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BioWare's Mike Laidlaw comment on DAII feedback


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#76
Pr3ying M4nt15 360

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Balerion84 wrote...
Thos are not the main problems of the game. Technical issues can be fixed but the game lacks direction, quests are like from an MMO, basically a to-do list, you just go from marker to marker to get exp. Then there's the whole thing with talking to companions. Tactical side of the battles is gone. The story is all over the place while never making clear why you are doing what you are doing. There's a lot more things wrong with the game, but I'm not going to bother repeating what was already said

Read this:
www.rockpapershotgun.com/2011/03/14/wit-the-opening-hours-of-dragon-age-ii/
and you'll see exactly what I mean


But those are not problems with the game. That's you not liking that it hasn't taken the traditional route of basically having a strict end goal from the start of the game where you are the chosen one and have to defeat an ancient evil and every distraction or sidequest inbetween makes you feel guilty for taking time away from the main quest.

DA2 is meant to be a more realistic story. Hawke starts out as a nobody soldier trying to protect his family and over the years he becomes more important to the world. The side quests feel like part of the game because the game is kirkwall, its all about kirkwall and the people in it. The story isn't all over the place. It's throwing scenarios through a course of 10 years that Hawke has to deal with - for example a lot of people say Act 2 that should have been the end game but the point of that is to make Hawke known and to disrupt the balance of power leaving kirkwall vulnerable to the final event. Why are people so adverse to this? It was always clear to me what I was doing. The companions were fine there could have been more dialog with them, but seeing your relationship grow over years was far more fun. The battles are still tactical I refuse to believe they aren't.

#77
Blastback

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Persephone wrote...

Eclipse_9990 wrote...

Pr3ying M4nt15 360 wrote...

I'm so sick to death of the whining about DA2.

The rehashing of too many dungeons is understandable. The game could have took place in Kirkwall still been spread accross 2 discs and had more dungeon enviroments to add variety.

But everything else is just blatant whining. So crafting has been dumbed down. Cry me a river... everything in the game has been streamlined to be more fun and the story breaks the mold of a traditional RPG storyline which also made people mad. You can't win. Bioware needs to ignore this minority and focus on the people who will make money... the mainstream the people who really enjoyed Dragon Age 2 more than Origins.

Wahhh Wahhh Wahhh it's not a carbon copy of Baldurs gate. Do you know how childish many people sound? It was exactly like this with Mass Effect 2. I'm tired of people trying to dictate what the terms of an RPG are. Go make your own RPG and get people to buy it. With Mass Effect 2 it was an inventory system. With Dragon Age 2 apparantly an Inventory system isn't enough so its the lack of dated clunky mechanics.

The game is just as tactical as DAO if not more. If casual gamers want to set it to easy mode / normal mode and hack and slash they can. But try hacking and slashing on hard mode.


Stop being a blind fanboy for a second. The majority of people know the game sucks. I bet even the dev's know the game sucks. But I don't think the're not going to admit it.. Atleast until DA3 comes out.. 


What "majority" is that? I've seen people liking & disliking the game in a rather normal balance. I don't count release day outcries, they happen with every game. Like the BG crowed screaming up a storm that "DAO the spirtitual successor of BG? SACRILEGE!" when DAO was released.

Has to do with the critical consensus that DA2 is inferior to Origins.  with the current average of review scores being lower.

#78
Persephone

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Eclipse_9990 wrote...

Persephone wrote...

Eclipse_9990 wrote...

Pr3ying M4nt15 360 wrote...

I'm so sick to death of the whining about DA2.

The rehashing of too many dungeons is understandable. The game could have took place in Kirkwall still been spread accross 2 discs and had more dungeon enviroments to add variety.

But everything else is just blatant whining. So crafting has been dumbed down. Cry me a river... everything in the game has been streamlined to be more fun and the story breaks the mold of a traditional RPG storyline which also made people mad. You can't win. Bioware needs to ignore this minority and focus on the people who will make money... the mainstream the people who really enjoyed Dragon Age 2 more than Origins.

Wahhh Wahhh Wahhh it's not a carbon copy of Baldurs gate. Do you know how childish many people sound? It was exactly like this with Mass Effect 2. I'm tired of people trying to dictate what the terms of an RPG are. Go make your own RPG and get people to buy it. With Mass Effect 2 it was an inventory system. With Dragon Age 2 apparantly an Inventory system isn't enough so its the lack of dated clunky mechanics.

