So let me get this straight. All of my companions are bisexual? *new topic*
#1
Posté 23 mars 2011 - 06:15
Anyway, it really seems like a copout to make all the companions bisexual. Maybe they wanted to make it so that anyone could romance any party member, and not have to worry about gender or starting a new playthrough to experience it.
But it just seems so... unlikely. All of the varied and interesting people I picked up on my adventure swing both ways? Does the population of Thedas have a much greater percentage of bisexual citizens than our world?
Apparently though, your characters are either gay or straight depending upon what gender your Hawke is. So I guess bisexual is technically the wrong term, as the people in your party are in different "universes" depending on whether Hawke is male or female. Somebody had mentioned that things like Anders' prior relationship with Karl changes dependent upon your gender. If you are male, he was a former lover. If you are female, he was just a friend.
I find that to be so stupid. Somebody in the last topic topic mentioned that characters should be written as characters, not variables, and I completely agree. Anders appeared to be quite the ladies' man in Awakening. I think he even hits on Mhairi when you first encounter him at the Keep. What the hell happened?
So the personality, sexual orientation, and even history of your party changes dynamically depending upon whether or not you play as a male or female? Really? Come on. So your party members are just fluid, ever-changing set pieces, and not truly well-defined characters in themselves?
I find that really disappointing.
#2
Posté 23 mars 2011 - 06:18
#3
Posté 23 mars 2011 - 06:22
Anders is obviously straight, as evidence from Awakenings. Justice on the other hand... well, let's just say Anders is not the first man he has 'entered'. This makes for some awkward mornings roll-overs for Anders, to say the least.
#4
Posté 23 mars 2011 - 06:25
#5
Posté 23 mars 2011 - 06:25
BeljoraDien wrote...
Get it 'straight'?
Anders is obviously straight, as evidence from Awakenings. Justice on the other hand... well, let's just say Anders is not the first man he has 'entered'. This makes for some awkward mornings roll-overs for Anders, to say the least.
That shouldn't of been funny.... but it was.
#6
Posté 23 mars 2011 - 06:29
#7
Posté 23 mars 2011 - 06:31
Personally, I don't think what way Merrill swings has any sway over who she is as a character, and it is her relationship with Hawke that matters - not whether or not that relationship is homosexual or heterosexual.
On another note, I don't consider past relationships to be vastly important to determining who I am as a person? Do you? Should the characters in DA2?
Lots of people act differently towards male and female friends, so what is so surprising about the possibility of Anders talking to a woman differently than he does a man?
I find that this topic is being treated as more serious than it is.
#8
Posté 23 mars 2011 - 06:33
Modifié par Iamnotahater, 23 mars 2011 - 06:39 .
#9
Posté 23 mars 2011 - 06:33
#10
Posté 23 mars 2011 - 06:36
#11
Posté 23 mars 2011 - 06:38
#12
Posté 23 mars 2011 - 06:38
It's a video game.
#13
Posté 23 mars 2011 - 06:41
rubydog1 wrote...
I'm straight and I've got no problem with bisexual NPCs.
It's a video game.
So, it's fine if they're in games, just not in reality?
/dissemble
#14
Posté 23 mars 2011 - 06:43
#15
Posté 23 mars 2011 - 06:47
Personally, i think it was a good idea, but i would go ahead and change something: make each companion hetero or ****** for default, in the case of anders say he is straight due to awakenings. Then when you play a male hawke, if and only if, you hit on him, then you discover that he is homosexual.
The point would be to have a default sexual orientation, that can change if the player expreses a desire on romancing that companion. This way the character is consistent unless the player decides to change it, in the same way that merril is a blood mage, unless your hawke convinces her to stop using blood magic. An intervention of the player changes the behaviour of a companion, in the same way, an romantic intervention of hawke would be able to change the default sexual orientation of the companion.
Just my 2 cents.
Modifié par Mykel54, 23 mars 2011 - 06:49 .
