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So what were some brilliantly written quests?


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#26
AllThatJazz

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Varric is consistently brilliant, and his 'one-man army' bit is hilarious.

The Arishok is excellent, so all quests to do with him are very well done. I also like when he says to Fenris 'I have a growing lack of disgust for you'. Heh.

As others have said, the Qunari Saarebas and Aveline quests are also particularly good.

I also liked (if that's the right word) the quest about the paedophile. He wanted to die, the girls' dad wanted him to die, but the girl (Lia?) herself wanted him spared. For that reason alone, I hesitated before killing him. I like it when games make me second guess myself. I only wish there had been a follow up to this quest, so I could see what consequences my actions had on the girl.

#27
Per Bialaska

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I liked a lot of the quests. Most of the companion quests were awesome, in particular Merrill's, where it's obvious that she's becoming more and more obsessed and ending out realizing that another paid the price for her, a price she had been willing to pay if it helped her race, but didn't want others to pay. Fenris having to choose whether or not to kill his sister. Varric's Haunted. Helping Aveline's rise to power and later helping her land a new man in her life. Prime Suspect and the follow-up which leads to the loss of Hawke's mother. The quests involving the Qun are not bad either.

#28
R-F

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Haunted was my favourite. I love taking different people into the house to hear their reactions. So far Aveline is the winner, threatening to start smashing stuff :P

#29
Khayness

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Alexein wrote...

My all-time favorite is when you have mage-hawke and varric in "act of mercy" and Varric convinces the templar that Hawke is "First enchanter hawke from the circle of ferelden".

I would have high-fived varric right there.


It was Knight-Commander Hawke of Ferelden as a warrior.

Varric is just plain awesome, the Family Mansion quest especially.

Shame BioWare didn't use the posibilitites of the Framed Narrative more often.

"Let's dance, you sons of ****es!"

Modifié par Khayness, 23 mars 2011 - 06:46 .


#30
Xewaka

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Khayness wrote...

Alexein wrote...
My all-time favorite is when you have mage-hawke and varric in "act of mercy" and Varric convinces the templar that Hawke is "First enchanter hawke from the circle of ferelden".
I would have high-fived varric right there.

It was Knight-Commander Hawke of Ferelden as a warrior.
Varric is just plain awesome, the Family Mansion quest especially.
Shame BioWare didn't use the posibilitites of the Framed Narrative more often.
"Let's dance, you sons of ****es!"

Rogue Lady Hawke was the Divine Herself, who came all the way from Orlais to tell that templar what a jackass he was.

Varric questline shines above all.
I remember Gaider warning the Varric thread "he might not be what you expect him to be". Not only he fullfilled our unreasonable high expectations, he surpassed them.

#31
Alexein

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Khayness wrote...

Alexein wrote...

My all-time favorite is when you have mage-hawke and varric in "act of mercy" and Varric convinces the templar that Hawke is "First enchanter hawke from the circle of ferelden".

I would have high-fived varric right there.


It was Knight-Commander Hawke of Ferelden as a warrior.

Varric is just plain awesome, the Family Mansion quest especially.

Shame BioWare didn't use the posibilitites of the Framed Narrative more often.

"Let's dance, you sons of ****es!"


I got the knight commander thing but i felt the first enchanter thing was a better lie because in their minds "Templer. Vs. Apostate.... this isn't going to end well... VARRIC think of something quick!"
while "Templer Vs. Warrior.... maybe he'll just think i'm some random bandit."


But i agree... Varric was epic.... Even the fake origins with bethany's...ummmm.... bigger assets... was epic. I was hoping for more crazy stories from varric.

Definetly bioware did a good job with varric and should crank him up to 11.

#32
highcastle

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My two favorite quests have to be All That Remains and Shepherding Wolves. All That Remains packs the emotional punch of your mother's death, but the little moments with Gamlen and your LI are what really make it shine to me. I love the conversation you have with him after your mother dies. Hawke can take the blame for Leandra's death and let Gamlen rail against him for a moment. And then when Gamlen asks why she died, you have to option to tell him or not.

My first time through, I told him, and his reaction is wonderful. He immediately curses you for telling him, then himself for asking to know. And then having your LI come to comfort you adds another note of realism. I've gotten to this scene thus far with Anders and Fenris. Anders is comforting, while Fenris walks away if you take responsibility for your mother's death. It speaks volumes about each's characterization. Lazy writing would've dictated that all companions respond basically the same way, but they don't. It makes it real, and it also makes me care more about the situation, my mother, and my LI more than I would have otherwise. I've always said this game's greatest strength is in reactivity (your companions recognizing and responding to what you do and what happens to you). This is a prime example.

As for Shepherding Wolves...I just love this whole quest. Like All That Remains, it ends in tragedy and helplessness. I can't help trying to save the Saarebas every time, only to see him immolate himself at the end. This is what makes me dislike the Qunari (in a good way, if that makes sense). The Qun drove the mage to this end. It's so sad. Even though he's on screen for only a few minutes in a 45 hour game, that one moment really stuck with me. I felt like Katojan (sp?) made a case for the universal plight of mages better than any of the other magic-users in the game. Even without the Circle, mages have it rough.

#33
mopotter

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I've enjoyed all of the side quest. And most of the main one. Characters are interesting and have some very good banter.

#34
DJ0000

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The one where Leandra disappears, the part where Bethany is taken to the Circle and the finale were all fantastically written.

Aveline's courtship was awesome aswell.

#35
PPR223

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I found practically the whole of Act 2 to be very well written. Certain ones at the end of Act one were pretty good also, such as Shepherding Wolves. Deep Roads were quite good also.

Aveline's courtship was great also to add some light heartedness to the story.

Modifié par PPR223, 23 mars 2011 - 08:27 .