The game is just as tactical as DAO if not more. If casual gamers want to set it to easy mode / normal mode and hack and slash they can. But try hacking and slashing on hard mode.


Stop being a blind fanboy for a second. The majority of people know the game sucks. I bet even the dev's know the game sucks. But I don't think the're not going to admit it.. Atleast until DA3 comes out.. 


What "majority" is that? I've seen people liking & disliking the game in a rather normal balance. I don't count release day outcries, they happen with every game. Like the BG crowed screaming up a storm that "DAO the spirtitual successor of BG? SACRILEGE!" when DAO was released.


Er.. The game has been out for quite a while now. Normally release day outcries would have died down by now. 


It's been out for 2 weeks. Not 2 months. Release date outcries sometimes last up to 3 months, depending on how entitled the fanbase feels it has to be. Took a long time with ME2 as well. Same with DAO pissing off the BG crowd. (Some of them still aren't over getting DAO rather than BG3, LOL)

#79
Persephone

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Blastback wrote...

Persephone wrote...

Eclipse_9990 wrote...

Pr3ying M4nt15 360 wrote...

I'm so sick to death of the whining about DA2.

The rehashing of too many dungeons is understandable. The game could have took place in Kirkwall still been spread accross 2 discs and had more dungeon enviroments to add variety.

But everything else is just blatant whining. So crafting has been dumbed down. Cry me a river... everything in the game has been streamlined to be more fun and the story breaks the mold of a traditional RPG storyline which also made people mad. You can't win. Bioware needs to ignore this minority and focus on the people who will make money... the mainstream the people who really enjoyed Dragon Age 2 more than Origins.

Wahhh Wahhh Wahhh it's not a carbon copy of Baldurs gate. Do you know how childish many people sound? It was exactly like this with Mass Effect 2. I'm tired of people trying to dictate what the terms of an RPG are. Go make your own RPG and get people to buy it. With Mass Effect 2 it was an inventory system. With Dragon Age 2 apparantly an Inventory system isn't enough so its the lack of dated clunky mechanics.

The game is just as tactical as DAO if not more. If casual gamers want to set it to easy mode / normal mode and hack and slash they can. But try hacking and slashing on hard mode.


Stop being a blind fanboy for a second. The majority of people know the game sucks. I bet even the dev's know the game sucks. But I don't think the're not going to admit it.. Atleast until DA3 comes out.. 


What "majority" is that? I've seen people liking & disliking the game in a rather normal balance. I don't count release day outcries, they happen with every game. Like the BG crowed screaming up a storm that "DAO the spirtitual successor of BG? SACRILEGE!" when DAO was released.

Has to do with the critical consensus that DA2 is inferior to Origins.  with the current average of review scores being lower.



You see, I don't give a damn about "scores". Never have. If you do, good for you. IMO ME2 getting a 96/100 is an absurdity. Hence me not caring for user scores. Or scores by critics.:devil:

#80
Loc'n'lol

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This article is dated march 11th, why is everyone acting like this is news ?

#81
Blastback

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_Loc_N_lol_ wrote...

This article is dated march 11th, why is everyone acting like this is news ?


Cause its something to whine about.:P

#82
Balerion84

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Pr3ying M4nt15 360 wrote...

Balerion84 wrote...
Thos are not the main problems of the game. Technical issues can be fixed but the game lacks direction, quests are like from an MMO, basically a to-do list, you just go from marker to marker to get exp. Then there's the whole thing with talking to companions. Tactical side of the battles is gone. The story is all over the place while never making clear why you are doing what you are doing. There's a lot more things wrong with the game, but I'm not going to bother repeating what was already said

Read this:
www.rockpapershotgun.com/2011/03/14/wit-the-opening-hours-of-dragon-age-ii/
and you'll see exactly what I mean


But those are not problems with the game. That's you not liking that it hasn't taken the traditional route of basically having a strict end goal from the start of the game where you are the chosen one and have to defeat an ancient evil and every distraction or sidequest inbetween makes you feel guilty for taking time away from the main quest.

DA2 is meant to be a more realistic story.
...
The companions were fine there could have been more dialog with them, but seeing your relationship grow over years was far more fun. The battles are still tactical I refuse to believe they aren't.