#16
Posté 23 mars 2011 - 06:48
The main problem to me is that it just takes any credibility away. Everyone is bi? Extremely unlikely. Zevhran was an awesome example on how to make a gay character: he was unique and his homosexuality fit to his entire concept, I really had the feeling that he was gay because that's how the writers actually wrote him. It feels like its part of his whole personality except of just a marketing decision.
Then again, I killed him in every but one playthrough. Sorry, this is a straight party, bro.
Anyway, it's just poor writing. It feels like Bioware wrote every character and then, afterwards, decided to make them bisexual. That's poor, lazy and immoral.
Modifié par FellowerOfOdin, 23 mars 2011 - 06:51 .
#17
Posté 23 mars 2011 - 06:50
Modifié par BlameBot, 23 mars 2011 - 06:51 .
#18
Posté 23 mars 2011 - 06:51
1. 2/3 companions are bisexual? I know they want to give GTBL choices but in reality that is too high
2. The chantry allowing an atmosphere in which your companions feel comfortable coming on to hawke without being sure
3. The rose having more male companions then female companions.
4. Gaining Rivalry points by turning down unwanted sexual advances from your companions
To me I have no problem with gays, transgenders, lesbians or whatever, But it felt like they forced the situation upon my character (who was totally badass and would have likely thrown out any gay party member who hit on him).
#19
Posté 23 mars 2011 - 06:52
#20
Posté 23 mars 2011 - 06:57
Mykel54 wrote...
Well the thing is, if people are now complaining about each character being bisexual (i understand the point), then people would also complain if they could not romance, say, anders, with their male hawke. So it is ironic that the current road that bioware has taken is the one that leads to less complain, as everyone can have a romance if they wish to.
Personally, i think it was a good idea, but i would go ahead and change something: make each companion hetero or ****** for default, in the case of anders say he is straight due to awakenings. Then when you play a male hawke, if and only if, you hit on him, then you discover that he is homosexual.
The point would be to have a default sexual orientation, that can change if the player expreses a desire on romancing that companion. This way the character is consistent unless the player decides to change it, in the same way that merril is a blood mage, unless your hawke convinces her to stop using blood magic. An intervention of the player changes the behaviour of a companion, in the same way, an romantic intervention of hawke would be able to change the default sexual orientation of the companion.
Just my 2 cents.
Toggle.
Settings>Sexual orientation
Gay Straight
Anders [ ] [X]
Fenris [X] [ ]
Merrill [X] [ ]
Isabella [ ] [X]
Edit: Damn, that was difficult to format.
Modifié par BeljoraDien, 23 mars 2011 - 07:05 .
#21
Posté 23 mars 2011 - 06:58
Mykel54 wrote...
Well the thing is, if people are now complaining about each character being bisexual (i understand the point), then people would also complain if they could not romance, say, anders, with their male hawke. So it is ironic that the current road that bioware has taken is the one that leads to less complain, as everyone can have a romance if they wish to.
Personally, i think it was a good idea, but i would go ahead and change something: make each companion hetero or ****** for default, in the case of anders say he is straight due to awakenings. Then when you play a male hawke, if and only if, you hit on him, then you discover that he is homosexual.
The point would be to have a default sexual orientation, that can change if the player expreses a desire on romancing that companion. This way the character is consistent unless the player decides to change it, in the same way that merril is a blood mage, unless your hawke convinces her to stop using blood magic. An intervention of the player changes the behaviour of a companion, in the same way, an romantic intervention of hawke would be able to change the default sexual orientation of the companion.
Just my 2 cents.
The problem was it was nothing more then lazy writing for those looking to pursue a gay releationship.
Bioware Dev 1 : We got criticized for not providing choices in relationships for gay or lesbian end-users should we create an exclusively gay or lesbian character for DAII?
Laidlaw: Don't worry I have another shortcut in mind. I'll just make every character swing both ways.
Bioware Dev 1: Brilliant.
Modifié par Iamnotahater, 23 mars 2011 - 07:00 .
#22
Posté 23 mars 2011 - 07:00
FellowerOfOdin wrote...
