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BioWare's Mike Laidlaw comment on DAII feedback


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#26
roflchoppaz

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I mean SERIOUSLY, what the hell, guys.

#27
upsettingshorts

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Nice avatar, roflchoppaz.

#28
Brenus

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DAO did have more in depth combat, if you cant tell that then you played DAO wrong.

'Turn the difficulty down' - LOLOLOLOLOLOLOL!!!!!

Friendly fire on normal difficulty and top down view were what made DAO so much better, at least on the PC.

#29
Pr3ying M4nt15 360

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Drake Sigar wrote...
Doesn’t seem like a minority to me. Discounting the outraged 1/10s and the ridiculously chipper 10/10s (at this point the user reviews have more to do with combating each other than any opinion on the actual game), and you’ve still got a slew of professional critics and level-headed players who give Dragon Age 2 a resounding “meh.”


DAO is overrated, DA2 is underated. As a non-diehard RPG tactical mastermind I can see this. Why can't anyone else?

People are just mad because DAO went back to the old RPG mechanics and now Bioware have brought it up to date on par with Mass Effect 2. But the fact is when you change the mechanics of the game you're always going to get people who cant adapt who are stuck in their ways. But guess what theres a whole load of RPG's made before for you to play if you want dated mechanics.

#30
Balerion84

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Pr3ying M4nt15 360 wrote...

I'm so sick to death of the whining about DA2.

The rehashing of too many dungeons is understandable. The game could have took place in Kirkwall still been spread accross 2 discs and had more dungeon enviroments to add variety.

But everything else is just blatant whining.

I could post a list of things that are wrong with DA2, but seeing as you already made up your mind about everyone who doesn't agree with you, I'm not going to waste any time. The criticisms are everywhere, including reviews, so you can read them yourself.

#31
upsettingshorts

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Brenus wrote...

Friendly fire on normal difficulty and top down view were what made DAO so much better, at least on the PC.


DAO lacked Fortitude, force behind all physical attacks, cross class combos, and melee AoE (Nightmare in DA2).  Also, potions and heal spells have been nerfed, demanding the player pursue other less obvious options.

The fact something is on Normal or isn't is not relevant, if you're not enabling features designed to make the game more tactical and challenging - like Nightmare mode on DA2 does - then you're not really judging it objectively. 

Brenus wrote...

DAO did have more in depth combat, if you cant tell that then you played DAO wrong.


If you can't tell DA2 added complexity to combat in a number of areas, you're playing it wrong.  Turn the difficulty up.

Whether or not DA2's Normal is easier than DAO's Normal is not relevant. 

Modifié par Upsettingshorts, 23 mars 2011 - 12:05 .


#32
Pr3ying M4nt15 360

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Brenus wrote...

DAO did have more in depth combat, if you cant tell that then you played DAO wrong.

'Turn the difficulty down' - LOLOLOLOLOLOLOL!!!!!

Friendly fire on normal difficulty and top down view were what made DAO so much better, at least on the PC.


lol and we come back to it Don't we again. On PC... get used to it. PC is not the primary platform anymore. DA2 has been designed to be fun on consoles. DAO is only good when you have a toolbar and can zoom out far enough.

Modifié par Pr3ying M4nt15 360, 23 mars 2011 - 12:02 .


#33
Doyle41

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I commend them on wanting to innovate and make something better. I will also say that Bioware set the bar very high for itself. I can't beat up EA too bad for now either. Dragon Age may never have came over to the PS3 without EA. With that being said, DA:O was my first experience with Bioware and I'm still eager to see the franchise grow and continue to entertain me for years to come.

The problem with the innovation in the game, seemed more like a move made in a sports game, For example, Madden football. Trying not to release just updated rosters, EA has it's sports developers to add or subtract features each year. Is this a good thing? It depends, I've seen some sports games go in the wrong direction in the sports genre and not come back.

At what point do you say, "If it ain't broke, don't fix it"? During development, the design team, or producers must have had a clear path on where they were wanting to go, There was plenty of feedback here in the forums. I certainly agree that the developers can't create a title based on forum suggestions. However, using the feedback to help retain it's fanbase while innovating to grow it's fanbase is a balance you must attain.

