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Mage Playthrough and Builds


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#26
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Amioran wrote...

m14567 wrote...

@Amioran I pretty much disagree with what you say but I am interested in your 'CC' mage build, can you elaborate what spells you take and the order you take them in?


When I have the time I will post it. It's nothing difficult however.


Right, just list the first 10-12 spells you pick up, that should make it even easier to list.

m14567 wrote...
To me, dead is the best CC in this game and that comes through damage. Like others have stated most mage 'CC' lasts 10-15s which against elites is 5-10s and bosses is either nothing or 2-5s, that is not terribly good CC. And secondly there isn't much crowd in mage CC either.


10s agains Elites is A LOT. Only a simple Petrify can save your life in nightmare against assassins. CC is for when there are swarms, not for bosses. Gravitic Ring has saved my life in the game a lot of times.


10s is best case which is rare, it's really closer to 5s in most cases. Petrify is useful, but it is a single target and has a long cooldown. Gravitic ring is good but you don't get until level 10 and have to spend 2 talent points on fist of the maker and telekinetic burst which are fairly mediocre IMO.  On nightmare, 2 talent points on mediocre spells is a heavy investment as far as I'm concerned.

There are not so many CCs in the mage trees, I agree, but since the skill points are limited if you don't use those and invest only on damage in higher difficulties you will have many troubles. If I had to choose in Nightmare between taking ONLY damage and ONLY support/CC, I will go the latter, without a doubt.


Well I feel the only CC for mages is sleep and glyph of paralysis. Sleep is ok and becomes better with coma but that's level 10 and 5 points required in entropy, again a heavy sacrifice on nightmare. Glyph of paralysis is good and becomes even better at level 8, I can't argue that but to be honest I usually have Anders pick up that rather than mage Hawke.

It seems, to me so far, that the more effective mage build is just plain support plus fiddling with elemental staves based on whatever enemy you are facing.

Simple example: if I had to choose between spending 5 points for an upgraded Firestorm (to do relevant damage you need at last the +25% to fire), versus taking Glyph of Paralysis plus Upgraded Haste (not to mention Heal and Heroic Aura that are MUCH better than upgraded Fireball) the choice is clear for me. Haste makes all the spells cast 50% faster on top of insane damage for 20s for ALL the party.


I agree upgraded haste, heal, heroic aura seems to get you more mileage than upgrade fireball and firestorm. Haste, heal and heroic aura are pretty much never useless, fireball and firestorm can be useless due to immunities, that alone simply gives them the advantage on nightmare.

I guess it is still early yet for the game, maybe things will change as more people try out different builds.

#27
FedericoV

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Lumikki wrote...

Also don't take spirit single damage spell, it's waste of mana. There is absolute no point to waste talent points to something what mages staff it self gives without mana cost.


I do not agree. If you upgrade it it's great for CCC with an archer who disorient enemies. And the upgraded version is pretty necessary to reach the requisite for (fully) upgraded walking bomb that it's the best AoE spell in the game if you do not play on nightmare.

Personally, I believe that in that build there are too many creation spells. Playing at hard, healing and buffing aren't critical and they're a waste for 90% of the game... it's way better to concentrate on damage (Elemental or Primal), CCC (Elemental or Primal, Spirit or Arcane) and Crowd Control (Force). I have not even the heal spell and I  have problems only in boss fights (where potions are more reliable than heals).

Btw, I think that it's not worth to level up this way. It's better to specialize in a single field and then consider other options than being the master of none. Otherwise you will face many levels without CCC and you will suffer a lot because of it. You also have less problem in managing mana if you have less but very efficient spells (not that mana it's a real problem with 31 in Willpower and a Warrior with Unite).

Finally, I don't understand all the hate toward fire. Ok, fireball it's not that great. But (allways talking about hard difficulty) Apocalyptic Firestorm+Pyromancer+Elemental Mastery+%fire damage items is the best AoE damage spell of the game since it damages enemy pretty badly and stops them whatever they are doing.

Personally, I've taken that path: Elemental (fully upgraded except the fireball's one). Spirit: bolt+wb fully upgraded. Force: all the base spells/ability (unshakable is the best mage passive in the game) + upgrade to fist of the maker for CCC. I'm having a great time. Now I'm going to give a try to entropy.

Modifié par FedericoV, 24 mars 2011 - 12:52 .


#28
FedericoV

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Amioran wrote...

As for DAO, I'm sorry to say it to you, but CC is MUCH MORE important in DA2 than DAO, just because DAO didn't have swarms not breaking of the lines of the party.


If enemies break the line of the party (allways on hard) it means that you are not managing the battle the way is meant to be. I use taunt, armistice, upgraded goad and across the bow. Enemies attack whoever I want them to. And if they are too much I use telekinetic burst or cone of cold (that it's pretty deadly with elemental mastery and the cold-blooded staff).

