ShadyKat wrote...
Both games had their fair share of problems. I just think too many people here think Origins was 100% flawless, and the greatest RPG of all time. When it was good, but generic at the same time. The story, setting and characters have all been done a thousand times over. And certain parts of the game did plod on (Mages tower, Fade and the Deep Roads) Also the combat was indeed too slow, and very clunky.
However, DA2 didn't really fix the problems, they just removed 99% of them. The combat is better, but now too fast, and spastic. The story was more original, yet far less epic. The Fade and Deep Roads sections were both over a little too fast....etc. A happy medium for DA3 would be much more appreciated, than just making it 100% like Origins.
Well said. I LOVE Origins, but even back when it first came out, I complained of some glaring flaws. For example, there were what seemed to be loose threads in some of the sub-plots, such as Broken Circle. For instance, there is a note you can find in Irving's office, adressed to Uldred, that reveals that he is not the kindly protector of his Circle that he pretends to be. It reveals he was Uldred's co-conspirator in tempting mages to use blood magic. This disturbing revalation goes nowhere, though. You can not call him out on it, you can not give the note to The Templar comander, you can't discuss it with Alistair or Wynne. It's very frustrating. There was also a bit of removed content from Broken Circle where Wynne calls you out on using Blood Magic, and you ether have to talk your way out of it, or fight Irving, the Templar Comander, Cullen, and Wynne. Even if you restore this bit of removed content, you still can't call Irving out on what he did. I found that imensely frustrating. And don't even get me started on how stupid and poorly executed the Mage Origin was. I got none of the sense of opression and fear that the lore conveys. In the end, it's also hard to sympathise with that looser Jowan. Also, the harrowing was far from being harrowing, even on Nightmare, and the fact you have to negotiate with spirits and daemons in order to complete it flies in the face of the supposed purpose of the Harrowing; to test weather or not mages will trust and work with demons and spirits. Any cooperation with the demons and spirits should have logically led to posession and failure, and not cooperating with them should have meant more difficulty in completing the task.
Yes, I could go on about this forever. But over all, I thought most of the art direction at least made sense in Origins, even if some parts were too bland (deep roads, anyone?), and I did feel like I was trully my own character and that my choices had a lasting effect on the world, as well as on my companions. I see some such elements of that in 2, but to a far far lesser extent, with the focus instead being on cinema, a story you have little impact on, and unavoidable battles with no option of intimidation or persuade check. I'm waiting until it hits the bargain bin to buy it, and then I'm mainly only buying it for Anders and Isabella (who's outfit is pants on head retarded).
I really think they need a more imaginative art director, who actually pays atention to lore, history, descriptions from Gaider's novels, and simple logic. Going barefoot into battle, for example, is a constand immersion breaker for me. It's utterly asinine. So far we seem to see really beautiful and imaginative concept art, which often makes no sense in the context of the actual game, as well as some very spoty and inconsistent implamentation in general.
Modifié par EccentricSage, 24 mars 2011 - 11:08 .





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