I understand to extent what Laidlaw was getting at about freshing up the game also. Two examples of how changes have affected my thoughts about certain games. Squaresoft ruined the Final Fantasy series for me with X-2 by going to real time battles. I haven't bought another title after X. RT battles or strictly online gameplay will deter me everytime. Now, if their fanbase grew say 2+ people that liked it, to just me disliking it, then they were successful.

As far as Bethesda goes, Fallout and Oblivion were great. When New Vegas came out, it was only fresh for me for about a month or so. It felt too much like Fallout 3. It almost felt like my character just headed out west. I'm glad they left it alone, but I got burned out quickly on it.

#34
arathor_87

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Let him live in denial.

And this is why I won't buy any DLC or DA3.

If they stop live in denial, maybe I will buy DA3. But I won't pre order it, that's for sure.

#35
roflchoppaz

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@Upsettingshorts: Why thank you. Nice sig, though I've already said that.

@Pr3ying M4nt15 360: I like this human! He understands! Well... Except the PC vs Consoles part. 

Modifié par roflchoppaz, 23 mars 2011 - 12:10 .


#36
Shadow of Light Dragon

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Edit: Eh. Why bother.

Modifié par Shadow of Light Dragon, 23 mars 2011 - 12:06 .


#37
Brenus

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Pr3ying M4nt15 360 wrote...

Brenus wrote...

DAO did have more in depth combat, if you cant tell that then you played DAO wrong.

'Turn the difficulty down' - LOLOLOLOLOLOLOL!!!!!

Friendly fire on normal difficulty and top down view were what made DAO so much better, at least on the PC.


lol and we come back to it Don't we again. On PC... get used to it. PC is not the primary platform anymore. DA2 has been designed to be fun on consoles. DAO is only good when you have a toolbar and can zoom out far enough.


The PC is still the primary gaming platform, as far as sales numbers and profits are concerned.

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Games like DAO were much more brilliant when played on the PC, DA2 is primarilly designed to be a console game, which can easilly be seen from how lame the game is.

software.intel.com/en-us/blogs/2010/04/19/hear-that-knocking-sound-its-pc-gaming/

Modifié par Brenus, 23 mars 2011 - 12:07 .


#38
Brenus

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Pr3ying M4nt15 360 wrote...

DAO is overrated, DA2 is underated. As a non-diehard RPG tactical mastermind I can see this. Why can't anyone else?


Because everyone else isnt as blind as you are.

How is a game rated with 94% and 'RPG of the decade' (DA2) underated in your opinion compared to DAO whih was only rated around 85%?

Modifié par Brenus, 23 mars 2011 - 12:10 .


#39
Pr3ying M4nt15 360

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Balerion84 wrote...
I could post a list of things that are wrong with DA2, but seeing as you already made up your mind about everyone who doesn't agree with you, I'm not going to waste any time. The criticisms are everywhere, including reviews, so you can read them yourself.


There are plenty of things wrong with the game. Bugs, broken quests, a poor job on the import system especially after Mass Effect 2 and lack of variety being the most obvious. Poor distribution of money in the game and a whole lot of useless items given to you late in the game.

However fans are not complaining about that so much. They are screaming betrayal of their precious old mechanics. So can I confirm do we want the shuffle back?

Trouble is if you give these people what they want, which is basically DAO with new levels you turn away the mainstream and the console audience. Is there not a balance that can be struck here? I Personally think DA2's combat is really good, depth and rebalancing can be done but they should keep the core combat. Screw people who try to say its hack and slash. And if they want to bring back illusion of depth to the crafting and other things you RPG geeks want then fine. But I'm sorry they aren't taking the dialog wheel away or the friend/rival system its the best thing to happen to dragon age.

#40
Funkjoker

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Well, if DA2 is the new direction the DAOseries takes, I won't be buying any DAgame ever again.

#41
DLAN_Immortality

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HAHAHAHAH, HAHAH, Oh, Wow.

So, um. Mike Lidlaw is really a troll, right? Cos I kinda feel trolled.


Edit: Pro tips for Bio devs for an awesome DA3.

Modifié par DLAN_Immortality, 23 mars 2011 - 12:12 .


