So what were some brilliantly written quests?
#101
Posté 24 mars 2011 - 04:39
ANYWAYS, best written quests, in my opinion:
~ All That Remains - I've said all I could say about why and how much I loved this quest and this plotline.
~ A Bitter Pill - there's just an amazing MOOD to this quest, and I found myself totally possessed by Fenris's feelings. I'm really curious who the HELL did animation for Fenris, because his subtle facial expressions and eye movements were just amazing, you can see entire novels written in his face and this quest (and Alone, which I LIKED better but wasn't quite as well written, imo) was awesome for that. Fenris's face is so expressive, far and away the best animated character. He's like a real person.
~ Shepherding Wolves - not because I like the qunari, I don't, but the general mood and pacing of this quest was great.
~ The Last Straw - everyone talks about the Act 2 finale owning, but the Act 3 finale is what moved ME.
#102
Posté 24 mars 2011 - 04:42
Miashi wrote...
The first sacrifice -> prime suspect -> all that remains
It's the questline that I found the most disturbing, darker and I loved the more "investigative" part.
This! I personally love the darker parts in rpg's. Loved the path leading up to the Broodmother in DA:O.
Shepherding wolves was an awesome quest because of the perspective it gave.
Haunted was in my opinion a good quest but i would have wanted it to be more eerie and scary.
#103
Posté 24 mars 2011 - 08:41
Escorting the Qunari mage was interesting. In fact all the Qunari interactions were interesting. They seem so much more alien this time.
Aveline's romance quest was also a gem. I also really liked the quest where Leandra was kidnapped. That caught me off guard. I was playing rather late, but I didn't expect the ending. It was nice to see Hawke have to deal with something more emotional in the story.
#104
Posté 24 mars 2011 - 08:49
#105
Posté 24 mars 2011 - 08:53
If it wasn't the same copy-pasted mansion like from all of the other quests, it would have been perfect.Twistedmask wrote...
Like others have mentioned, Varric's haunting mission was awesome. It had great atmosphere.
#106
Posté 24 mars 2011 - 09:07
Sister Patrice, albeit flat, had depth. Obviously she does these manipulative things as motivated by her ultra-right loyalty to the Chantry. We don't know if these motivations include power, but her reaction to the Qunari is a classic example of people unable to accept differences and the people's fear of unknown. The quest Offered and Lost is among the short list of in game scenarios that made me mad; their religious zeal, ignorance killed me inside.
Anders also made me a tad mad as his naive, ultra-left views reflects so many in history...I mean how selfish and narrow-minded a person get? Enforcing his vision of the world upon others and completely ignores the consequences of his actions.
Merril line is great, her quests explains her motivation quite well and delves into the internal conflict of the character.
The Long Road was lols x10
Varric is great...that is all.
Seems I was talking about characters more than quests...
#107
Posté 24 mars 2011 - 11:09
The quest in which Hawke's mother disappears is one of the great moments I can think of too, as soon as Gamlen mentioned the white lillies I was spooked to death. When the kid mentions the bleeding man I'm even more scared HOWEVER when you actually see the trail of blood, the texture they chose was just too goofy. I think Bioware really need to reevaluate blood in the next game, I played with gore toggled off yet the whole game was a blood geyzer festival. It can sure have artistic value, as paintings, cinema and comic books have widely demonstrated, but if used well. Tentacly-multiboobed Broodmother = cool. Stylish finishing blows = cool. Arrows and knives making people explode = too much.
#108
Posté 25 mars 2011 - 12:31
However, I really enjoyed most of the Qunari stuff, including the end of Act 2. Actually if the game ended there it would have been much better, sort of like Minority Report when Tom Cruise's character finds the pictures and shoots the guy... movie would have been awesome if it ended there.
#109
Posté 25 mars 2011 - 01:11
StingingVelvet wrote...
Not many of them stand out honestly, and the ending stuff blew a really nice build-up with the templars and mages.
However, I really enjoyed most of the Qunari stuff, including the end of Act 2. Actually if the game ended there it would have been much better, sort of like Minority Report when Tom Cruise's character finds the pictures and shoots the guy... movie would have been awesome if it ended there.
