I havn't even mentioned the fact that nobody other than TIM even needs to go through the relay. TIM has to dismantle the base the size of a small moon with a fleet of salvage ships that have to go through one specific relay that nobody else ever uses.
Capturing some of those ships when they come back from the base should be possible. Stealth ships, hired mercs, paramilitary teams disguised as pirates, you name it.
Another wild card: Liara. Considering the massive quantity of mooks the Shadow Broker threw at you in LotSB, I think she could arrange to capture some of these salvage ships.
Jonny_Evil wrote...
I must admit I've never heard that bit of news playing, so I have to retract that. However if the council is dead in your game then the Alliance sending ships in still falls foul of politics. Everyone is rushing to build ships, everyone else hates humanity, the galaxy has a pre-WW1 militarisation vibe about it. The Alliance is never going to risk getting into a war with the Terminus systems in such a situation, particularly as Cerberus can be relied upon to drip feed any technology it gains from the base into the Alliance anyway, especially in such an atmosphere of Everyone vs Humans.
No matter which way it goes, it still makes no sense to say that the Citadel or the Alliance should have been able to cruise in there instead of Cerberus.
Again I think you're interpreting what we know in the worst and most restrictive possible light

Let's break down the guesses one has to make in absence of direct from-game knowledge.
Core point of contention: Whether or not Shep could feed the Alliance or Council information about the base such that they could recover tech from it.
Subpoint 1: Whether Cerberus could strip the base before another party could send ships into the area.
Guesses around subpoint 1: -
The political will and slowness of the Alliance or Council. Whether or not recovering tech that might represent "the single greatest advancement of human technology since the relays" would get stuck in political debates or whether action could be taken swiftly (via covert ops, mercs, or other indirect and deniable methods).
-The amount of 'important' parts on the base and the ability of TIM to retrieve said parts quickly. How many important pieces of tech are on a base the size of a small moon? How many ships does TIM have? How fast can you strip tech without damaging it? Unknown.
Corallary to subpoint 1: -The naval capabilities of a cell based terrorist group and their ability to fight off attacks. Unknown.
-Whether or not you could capture Cerberus salvage vessels leaving the relay.
Subpoint 2: Shep's ability to betray TIM.
Guesses around subpoint 2: I'll just copy paste something I wrote earlier.
We know nothing about EDI's hidden coding, the surveillance aboard the Normandy, the levels of redundancy in said systems (as well as things like the entanglement comm to TIM). Then you have to start speculating on the abilities of Shep/Tali/Legion to counter any of those threats. Don't forget that EDI does exist as hardware: shotgunnable hardware.
Then of course there's speculation about Liara's ability to track the big ol' fleet of salvage vessels going through the O-4 relay, her ability to mess with TIM's surveillance of you off the Normandy, her ability to compromise Cerburus agents that might wish to thwart you, etc.
Corallary to subpoint 2: If TIM can't blow you up, whether or not you could extract important hardware before you leave. Whether or not Mordin/Tali/EDI can get some valuable intel on the base. Whether or not the SR-2 itself can capture Cerberus salvage ships.
Feels like I'm missing some other points of assumption, but this is already long
Modifié par aimlessgun, 24 mars 2011 - 04:27 .