Apocalyptic Firestorm is a great spell to clear the battlefield, especially to open the fight since the first wave normally is only made of low-health enemies. But the point in investing in those upgrades (imho) is all about the brittle chances in the cold line. With elemental mastery, Winter Grasp became the best spell against enemy caster or liutenants (especially if you have an archer in your party, wich is a necessity if you plan to use the mage class for CCC sinergies).

Modifié par FedericoV, 24 mars 2011 - 12:54 .


#29
finc.loki

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Whats with the "nightmare mode" people always high-jacking threads.
The OP is not even going to play in Nightmare mode, so all your talk is meaningless.
The difference of FF or not is night and day, so stop talking about builds that fit nightmare.

Perhaps mage is gimped in Nightmare mode but any other mode it is a monster given all the builds one can create.

Having access to CC that can literally stun-lock/paralyze ANY enemy is almost OP, except of course Nightmare mode, which luckily is not the topic in this Thread..
Having two of those spells in your arsenal you can keep a boss/elite from doing harm and you can just spam damage in all kinds of forms on them.
Firestorm wipes out trash mobs like they didn't even exist to begin with.

#30
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finc.loki wrote...

Whats with the "nightmare mode" people always high-jacking threads.
The OP is not even going to play in Nightmare mode, so all your talk is meaningless.
The difference of FF or not is night and day, so stop talking about builds that fit nightmare.

Perhaps mage is gimped in Nightmare mode but any other mode it is a monster given all the builds one can create.

Having access to CC that can literally stun-lock/paralyze ANY enemy is almost OP, except of course Nightmare mode, which luckily is not the topic in this Thread..
Having two of those spells in your arsenal you can keep a boss/elite from doing harm and you can just spam damage in all kinds of forms on them.
Firestorm wipes out trash mobs like they didn't even exist to begin with.


Relax killer, it might not be a 100% applicable to the OP but for some it is. If you don't like it, just ignore it.

#31
finc.loki

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m14567 wrote...

finc.loki wrote...

Whats with the "nightmare mode" people always high-jacking threads.
The OP is not even going to play in Nightmare mode, so all your talk is meaningless.
The difference of FF or not is night and day, so stop talking about builds that fit nightmare.

Perhaps mage is gimped in Nightmare mode but any other mode it is a monster given all the builds one can create.

Having access to CC that can literally stun-lock/paralyze ANY enemy is almost OP, except of course Nightmare mode, which luckily is not the topic in this Thread..
Having two of those spells in your arsenal you can keep a boss/elite from doing harm and you can just spam damage in all kinds of forms on them.
Firestorm wipes out trash mobs like they didn't even exist to begin with.


Relax killer, it might not be a 100% applicable to the OP but for some it is. If you don't like it, just ignore it.


I react cause some people talk from a playstyle perspective that is aimed towards nightmare mode when OP said he was NOT going to play it.

It is even more annoying when some of these people then try to correct others that give viable hard mode builds saying "you can't play that in nightmare cause aoe etc".Did these people even pay attention to what OP was asking for?

Don't tell me to relax either.
If you didn't like my post, just take some of your own medicine and  ignore it :whistle:

Modifié par finc.loki, 24 mars 2011 - 02:26 .


#32
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finc.loki wrote...

m14567 wrote...
...
Relax killer, it might not be a 100% applicable to the OP but for some it is. If you don't like it, just ignore it.


I react cause some people talk from a playstyle perspective that is aimed towards nightmare mode when OP said he was NOT going to play it.

It is even more annoying when some of these people then try to correct others that give viable hard mode builds saying "you can't play that in nightmare cause aoe etc".Did these people even pay attention to what OP was asking for?

Don't tell me to relax either.


You should relax, you are ranting about how people post on a social forum.

If you didn't like my post, just take some of your own medicine and  ignore it :whistle:


Indeed, I don't care for your posts and I will take my own advice and ignore subsequent ones.

#33
finc.loki

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m14567 wrote...
You should relax, you are ranting about how people post on a social forum.



Oh, the irony ...<_<

#34
GGW KillerTiger

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Well it always depends. Are you going to do that silly glitch to become level 50 and have infinite money or are you going to play legitimately? Depending on what you're doing will depend on whether a build is worth it or not.

#35
DamnThoseDisplayNames

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I react cause some people talk from a playstyle perspective

I did my first playthrough changing difficulty time to time. I know which feels how. Still was dissapointed in Elemental tree. Game kinda urge you to upgrade every spell and take final upgrade like "something awesome" will happen after, but what really happens is you are left out with like eight spells half of them being useless in particular situations, your mage having zero versatility just spamming cone of cold and firestorm.

Modifié par DamnThoseDisplayNames, 24 mars 2011 - 03:48 .


#36
hudweiser

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I appreciate all the help from everyone, even the suggested Nightmare builds. I WOULD play on Nightmare with my mage if I was more comfortable with the class. Perhaps on a future mage playthrough when my mage knowledge is not so noobish.