Tantum Dic Verbo wrote...
Filament wrote...
Yeah, it could be that they relied too much on the playthrough data they gathered in DAO without the proper perspective to come to some misguided conclusions about what needed fixing for DA2.
I wonder how the game would have been received if it didn't come across as rushed, that is to say, if the changes had been better implemented. Many of the perceived problems (like recycled environments) aren't necessarily a change in design philosophy so much as unfortunate decisions to get the game out quickly. It would be interesting to see what DA2 would have looked like if it were really the best work possible on that kind of game.
Yeah, I can agree with that. Even if it's true that their ideas about what needed changing were based on faulty premises, I can't think of any instance of that translating to an actual tangible change that I'm in vehement disagreement with. My biggest issues with the game are areas where it feels rushed, e.g. recycled environments, bugginess. Oh, and the waves, I don't really like those either. But I'm not sure if that has anything to do with accessibility...
Modifié par Filament, 23 mars 2011 - 08:33 .





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