Yes, you are right. It's me not liking disjointed, rushed game. Sorry about that.
And you are wrong. I want MORE games where you start as a nobody. But in this case, the story simply fails. Why am I going to Deep Roads at the start of the game? I had like 80 gold by the time I finished everything before going there and I didn't know what to spend them on, so I was buying maker's sigh and just trying different skills. So why am I supposed to go to the Deep Roads again? When I came back I had less money than when I went there.

And what's about the quests? I had no idea what most of the sidequests were about. I just found something, somewhere, when I was doing something completely different and then I saw a new marker on the map. So I went there, and that person took some item from me, thanked me and gave me some money? What? Is this really what sidequests became in rpgs? No background to them, just go there, bring that, get exp? 
Like I said, I didn't even know why I was doing most of the stuff. I found myself running from marker to marker to get exp, never cared why. In DA:O I was reading codex entries to the side quests, they gave me hnts, some nice background, but in DA2 I never did. I never felt the need for it.

As for the battles, sure, they might be fun on the console, but I'm used to more than that. And the battles aren't even my biggest problem with the game, they can be easily fixed. Removing the endless spawning of waves of enemies that took away the tactical positioning of my team from previous games would be a good start.

And don't get me started about the ridiculousness of the way how your companions react when you walk WITH THEM in their house, with the game totally ignoring what happened outside the sequence.

But in the end, DA2 is shiny, so I understand why many people get so easily distracted and don't notice the lack of substance in this game. 
This is not about DA2 not being like BG2. This is about DA2 being rushed and lacking substance. About DA2 being a disjointed experience. Sorry, that my standards are higher than that, it's obviously my fault for wanting quality in these days.

/rant

Modifié par Balerion84, 23 mars 2011 - 01:12 .


#83
Blastback

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Persephone wrote...



You see, I don't give a damn about "scores". Never have. If you do, good for you. IMO ME2 getting a 96/100 is an absurdity. Hence me not caring for user scores. Or scores by critics.:devil:

For me neither of them are all important.  I've enjoyed games with low scores before and will again.  But I do think that they can be important to a dev in telling how well the devs achived their goals.

When they are reliable.  the Metacritic user score is nuts.

#84
Persephone

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Balerion84 wrote...

But in the end, DA2 is shiny, so I understand why many people get so easily distracted and don't notice the lack of substance in this game. 
This is not about DA2 not being like BG2. This is about DA2 being rushed and lacking substance. About DA2 being a disjointed experience. Sorry, that my standards are higher than that, it's obviously my fault for wanting quality in these days.

/rant


Right. The only reason people could love this game it's because it's "Shiny". Are we talking about Oblivion here or something? :lol: I understand your reasons and you are perfectly within your rights to dislike DA2 because of them. But the whole "I hate DA2 because it sucks and whoever likes it has no taste or standards!" attitude is just rude.

#85
Persephone

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Blastback wrote...

Persephone wrote...



You see, I don't give a damn about "scores". Never have. If you do, good for you. IMO ME2 getting a 96/100 is an absurdity. Hence me not caring for user scores. Or scores by critics.:devil:

For me neither of them are all important.  I've enjoyed games with low scores before and will again.  But I do think that they can be important to a dev in telling how well the devs achived their goals.

When they are reliable.  the Metacritic user score is nuts.


Indeed. I can also see why critical reception is important to devs. But METACRITIC? LOL, that's like movie makers going to IMDB reviews to see what they did "wrong".:P

#86
CRISIS1717

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Persephone wrote...

Blastback wrote...

Persephone wrote...



You see, I don't give a damn about "scores". Never have. If you do, good for you. IMO ME2 getting a 96/100 is an absurdity. Hence me not caring for user scores. Or scores by critics.:devil:

For me neither of them are all important.  I've enjoyed games with low scores before and will again.  But I do think that they can be important to a dev in telling how well the devs achived their goals.

When they are reliable.  the Metacritic user score is nuts.


Indeed. I can also see why critical reception is important to devs. But METACRITIC? LOL, that's like movie makers going to IMDB reviews to see what they did "wrong".:P


Are you seriously kidding? did you not see what happened to THQ only recently? a low metascore could destroy any chance of Dragon Age 3. 