I agree with Leliana but Zevhran was....well...you could smell his sexuality miles away. He had that..certain...gay accent, you know what I mean, no offense, I just don't know how to express it, and his love for shoes was...well, you get it.
Sure. You must be gay if you love shoes.
But seriously, he was very open about his sexuality. He just loved sex. Males, females, young, old. He didn't so much seem gay as seeming not to care too much about who he was having sex with, just the pleasure of having sex.
Whereas you really had to work for Leliana.
Modifié par BlameBot, 23 mars 2011 - 07:01 .
#23
Posté 23 mars 2011 - 07:00
Besides of which, they're not heterosexual OR homosexual. They're Hawkesexual.
#24
Posté 23 mars 2011 - 07:08
I'm actually for all companions being love interests for both genders. It opens up options to others and it doesn't hurt anyone. I don't get this whole "it's not realistic" argument either. Point A: it's a fantasy game. Realism only goes so far. Point B: read Virgina Woolfe, Jeanette Winterson, and other authors who touch upon gender, gender roles, and sexuality. Or read the research by Kinsey.
We tend to place people in this binary divide. Male and female (gender role, not biological sex). Gay or straight. We have a hard time finding middle ground. But that doesn't mean that middle ground doesn't exist. Kinsey suggested most people are bisexual to some degree or another. Woolfe suggested gender doesn't play a role in sexual attraction (or shouldn't, anyway), that we're attracted to people as themselves, not as male or female. Actually, listening to Anders talk about his ideas on love and Karl in particular support Woolfe's interpretation. He says he believes people fall in love with a whole person.
So don't say these things cheapen a character. They absolutely do not. It's not pandering, either, not if done well. And Anders' whole conversation makes it clear the writers have some knowledge of this subject. I was actually really impressed by it (although maybe I'm just seeing connections because of a recent re-read of Orlando).
One thing that would cheapen the experience is the inclusion of a toggle. No. Just no. If you find sexuality offensive, then don't play this game. And don't watch any movies or TV shows that portray relationships outside your comfort zone. Don't read Orlando or Written on the Body. Those things will scare you. And no one is forcing you to do any of this stuff. But it's out there. It should be incorporated in any artform which claims to speak about the human experience. As DA2 is a personal game about one (wo)man's rise to power and relationships with those around them, all facets of their life should be explored. And as this is an RPG, it should be up to the player to determine how their life unfolds. If your Hawke is not queer in some manner (I dislike the term bisexual for reasons that could be their own rant), then don't flirt with characters of the same gender. But don't force heteronormativity on the rest of us.
#25
Posté 23 mars 2011 - 07:19
1: It kills the suspension of disbelief. Every time I saw a romance option come up when it seemed completely out of place and unrealistic, it's as if the game is slapping you in the face and screaming, "This is a game! You can have sex with everyone! Hurray!" It basically kills immersion and prevents you from suspending your disbelief. The other part of this is that the Dark/Medieval ages, upon which this setting is based, was never known to be friendly to GBLT individuals. This could really make for some interesting stories and tension. Instead, much like the Blood Mage Hawke / Templar issues, it seems people in this world have absolutely no issue with being GBLT, to the point where complete strangers feel absolutely comfortable openly hitting on someone of the same sex five minutes after meeting. It's just as silly as Hawke sucking the blood from a corpse in front of a Templar with no repercussions.
2: It weakens the characters. One of the more common complaints to this game is that the NPC's are generally weak and forgettable and this is partly why. Sexuality is a huge part of our identity and many of the actions we take are in one way or another driven by it. By having nearly every character be bisexual, you rob that character of a lot of depth they may have otherwise had in dealing with their issues and how they interact with others. I would love to see a gay character who might have to struggle with persecution and who may develop over time to overcome and accept it or be destroyed by it due to society's mores. Instead, you have a series of characters that just adapt to whatever the situation suits and as a result, they're not believable or likable. Even worse, it makes them boring. It's a common theme with the game unfortunately, where everything has been made accessible to everyone and what results is a flavorless mash of mediocrity.





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