These were all already mentioned, but I would like to reinforce how awesome they were: A Bitter Pill (and Fenris' questline in general), All That Remains, The Long Road (Funniest quest EVER), Shepherding Wolves (I can't explain how awesome this is, I LOVE this quest and the mere thought of Petrice makes me want to rip someone's eyeballs out), the quest Meredith gives you with the De Launcets ("Oh, but the 'Anged Man is so FEEEEEELTHY!" "It IS filthy." "Sigh. Orlesians."), everything associated with the qunari (ARISHOK

And Fenris being able to talk to them like that and just knowing their culture was... probably the sexiest part of it all XD), Best Served Cold, Merrill's questline, Haunted, the BS part of Family Matter, Magistrate's Orders (D: Kelder), Gamlen's quest (not everyone in our family is insane! We have a nice cousin!), the Tahrone quest where you have to talk to the Tramp from Darktown (lulz), Carver's attitude as a whole, the Deep Roads expeditions (both of them - yay Nate!), Cullen redeemed himself nicely... I could go on.
But definitely A Bitter Pill, All That Remains, The Long Road, and Shepherding Wolves are my top favorites. They're so memorable for their own reasons, and stand out as unique stories and daring plots. The latter end of Act 1 and the whole of Act 2 were by far the high points of the game.
David Gaider wrote...
RosaAquafire wrote...
~ A Bitter Pill - there's just an amazing MOOD to this quest, and I found myself totally possessed by Fenris's feelings. I'm really curious who the HELL did animation for Fenris, because his subtle facial expressions and eye movements were just amazing, you can see entire novels written in his face and this quest (and Alone, which I LIKED better but wasn't quite as well written, imo) was awesome for that. Fenris's face is so expressive, far and away the best animated character. He's like a real person.
That would have been Sarah, the cinematic designer on my team. She would come into my office almost every day asking for background on what Fenris was like, how he might move, etc. If you can imagine me mimicking Fenris ("he sort of turns his head aside, like 'no, I can't...'") and she would get all excited and run off to make it perfect.
I'm really happy with how those scenes turned out.
I can't agree enough - Fenris' animations, the way he slumps and I think even the way he runs is completely different. Kudos to Sarah, then.
Modifié par Hawkeyed Cai Li, 26 mars 2011 - 04:52 .