#87
Balerion84

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Persephone wrote...

Balerion84 wrote...

But in the end, DA2 is shiny, so I understand why many people get so easily distracted and don't notice the lack of substance in this game. 
This is not about DA2 not being like BG2. This is about DA2 being rushed and lacking substance. About DA2 being a disjointed experience. Sorry, that my standards are higher than that, it's obviously my fault for wanting quality in these days.

/rant


Right. The only reason people could love this game it's because it's "Shiny". Are we talking about Oblivion here or something? :lol: I understand your reasons and you are perfectly within your rights to dislike DA2 because of them. But the whole "I hate DA2 because it sucks and whoever likes it has no taste or standards!" attitude is just rude.

Now, if you could show me where I wrote that the only reason people like DA2 is because it's shiny, I'll give you cookie and an apology to go with it. 
Maybe if you didn't try to make up what's not there, people wouldn't appear like rude haters to you. Just a little advice. ;)
And I hope the last sentence is not aimed at me. I wouldn't like to think that you made up 2 things in such a short post. 

Modifié par Balerion84, 23 mars 2011 - 01:30 .


#88
Persephone

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CRISIS1717 wrote...

Persephone wrote...

Blastback wrote...

Persephone wrote...



You see, I don't give a damn about "scores". Never have. If you do, good for you. IMO ME2 getting a 96/100 is an absurdity. Hence me not caring for user scores. Or scores by critics.:devil:

For me neither of them are all important.  I've enjoyed games with low scores before and will again.  But I do think that they can be important to a dev in telling how well the devs achived their goals.

When they are reliable.  the Metacritic user score is nuts.


Indeed. I can also see why critical reception is important to devs. But METACRITIC? LOL, that's like movie makers going to IMDB reviews to see what they did "wrong".:P


Are you seriously kidding? did you not see what happened to THQ only recently? a low metascore could destroy any chance of Dragon Age 3. 


I don't live on Metacritic and I don't care what happened to THQ. DA3 will come. And if it won't, I'll play something else to pass my free time. Enjoy your melodrama.

#89
Eclipse_9990

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Persephone wrote...

You see, I don't give a damn about "scores". Never have. If you do, good for you. IMO ME2 getting a 96/100 is an absurdity. Hence me not caring for user scores. Or scores by critics.:devil:


Mass Effect 2 was great. Also you don't care about any scores? At all? I can understand not being a sheep to a specific game review site, but when most of the sites are saying the game is mediocre/bad you have to give them the benefit of the doubt. 

Modifié par Eclipse_9990, 23 mars 2011 - 01:32 .


#90
Khayness

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Pr3ying M4nt15 360 wrote...

Wahhh Wahhh Wahhh it's not a carbon copy of Baldurs gate. Do you know how childish many people sound?


You are just as ignorant as you try to make that certain group look like.

Gaming has made obvious advancements since then, nobody wants a carbon copy.

StarCraft 2 integrated many advancements without losing the soul of the franchise, it can be done.

#91
CaimDark

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This reminds me of Factor 5's Lair debacle. Denial at its finest!

#92
daywalker03

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Eclipse_9990 wrote...

Persephone wrote...

You see, I don't give a damn about "scores". Never have. If you do, good for you. IMO ME2 getting a 96/100 is an absurdity. Hence me not caring for user scores. Or scores by critics.


Mass Effect 2 was great. Also you don't care about any scores? At all? I can understand not being a sheep to a specific game review site, but when most of the sites are saying the game is mediocre/bad you have to give them the benefit of the doubt. 


I'm with Persephone on this; I don't care what some number on an internet website or gaming magazine says about a game. I've had the "why did I buy this again?" experience enough times that scores mean nothing to me.

#93
Balerion84

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Look people. It's fine if you don't care about metacritic. Me too. But you are also not those people deciding if the development of a sequel will continue or not. Metacritic is very important for the people who DO. So that means EA.
I expect DA3 to come out. But if it'll end up like with DA2, or god forbid, worse, you can say bye bye to DA franchise even if you yourselves give rat's a** about metacritic.

Modifié par Balerion84, 23 mars 2011 - 01:54 .


#94
Persephone

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daywalker03 wrote...

Eclipse_9990 wrote...

Persephone wrote...

