyzed for 10 seconds
- Hostile targets that passed their resistance check are Slowed for by 20% for 10 seconds
Mass Rejuvenation:
- Targets Mana or Stamina regeneration increased by 5 for 15 seconds
Miasma:
- Hostile targest receive an Attack penalty of 10
- Hostile targets receive a Defense penalty of 10
- Hostile targets must pass a Physical resistance check or be Slowed by 40%
Mind Blast:
- Targetted enemies are stunned for 3 seconds
- Caster looses all threat on targetted enemies
Misdirection Hex:
- Target misses all attacks that would normally be a hit for 20 seconds
- Target hits all attacks that would normally be a crit for 20 seconds
- Duration is NOT affected by rank
Lightning:
- Target takes 30 + .300*SP Electricity damage on impact
Paralyze:
- Target must pass a Physical resistance check to prevent being Paralyzed for 15 seconds
- If target passes the resistance check it is Slowed by 20% for 15 seconds
Petrify:
- Target must pass a Physical resistance check to prevent being Petrified for 20 seconds
Regeneration:
- Target is healed for 100 + SP over 10 seconds
Rejuvenate:
- Targets Mana or Stamina regeneration increased by 8 for 10 seconds
Revival:
- Friendly targets are Raised from the dead
- Raised targets are healed for 30 + .300*SP
Rock Armor:
- Caster receives an Armor bonus of .250*SP with a minimum of 2 and a maximum of 12.5
Shimmering Shield:
- Caster receives an Armor bonus of 15
- Caster receives a Mental, Physical, Frost, Electricity, Fire, Nature and Spirit resistance bonus of 75
- Caster receives a Mana regeneration penalty of 10
Shock:
- Targets take 40 + .400*SP Electricity damage on impact
Sleep:
- Hostile targets must pass a Mental resistance check or fall Asleep for 12 seconds
Spellbloom:
- Targetted mages Mana regeneration increased by 3
Spell Might:
- Caster receives a Spellpower bonus of 10 + .100*SP
- Caster receives a Mana regeneration penalty of 4
Spell Shield:
- Caster receives a Spell resistance bonus of 75%
- Spell resisted by the caster drain an amount of Mana on the caster equivalent to 10 + the Mana cost of the spell
Spell Wisp:
- Caster receives a Spellpower bonus of 5 + .050*SP
Staff Focus:
- Attacks using a staff deal 33% more damage
Stinging Swarm:
- Target takes 100 + SP Nature damage over 10 seconds
- If the target dies within 10 seconds it jumps to a nearby target
- The swarm can jump for a maximum of 10 times
Stonefist:
- Shatters Frozen and Petrified targets
- Target takes 30 + .300*SP Physical damage on impact
- Target is affected by Knockdown
Storm of the Century:
- Combo of Blizzard + Tempest + Spell Might
- The storm lasts 30 seconds
- Targets take 30 + .300*SP Electricity damage every 2 seconds
- Caster is drained for 100 Mana
Telekinetic Weapons:
- Affected weapons have .143*SP more Armor penetration with a minimum of 1 and a maximum of 12.5
Tempest:
- The Tempest lasts 30 seconds
- Targets take 10 + .100*SP Electricity damage every 2 seconds
- Replaced by Storm of the Century if cast in combination with Blizzard while Spell Might is active
Virulent Walking Bomb:
- Target takes 150 + 1.5*SP Spirit damage over 20 seconds
- If target dies within 20 seconds the target explodes
- Explosion causes up to 150 + 1.5*SP Physical damage to enemies in 5 yards
- Explosion causes up to 75 + 0.750*SP Physical damage to allies in 5 yards
- Up to 3 targets in 3 yards of the explosion have 50% chance to be affected by Walking Bomb
Vulnerability Hex:
- Target receives a Frost, Electricity, Fire, Nature, Spirit and Mental resistance penalty of 30 + .300*SP
Waking Nightmare:
- Awake hostile targets must pass a Mental resistance check to prevent being Confused for 20 seconds
- Sleeping hostile targets are Awaked
- Sleeping hostile targets are Confused for 20 seconds
Walking Bomb:
- Target takes 100 + SP Spirit damage over 20 seconds
- If target dies within 20 seconds the target explodes
- Explosion causes up to 100 + SP Physical damage to enemies in 5 yards
- Explosion causes up to 50 + 0.500*SP Physical damage to allies in 5 yards
Weakness:
- Target receives an Attack penalty of 10
- Target receives a Defense penalty of 10
- Target must pass a Physicial resistance check or be Slowed by 20% for 20 seconds
Winter's Grasp:
- Target takes 36 + .360*SP Frost damage on impact
- Target has 1 - 0.050*LVL chance to be Frozen for 2.5 seconds with a minimum chance of 5%
- If target is not Frozen it is Slowed by 20% for 5 seconds
Modifié par Toro Nero, 18 novembre 2009 - 08:50 .





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