Lol, I actually love the ending to Minority Report. If he had shot the guy it would have been like any oedipean tragedy, while the real ending with criminal mastermind Max Von Sydow makes it a classic whodunit ! I usually hate SF but I enjoy that film's plot.
#110
Posté 25 mars 2011 - 01:25
The Long Road: Or 'In which Hawke plays matchmaker'. Aveline's Act 2 personal quest. This quest....just this quest. It had me giggling, because at one point, Hawke just stops Aveline and Donnic and just glares.
Aveline: (in a falsely suprised tone) 'Oh! Hawke! What are you doing here?'
Hawke: (exhasperated) AVELINE.
All That Remains: Act 2 main quest.
This quest is what solidified my Hawke as her own character, in my head. I could connect with this character, feel the same fear and desperation that she felt. It's been far too long since that's happened to me in a video game. Plus, it's so.....twisted! I love it, and at the same time, I hate it as well, lol.
and finally, Haunted: Act 3 Varric's personal quest
The companion dialouge in this is just....I love it. Aveline's and Merrill's especially, lol.
#111
Posté 25 mars 2011 - 01:29
I mean, my God. The complete shock at the beginning, the suspense, the terror, the loss, the amazing voice acting of Jo Wyatt (have yet to play a BeardHawke), it's all just so wonderfully macabre.
It had me crying like a little girl at the end. Which is actually a first when it comes to games.
Whoever wrote that questline has gained an infinite amount of approval points, as far as I'm concerned.
#112
Posté 25 mars 2011 - 01:32
Lilunebrium wrote...
Definitely All That Remains.
I mean, my God. The complete shock at the beginning, the suspense, the terror, the loss, the amazing voice acting of Jo Wyatt (have yet to play a BeardHawke), it's all just so wonderfully macabre.
It had me crying like a little girl at the end. Which is actually a first when it comes to games.
Whoever wrote that questline has gained an infinite amount of approval points, as far as I'm concerned.
Even though I've already answered, I feel the need to AGREE WITH YOU SO HARD.
Jo Wyatt's voice acting was....superb, and fit the tone and the scene and how I portrayed my Hawke and....I was close to tears when I watched Alex (my Hawke) craddle her dying mother. :'(
#113
Posté 25 mars 2011 - 01:37
Lilunebrium wrote...
Definitely All That Remains.
I mean, my God. The complete shock at the beginning, the suspense, the terror, the loss, the amazing voice acting of Jo Wyatt (have yet to play a BeardHawke), it's all just so wonderfully macabre.
It had me crying like a little girl at the end. Which is actually a first when it comes to games.
Whoever wrote that questline has gained an infinite amount of approval points, as far as I'm concerned.
I thought it was poor actually, maybe if the characters were established better it would be possible ot feel some emotional tie to them. I would have ended her like the Templar at the beginning with very little remorse. It barely affected Hawke as well, his family is his world, look at how the Viscount reacts in comparison when he loses his son all of the pain and anguish floods out. I guess Hawke is too manly to shed a tear according to David's characterisation.
#114
Posté 25 mars 2011 - 01:46
David Gaider wrote...
shantisands wrote...
I think if I had to pick, that was my favorite quest. It spoke about the depth of conviction the people have to the Qun, and their sense of belonging to their purpose more than anything else could in mere words. That, and it made me really question whether the Qunari mages truly felt victimized. It was almost as though their belief in their philosophy truly did transcend personal feeling or opinion. Anyway, Incredible quest. Would love to know who wrote that one, and the Qunari quests in general.
Luke will be pleased to hear the compliments about Shepherding Wolves and the other qunari quests. I wrote the climax in Act 2, but everything else about the Qunari in DA2-- and the Arishok in particular-- was all his doing. Any kudos should go to him.
Sadly, the inability to really alter the outcome of the arishok quest made it turn sour for me. I was enjoying it until i realized I was in a funnel. Not trying to be mean at all, instead giving feedback so DA3 will be better.
#115
Posté 25 mars 2011 - 01:47
CRISIS1717 wrote...
