Amioran wrote...
m14567 wrote...
@Amioran I pretty much disagree with what you say but I am interested in your 'CC' mage build, can you elaborate what spells you take and the order you take them in?
When I have the time I will post it. It's nothing difficult however.
Right, just list the first 10-12 spells you pick up, that should make it even easier to list.
m14567 wrote...
To me, dead is the best CC in this game and that comes through damage. Like others have stated most mage 'CC' lasts 10-15s which against elites is 5-10s and bosses is either nothing or 2-5s, that is not terribly good CC. And secondly there isn't much crowd in mage CC either.
10s agains Elites is A LOT. Only a simple Petrify can save your life in nightmare against assassins. CC is for when there are swarms, not for bosses. Gravitic Ring has saved my life in the game a lot of times.
10s is best case which is rare, it's really closer to 5s in most cases. Petrify is useful, but it is a single target and has a long cooldown. Gravitic ring is good but you don't get until level 10 and have to spend 2 talent points on fist of the maker and telekinetic burst which are fairly mediocre IMO. On nightmare, 2 talent points on mediocre spells is a heavy investment as far as I'm concerned.
There are not so many CCs in the mage trees, I agree, but since the skill points are limited if you don't use those and invest only on damage in higher difficulties you will have many troubles. If I had to choose in Nightmare between taking ONLY damage and ONLY support/CC, I will go the latter, without a doubt.
Well I feel the only CC for mages is sleep and glyph of paralysis. Sleep is ok and becomes better with coma but that's level 10 and 5 points required in entropy, again a heavy sacrifice on nightmare. Glyph of paralysis is good and becomes even better at level 8, I can't argue that but to be honest I usually have Anders pick up that rather than mage Hawke.
It seems, to me so far, that the more effective mage build is just plain support plus fiddling with elemental staves based on whatever enemy you are facing.
Simple example: if I had to choose between spending 5 points for an upgraded Firestorm (to do relevant damage you need at last the +25% to fire), versus taking Glyph of Paralysis plus Upgraded Haste (not to mention Heal and Heroic Aura that are MUCH better than upgraded Fireball) the choice is clear for me. Haste makes all the spells cast 50% faster on top of insane damage for 20s for ALL the party.
I agree upgraded haste, heal, heroic aura seems to get you more mileage than upgrade fireball and firestorm. Haste, heal and heroic aura are pretty much never useless, fireball and firestorm can be useless due to immunities, that alone simply gives them the advantage on nightmare.
I guess it is still early yet for the game, maybe things will change as more people try out different builds.





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