You see, I don't give a damn about "scores". Never have. If you do, good for you. IMO ME2 getting a 96/100 is an absurdity. Hence me not caring for user scores. Or scores by critics.


Mass Effect 2 was great. Also you don't care about any scores? At all? I can understand not being a sheep to a specific game review site, but when most of the sites are saying the game is mediocre/bad you have to give them the benefit of the doubt. 


I'm with Persephone on this; I don't care what some number on an internet website or gaming magazine says about a game. I've had the "why did I buy this again?" experience enough times that scores mean nothing to me.


Yep. I had several experiences of buying games that were loved by everybody and their mothers and when I played them I didn't get the hype whatsoever. Same goes for the other way around, I've enjoyed games that were controversial or even bashed. Why should I base my decision to bux/enjoy a game on anyone else's opinion except my own? 

#95
Grestorn

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Pr3ying M4nt15 360 wrote...

I'm so sick to death of the whining about DA2.


Finally someone I can agree with in this thread. This constant whining is really pissing me off.

So far I've had more than 30 hours of fun playing this game, much more fun that DA:O ever gave me. Whatever your oppinion might be, please don't assume that your feelings are the ultimate truth.

Some people think that because THEY don't like the direction the game is going, that it's a fact that the game is actually not worth playing for anyone.

#96
Iamnotahater

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Pr3ying M4nt15 360 wrote...
DAO is overrated, DA2 is underated. As a non-diehard RPG tactical mastermind I can see this. Why can't anyone else?


Maybe bc u crazy?

#97
Persephone

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Grestorn wrote...

Pr3ying M4nt15 360 wrote...

I'm so sick to death of the whining about DA2.


Finally someone I can agree with in this thread. This constant whining is really pissing me off.

So far I've had more than 30 hours of fun playing this game, much more fun that DA:O ever gave me. Whatever your oppinion might be, please don't assume that your feelings are the ultimate truth.

Some people think that because THEY don't like the direction the game is going, that it's a fact that the game is actually not worth playing for anyone.


Yup. I can understand both the criticism and the praise. But neither is a universal truth.

#98
Corto81

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Balerion84 wrote...


Yes, you are right. It's me not liking disjointed, rushed game. Sorry about that.
And you are wrong. I want MORE games where you start as a nobody. But in this case, the story simply fails. Why am I going to Deep Roads at the start of the game? I had like 80 gold by the time I finished everything before going there and I didn't know what to spend them on, so I was buying maker's sigh and just trying different skills. So why am I supposed to go to the Deep Roads again? When I came back I had less money than when I went there.

And what's about the quests? I had no idea what most of the sidequests were about. I just found something, somewhere, when I was doing something completely different and then I saw a new marker on the map. So I went there, and that person took some item from me, thanked me and gave me some money? What? Is this really what sidequests became in rpgs? No background to them, just go there, bring that, get exp? 
Like I said, I didn't even know why I was doing most of the stuff. I found myself running from marker to marker to get exp, never cared why. In DA:O I was reading codex entries to the side quests, they gave me hnts, some nice background, but in DA2 I never did. I never felt the need for it.

As for the battles, sure, they might be fun on the console, but I'm used to more than that. And the battles aren't even my biggest problem with the game, they can be easily fixed. Removing the endless spawning of waves of enemies that took away the tactical positioning of my team from previous games would be a good start.

And don't get me started about the ridiculousness of the way how your companions react when you walk WITH THEM in their house, with the game totally ignoring what happened outside the sequence.

But in the end, DA2 is shiny, so I understand why many people get so easily distracted and don't notice the lack of substance in this game. 
This is not about DA2 not being like BG2. This is about DA2 being rushed and lacking substance. About DA2 being a disjointed experience. Sorry, that my standards are higher than that, it's obviously my fault for wanting quality in these days.

/rant


Bang on, sadly.

#99
jack_f

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Isn't ML the janitor they put in charge after all the other designers quit in disgust?

#100
heretica

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Pr3ying M4nt15 360 wrote...
DAO is overrated, DA2 is underated. As a non-diehard RPG tactical mastermind I can see this. Why can't anyone else?


This is so true. And I'm a diehard rpg player since I was 15. (d&d stuff mostly, until my parents bought me a computer. Now i'm 23 :P)

DA2 is totally underrated. Recycled areas and some bugs don't help, but overall, people don't give the game enough credit.