I thought it was poor actually, maybe if the characters were established better it would be possible ot feel some emotional tie to them. I would have ended her like the Templar at the beginning with very little remorse. It barely affected Hawke as well, his family is his world, look at how the Viscount reacts in comparison when he loses his son all of the pain and anguish floods out. I guess Hawke is too manly to shed a tear according to David's characterisation.
I'm going to have to disagree with you here. Barely affected? I don't know how your playthrough went, but the defeat couldn't have been more clear in mine. The shock on Hawke's face when she sees Leandra, the desperation in her voice when catching her at the end (given you've picked certain dialogue options), the talk with Gamlen, the consolation from the love interest, the condolences from Aveline, the tone in Hawke's voice when telling Carver she needs to tell him what happened to their mother, or when snapping at Meredith when the Knight Commander mentions Leandra. What more do you want?
But hey, opinions and all that.
#116
Posté 25 mars 2011 - 01:59
Lilunebrium wrote...
CRISIS1717 wrote...
I thought it was poor actually, maybe if the characters were established better it would be possible ot feel some emotional tie to them. I would have ended her like the Templar at the beginning with very little remorse. It barely affected Hawke as well, his family is his world, look at how the Viscount reacts in comparison when he loses his son all of the pain and anguish floods out. I guess Hawke is too manly to shed a tear according to David's characterisation.
I'm going to have to disagree with you here. Barely affected? I don't know how your playthrough went, but the defeat couldn't have been more clear in mine. The shock on Hawke's face when she sees Leandra, the desperation in her voice when catching her at the end (given you've picked certain dialogue options), the talk with Gamlen, the consolation from the love interest, the condolences from Aveline, the tone in Hawke's voice when telling Carver she needs to tell him what happened to their mother, or when snapping at Meredith when the Knight Commander mentions Leandra. What more do you want?
But hey, opinions and all that.
The script for DA2 was garbage, it doesn't even feel like the same writers are on the team from DAO. If you mean cheap tricks to try to create bonds then yes the current writers are certainly adept at creating a bond without characterisation and dialogue.
I don't expect my games to playout like cheap soap operas.
#117
Posté 25 mars 2011 - 02:12
CRISIS1717 wrote...
All of the quests were poorly written and boring, the only one I remember enjoying was the Aveline courtship quest.
Ah, look, the enternal troll lives on.
Modifié par lx_theo, 25 mars 2011 - 02:12 .
#118
Posté 25 mars 2011 - 02:19
It's a hopeless cause but you have to try to save Serabaas from himself if nothing else.
The one with Anders at the end where you have to distract the Grand Cleric was brilliant too. I know a lot of people hate Anders for blowing up the Chantry.
As someone perpetually romancing Anders I loved that no matter how hard you try to save him from himself you can't really. Justice/Vengeance is driving him to be the catalyst for an all out war.
The emotional blackmail from him was very real and even though I didn't trust what he might be getting up to in the Chantry I felt obligated to go along with it because my Hawke loves him.
It was sad, hurtful and so brilliantly done. Broke my poor Hawke's heart but she couldn't kill Anders cause she loves him
#119
Posté 25 mars 2011 - 02:21
CRISIS1717 wrote...
The script for DA2 was garbage, it doesn't even feel like the same writers are on the team from DAO. If you mean cheap tricks to try to create bonds then yes the current writers are certainly adept at creating a bond without characterisation and dialogue.
I don't expect my games to playout like cheap soap operas.
Which is the big difference between our opinions, I suppose; you look at it from your perspective (naturally, don't get me wrong here), I look at it from Hawke's perspective. You obviously didn't feel any connection whatsoever, but Hawke did, resulting in some people finding it trash and other people (myself included) finding it more than good enough.
Modifié par Lilunebrium, 25 mars 2011 - 02:22 .
#120
Posté 25 mars 2011 - 02:40
In act 2 though, the way Prime Suspect ends is very abrupt. I let Gascard go free, then I witnessed Emeric die, and I was like "Hum, so what's next?" then I figured that the quest was completed in my log. Got me a bit hanging.