#42
Brenus

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Pr3ying M4nt15 360 wrote...

Trouble is if you give these people what they want, which is basically DAO with new levels you turn away the mainstream and the console audience. Is there not a balance that can be struck here.


I dont agree that this is true at all, seeing that DAO was a successful game.

#43
Pr3ying M4nt15 360

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Jean-Funk Van Damme wrote...

Well, if DA2 is the new direction the DAOseries takes, I won't be buying any DAgame ever again.


well thats ashame but for your loss of sale there will be a 100 more people buying it.

#44
Brenus

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Pr3ying M4nt15 360 wrote...

Jean-Funk Van Damme wrote...

Well, if DA2 is the new direction the DAOseries takes, I won't be buying any DAgame ever again.


well thats ashame but for your loss of sale there will be a 100 more people buying it.


LMAO, boy are you beyond delusional.  

#45
Pr3ying M4nt15 360

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Brenus wrote...

Pr3ying M4nt15 360 wrote...

Trouble is if you give these people what they want, which is basically DAO with new levels you turn away the mainstream and the console audience. Is there not a balance that can be struck here.


I dont agree that this is true at all, seeing that DAO was a successful game.


DAO's success is rooted in the PC. As a console game its an afterthought. DA2 is made for the best balance between systems. The depth is there you are just offended that people can play it without it. The developers know this. They made the game to be better and unfortunately it cost them the loyality of some of the more stuck in their ways die hard RPG'rs. It's supposed to feel more like an action game, its supposed to be more accessable but its still an RPG. Reviewers are bashing it because it was rushed out and lacks variety and admitedly polish - its got too many bugs by Mass Effect 2 standards.

#46
Brenus

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And obviously you are completely unaware that Bioware started out and were made successful by only making PC RPGs right?

Its so wonderful of them to completely abandon their loyal fanbase to gain console derps instead who like dumb and simplified hack and slash games. (sarcasm).

#47
TileToad

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Pr3ying M4nt15 360 wrote...

well thats ashame but for your loss of sale there will be a 100 more people buying it.

Yes, why should one try and make a change? It's that kind of attitude which destroys our planet.

#48
Drake Sigar

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Pr3ying M4nt15 360 wrote...
People are just mad because DAO went back to the old RPG mechanics and now Bioware have brought it up to date on par with Mass Effect 2. But the fact is when you change the mechanics of the game you're always going to get people who cant adapt who are stuck in their ways. But guess what theres a whole load of RPG's made before for you to play if you want dated mechanics.

I agree somewhat. There were hardcore Fallout fans denouncing Fallout 3, but I’m not sure what they expected, a top down isometric RPG? That wouldn’t sell, Troika Games proved that with Arcanum.

But this is a slightly different situation. Bioware created a throwback to old school RPGs which received awards and was very successful. When people buy a sequel, they expect to get a similar experience to its predecessor, only much more polished and refined. There’s a certain comfortableness to be had from this predictable yet proven route. Reworking everything from the ground up after only one game is jarring, it scares them.

Modifié par Drake Sigar, 23 mars 2011 - 12:19 .


#49
Pr3ying M4nt15 360

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Brenus wrote...

And obviously you are completely unaware that Bioware started out and were made successful by only making PC RPGs right?

Its so wonderful of them to completely abandon their loyal fanbase to gain console derps instead who like dumb and simplified hack and slash games. (sarcasm).


Look at the sales. 360 is double that of PC then PS3 is more than the PC as well. It's understandable why they would start pushing their games towards a console audience you can't really blame them for trying to make the game more fun on a pad.

#50
Persephone

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Abraxas11 wrote...


I've certainly seen a fair amount of feedback that says, "I couldn't play Origins, I thought it was too slow, the story was too plodding, too typical, and Dragon Age II is awesome by comparison!"


I forgot the kubler-ross model...what comes after denial?

Edit: Sorry, didn't link www.eurogamer.net/articles/biowares-mike-laidlaw-a-defence-of-dragon-age-ii-interview


Erase the "couldn't play Origins" and you have my reaction. I've seen people react like that to DA2 btw. But of course they would NEVER know a "true RPG" if it bit them in the a**. (/Sarcasm) :innocent::bandit: