I would much rather have an extensive balance patch to replace some Fake Difficulty/egregiously limiting mechanics with real challenges and more open yet balanced gameplay. Increasing numbers is fine, but I'm personally not looking for a "Dante Must Die" mode.
I second adding more abilities to enemies; it would be nice to have a dire and consistent use for Dispel, for instance. However, in terms of toning things down,I feel the Fortitude/Knockback mechanic greatly limits builds like a Rogue Tank or a high Constitution tank (or a non-Force Mage, for that matter). Regardless of whether or not these would be particularly efficient builds, it would be nice to have them actually be possible.
I doubt it could be patched, but I really think threat needs to be reworked in Dragon Age. If my tank is standing far in front of the party, and my ranged have done absolutely nothing since combat began, then enemies should attack my tank first baring any sort of enemy redirect ability. I love the concept of threat management, but it's that initial aggro phase that is becoming more and more frustrating.
Locking doors behind you would indeed make things more difficult, but I feel that would have to be added with great care; simply placing invisible barriers at every entrance/locking every door would feel too limiting; sometimes kiting isn't entirely cheesy.
Modifié par Maverick827, 23 mars 2011 - 10:35 .