#36
Deylar

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Sheperding Wolves- Hands down. Its pretty sad that I felt more for a character whom was going to die no matter what in the end, over feeling for my own companions. Kotojan had so much depth. See I wish quest like Sheperding Wolves existed so I could get companions. Not so much shallow Anders and Karl crap. Just walking with Kotojan and just like his silly little grumbles. He was probably one of the best "going to die anyway" characters, imo.

Haunted Mansion one *shudders*

#37
Corto81

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Shepherding Wolves was easily the best side-quest for me.

One of the very few ones when I felt genuine emotion doing it.

#38
Parrk

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Where the dwarf gives me 50 silver for the super rare whiskey ingredient located an entire week under ground in the deep roads.

"saves me a trip" he say.....more like a death you stingy dorf!

#39
Arius23

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I forgot about Haunted Mansion...getting slammed in the face by a vase did indeed make me jump, lol

#40
bluewolv1970

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I liked all that remains if for no other reason than if you bring Gascard? after he turns on you, Varric shoots him with a bolt then looks at Hawke and says "what, it's not like you weren't going to do it...)

Modifié par bluewolv1970, 23 mars 2011 - 11:27 .


#41
Carmen_Willow

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Aveline's romance quest. Best romance in the game so far.

#42
SuperMedbh

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Aveline in general is great-- I loved her consoling words after Leandra passes. And speaking of Leandra, omg. Nothing like your mother the zombie being as tender and loving as she can. I'll agree with the others, Gamlen's reaction made him so three dimensional, much more than the loutish uncle who gambled away your inheritance and doesn't even have the decency to apologize. Then you realize that in his own way, he really did love his sister.

#43
gatorboy128

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The escorting the qunari mage one was the only one that really seemed "good" to me, and even that one ended kind of terribly.

#44
Talvrae

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 I personally loved all the quests lines involving the Kirkwall killer

I taught the Aveline rommance quest was painful personally but bah taste and colors....

Modifié par Talvrae, 23 mars 2011 - 11:38 .


#45
The dead fish

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Bartrand's speech, the arrival of mother, the discussion with her children before they leave, entry into the depths.

Cullen's speech on the dangers of magic.

The dispute between Meredith and Orsino Act 2 and 3. Very well written.

The emergence of wardens and the battle against qunaris. Ma-gni-cific. The discourse of arishak on the Qun. The last discussion with Hawk before it escalates.

The prostitute who is actually an apostate et threathened us. Hawke alive thanks to Bethany.

The speeches of Patrice against heretics, against Hawk, before she get killed by qunari. Magnificent.


Anders's refusal to compromise, Ander's speech. The why of his actions, and the destruction of Chantry.


Most side quests sound very interesting, is the strength of DA2. The quest for Aveline with Donnick made me laugh a lot, especially with the comments of Isabella.

Modifié par Sylvianus, 23 mars 2011 - 11:44 .


#46
Inzhuna

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The Long Road had me rolling. Seriously, it was pure gold. So many laughs and heart-warming moments.
All that remains made me cry. :(

#47
gelfie

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Another vote for The Long Road and All That Remains here.

I really enjoyed the Qunari quest-line so I was very much disappointed when their presence ended in the way that it did.

Varric's dialogue and his quests make this game worth playing for me. He makes a smart and witty contrast against the miserable setting of oppression and demonic magic. I'd love to see him in a future game and the Arishok too.

#48
Dean_the_Young

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Alexein wrote...

"Magistrate's orders" was pretty good, not top of the list but i liked it because it really had a moral dilemma... Do you kill a sick man to protect others? or do you lock him up because he's sick and thus not criminally responsible for his actions?

Even in our world here is a huge moral dilemma around this and the courts are dealing with this everyday. Props to bioware for showing it in game. Using the "demon" card worked out really well for the setting.

The fact that Magistrate's Orders had four or five inversions, the initial 'find the escape convict', meet the grieving elf father who lost his daughter, meet the still-live girl who vouches for the man as a victim of demons, meet the murder and figure he's just mad, realize he wants you to kill him...

And then you have the question of your own motivations for acting. To get coin for the journey? To get the favor of a nobleman who could help you, or more importantly your apostate sister?

Only mission I restarted, and not just once but three times. Excellent moral delimma, without any of the 'save babies/doom galaxy' Mass Effect cliche.

#49
_Aine_

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highcastle wrote...

As for Shepherding Wolves...I just love this whole quest. Like All That Remains, it ends in tragedy and helplessness. I can't help trying to save the Saarebas every time, only to see him immolate himself at the end. This is what makes me dislike the Qunari (in a good way, if that makes sense). The Qun drove the mage to this end. It's so sad. Even though he's on screen for only a few minutes in a 45 hour game, that one moment really stuck with me. I felt like Katojan (sp?) made a case for the universal plight of mages better than any of the other magic-users in the game. Even without the Circle, mages have it rough.


Well said! Thanks for saying it. :)  

I think if I had to pick, that was my favorite quest.   It spoke about the depth of conviction the people have to the Qun, and their sense of belonging to their purpose more than anything else could in mere words. That, and it made me really question whether the Qunari mages truly felt victimized.  It was almost as though their belief in their philosophy truly did transcend personal feeling or opinion.  Anyway,  Incredible quest.   Would love to know who wrote that one, and the Qunari quests in general.  

Modifié par shantisands, 24 mars 2011 - 12:14 .


#50
Danjaru

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The best quest that was one of the quests that have affected me the most in any RPG is the Ketojan quest. I really wanted him as a companion and when he burned himself I got mad..

Also liked the creepyness and desperation in the quest where you're trying to find your kidnapped mother. (Hawke and the others fear was brilliantly portrayed. Even though I didn't care much for the mother)

Modifié par Danjaru, 24 mars 2011 - 12:18 .