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Spell effects explained


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#26
Seraphael

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Thanks, good to finally see some numbers! :)



Care to give us the Entrophy and Specialization spells? Also, I see you left out how spellpower affects Glyph of Warding.

#27
hexaligned

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Prayers do get answered!

#28
Toro Nero

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Seraphael wrote...

Thanks, good to finally see some numbers! :)

Care to give us the Entrophy and Specialization spells? Also, I see you left out how spellpower affects Glyph of Warding.


I'll do Entropy and Specializations tomorrow, time to get some sleep now :)

Glyph of Warding is not affected by Spellpower at all. There are a few other spells that are not affected by Spellpower as well.

#29
Haasth

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Once you're doing narrowing down everything from Mages. Chance you could check the talents? (Would like to know the Archery numbers too)

Modifié par Haasth, 17 novembre 2009 - 11:04 .


#30
Trogdorx

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Toro Nero wrote...

Thalandor21 wrote...

Toro Nero wrote...
It really surprised me as well. I reread the code a few times to be really sure. I can only conclude that chain lightning really sucks...


Yeah it's like they forgot to add the damage that should come from spellpower...


Even if it would be modified by spellpower it still sucks. Fireball is a tier 3 spell and does 60 + .600*SP damage (impact and dot combined) to all targets. In addition it also knocks targets down. That´s a huge difference.


Except fireball hits your allies and is therefore useless if your party is mostly melee. Chain lightning is pretty much the only aoe spell that's safe to cast in such a situation.

#31
Toro Nero

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Haasth wrote...

Once you're doing narrowing down everything from Mages. Chance you could check the talents? (Would like to know the Archery numbers too)

I can take a look, any talents in particular?

Trogdorx

Except fireball hits your allies and is therefore useless if your party is mostly melee. Chain lightning is pretty much the only aoe spell that's safe to cast in such a situation.

Good point, I missed that. I thought Chain Lightning also affected allies. Though it's very easy to get high fire resistance in this game still allowing you to fairly safely drop a fireball on your tank. Also, friendly fire is collateral damage isn't it? :P

Modifié par Toro Nero, 17 novembre 2009 - 11:10 .


#32
Guurzak

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The text description for chain lightning says "friendly fire possible". However, since it's only going to hit for 10 or 5 damage, who cares?

#33
Spura

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Looks like Mana Clash is one stop shop for all your antimage needs.
Too bad you have to wade through all that junk to get it.
Interesting thing to note though: no monsters use it. If they would, that would take out those 3 mage parties in a second.

Modifié par Spura, 18 novembre 2009 - 10:09 .


#34
Boeresmurf

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asa fan of WOOSH spells, i easly picked primal spells as first.. with just reading global desciption ( ow fireball will probably do that effect). got my really screwed up with the lightning i took... and as i see here. chain lightning sucks :S



cone of cold really is a winner for me:

open door - move to sides - let enemies move towards u - cone of cold the small door area. :)

#35
Toro Nero

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Guurzak wrote...

The text description for chain lightning says "friendly fire possible". However, since it's only going to hit for 10 or 5 damage, who cares?


I checked it and the script only looks for hostile targets (at least for the secondary and tertiary targets). I guess it may be possible to cast it on your party member initially though, but unless you cast it on Alistair I don't see why anyone would do that... :P

#36
Guurzak

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Chain Lightning:

- Primary target takes 20 Electricity damage

- Up to 10 secondary hostile targets take 10 Electricity damage

- Up to 40 tertiary hostile targets take 5 Electricity damage

- Does NOT target allies



Does the script say how the forking/retargeting works? What I'm wondering is whether a single hostile can take damage from multiple tertiary bolts. Let's consider a group of 6 enemies, A through F.



Weakest option: Target A takes 20 damage. Targets B through F each take 10 damage. Targets A through F then take an additional 5 damage. Total: A = 25, B-F = 15; 100 total damage



Strongest option: Target A takes 20 damage. Targets B through F each take 10 damage. The bolt on B forks and does 5 damage to A and C-F. The bolt on C forks and does 5 damage to A-B and D-F. The bold on D forks and does 5 damage to A-C and E-F. The bolt on E forks and does 5 damage to A-D and F. And the bolt on F forks and does 5 damage to A-E. Total: A 45, B-F 30, 195 total.



