Balerion84 wrote...
Thos are not the main problems of the game. Technical issues can be fixed but the game lacks direction, quests are like from an MMO, basically a to-do list, you just go from marker to marker to get exp. Then there's the whole thing with talking to companions. Tactical side of the battles is gone. The story is all over the place while never making clear why you are doing what you are doing. There's a lot more things wrong with the game, but I'm not going to bother repeating what was already said
Read this:
www.rockpapershotgun.com/2011/03/14/wit-the-opening-hours-of-dragon-age-ii/
and you'll see exactly what I mean
But those are not problems with the game. That's you not liking that it hasn't taken the traditional route of basically having a strict end goal from the start of the game where you are the chosen one and have to defeat an ancient evil and every distraction or sidequest inbetween makes you feel guilty for taking time away from the main quest.
DA2 is meant to be a more realistic story. Hawke starts out as a nobody soldier trying to protect his family and over the years he becomes more important to the world. The side quests feel like part of the game because the game is kirkwall, its all about kirkwall and the people in it. The story isn't all over the place. It's throwing scenarios through a course of 10 years that Hawke has to deal with - for example a lot of people say Act 2 that should have been the end game but the point of that is to make Hawke known and to disrupt the balance of power leaving kirkwall vulnerable to the final event. Why are people so adverse to this? It was always clear to me what I was doing. The companions were fine there could have been more dialog with them, but seeing your relationship grow over years was far more fun. The battles are still tactical I refuse to believe they aren't.





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