Three times through Prime Suspect now and every time it feels like we're not doing one last step. However, if you choose to kill Gascard then it feels a little more finished. It just means the prime suspect isn't the killer.
Otherwise Gascard just kinda disappears without any resolution.
Man, I truly don't get the love for the qunari. They're just okay, as far as I'm concerned. I find it fascinating how people will get all up on the Chantry for being religious fanatics, but they love the qunari ...
If I had to guess, many of us live in the Western world and the Chantry too much like Christanity for our tastes. We see parallels between Chantry zealots and Christian zealots and our biases are already latched onto the Chantry with little provocative.
The Qunari follow the Qun which governs everything about their life. That's very different than some priests saying one deity will punish the sinners in their giant churches. So we look at it with new eyes and want to learn more about them. It doesn't hurt that they're so well written and acted; Sten's still one of the better performances of the series.
So that's got to factor in for some people.
Plus, I love the Qunari. There's nothing not interesting about them.
I'm going to have to disagree with you here. Barely affected? I don't know how your playthrough went, but the defeat couldn't have been more clear in mine.
That's about All That Remains and I can see both sides of this. I really liked the quest but a mage we never met killed a woman that we barely talked to. I can see how it would miss the mark. And if ti missed the mark for emotion then the Frankenstein'ing of the mother would only push it over the edge of missing.
I saw that first hand when I watched my brother play the mission. I was eager to see how it would affect him and all he had say when it was over was, "If she's made up of multiple people why's our mother the only one talking?"
I couldn't answer that. It didn't affect him in any meaningful way. He thought she would die in Act 1, he was just off by an act.
To me, it wasn't emotional, but I liked what it did for the story and for the character of Hawke. So I guess I look at that mission more analytically. But I thought it was well done enough.
However, both sibling deaths just don't work. The first one's supposed to be brutal and catch you off guard but it fails, I fully expected my family to die in the opening anyway because families and video game storyline just don't mix. They always die in the beginning. But the possible death in the Deep Roads is worse. The fading to black twice broke up the pacing and the emotion. And then the deed itself is shown off camera.
Then the game continues like nothing happened. Only Varric mentions the sibling's death, and only then twice.
@ CRISIS1717.
The script isn't garbage. There's a lot of really great character work and dialogue in the game. The main plot just lacks focus and isn't paced properly to keep you invested in it.
Modifié par Foolsfolly, 25 mars 2011 - 02:44 .
#121
Posté 25 mars 2011 - 06:23
The first was "All that Remains" and the quests leading up to it.
Aside from being and poignant moment in the story it was a very insightful character moment.
Life does not always respect power, influence, skill or accomplishment.
You cannot always protect the ones you love.
What makes the situation even more chilling was its total random coincidence.
With all enemies Hawke has made by this point in the story, he loses his mother for no other reason than she resembled someone who died even before they arrived.
I thought the entire narrative was brilliantly done.
As good as it was.. it was still not my favourite.
That quest was "Enemies Among Us"
The whole idea that blood mages were seeding the Templar ranks with possessed recruits was delicious.
The overall writing was good and the voice acting was excellent.
Keran.. the captured Templar.. was one of my favourite characters in the game.
He had just the right mix of innocence, duty and desperation.
He joined the Templars not out of hatred to mages, but to care for his sister and try and make a life for himself.
When, finally, his sense of right and good was tested beyond its limits, he turned his back... not on the Templars.. but on Meredith and her leadership, taking his sister to safety when he realized there was no more good he could do in Kirkwall.
Both the writer and the voice actor should be commended for their excellent work.
I hope we see more of Keran.
A Desire Demon probably has one or two talons into him, but he probbly isnt fully possessed yet. It would be interesting to see his character develop further.
#122
Posté 25 mars 2011 - 08:37
So many good quests (even with a lack of new maps) BTW who ever was the model for Keran...WOOF i would love to meet you....*wink*
#123
Posté 26 mars 2011 - 02:48
#124
Posté 26 mars 2011 - 03:21
#125
Posté 26 mars 2011 - 04:16
DA2 doesn't feel anything like that.CRISIS1717 wrote...
I don't expect my games to playout like cheap soap operas.





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