If each secondary bolt forks a maximum number of times up to the spell's cap, striking tertiary targets repeatedly, then the damage per cast when attacking a group of 11 or more enemies is 20 + (10*10) + (40*5)= 320 which is not awful for a single instant-cast spell.

#37
axan2149

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useful info, thanx op

#38
Toro Nero

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I updated the original post to list all spells now.

Guurzak wrote...

Chain Lightning:
- Primary target takes 20 Electricity damage
- Up to 10 secondary hostile targets take 10 Electricity damage
- Up to 40 tertiary hostile targets take 5 Electricity damage
- Does NOT target allies

Does the script say how the forking/retargeting works? What I'm wondering is whether a single hostile can take damage from multiple tertiary bolts. Let's consider a group of 6 enemies, A through F.

Weakest option: Target A takes 20 damage. Targets B through F each take 10 damage. Targets A through F then take an additional 5 damage. Total: A = 25, B-F = 15; 100 total damage

Strongest option: Target A takes 20 damage. Targets B through F each take 10 damage. The bolt on B forks and does 5 damage to A and C-F. The bolt on C forks and does 5 damage to A-B and D-F. The bold on D forks and does 5 damage to A-C and E-F. The bolt on E forks and does 5 damage to A-D and F. And the bolt on F forks and does 5 damage to A-E. Total: A 45, B-F 30, 195 total.

If each secondary bolt forks a maximum number of times up to the spell's cap, striking tertiary targets repeatedly, then the damage per cast when attacking a group of 11 or more enemies is 20 + (10*10) + (40*5)= 320 which is not awful for a single instant-cast spell.


You raise a good point. I reread it to figure out what exactly happens and it works like follows:
- Initial target is hit for 20 damage
- Up to 10 chained targets are hit (there seems to be a bug here though, or maybe a nerf since the code calculates a cap of more than 10 targets depending on the spellpower, but it is never used)
- Each of the chained targets pass the lightning on to 4 other targets at most
- There can be three generations of chained targets at most
- The damage taken depends on the generation of the target, the initial target takes 20 damage, the first generation takes 10 damage, the second generation takes 6.67 damage, the third generation takes 5 damage

This means that it can actually do some respectable damage indeed. On average (depending on how the forks will spread) and given enough targets the primary target will take around 67 damage and the secondary targets around 57 damage if I´m calculating it correctly.

#39
Klystron

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Thanks for this!



So ... mana cleanse costs 40, and reduces target's mana by 40+.4sp ?

I think I'll skip that one.

#40
Erdbeerchen

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thx for your work. I would also like such a breakdown for talents :D - hmm- now a proposition - would it be possible to add this descriptions to the actuall ingame tooltips? it should be, I suppose :D - this would make me really happy *G* maybe I will try this later myself

#41
Tennmuerti

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Yum-yum! Juicy info. Thank you very much OP!

#42
Spura

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Blood Control doesn't do any damage because of a bug. I don't have the latest version though.

#43
Guurzak

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Are hexes stackable, or can a target be affected by only one hex at a time?

#44
themaxzero

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Can I get some information on which files in particular I need to look at to find data on spells and abilities?

#45
Guurzak

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The spell scripts are not in any of the XLS files that I've found, but if you run the DA Toolset application you can find them pretty easily.

#46
Kabada

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THX! This is really helpful... now I only wish I'd read this before completing my playthrough with a lightning specced mage.

#47
De Bartman

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And with the 1.02 patch several spells changed - and prelimenary tests show some have changed a LOT

#48
m.harmless

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Does anyone know the numbers for the bloody grasp spell (from warden's keep DLC), i.e. how much damage it does?

#49
Erakleitos

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****, i missed the "storm of the century" combo with my mage ... -.-